Project Zomboid

Project Zomboid

Legendary Satchel
71 Comments
Stalker 4 hours ago 
@Akyrohunter, yes it seems its working fine now, thanks!
charrlintu|ukraine♥ 22 hours ago 
@Akyrohunter; I have tried the knife and katana on their own they work, both duffel bag and satchel also work. I can confirm it is fixed.
charrlintu|ukraine♥ 22 hours ago 
I will go ahead and try it out with in the next hour, just taking a break :)
Akyrohunter  [author] 1 Oct @ 10:01am 
Thanks for reporting the bugs @charrlintulukraine and @stalker I think I've found the key and now it will work correctly, from what I see patch 42.12. 0 did its thing ;(, if you are so kind as to report me if it works correctly with the new versions I've uploaded for both the katana and the knife I would appreciate it.
charrlintu|ukraine♥ 1 Oct @ 6:27am 
Not a problem, take your time! I know there is also a few mods that are also doing it not just yours.
Akyrohunter  [author] 1 Oct @ 6:19am 
With v.42.12.0 it only affected the Legendary Katana and Legendary Tactical Knife mods, since they changed the code with which the placements on the body worked. I modified both mods according to what I was able to find in the indie stone discord. I will take a look at what you mentioned to see if I find that error. I will keep you informed although I am a little short on time to be able to dedicate myself to it.
charrlintu|ukraine♥ 30 Sep @ 2:25pm 
I'm not sure if there is the same error with m&k but on controller, when we click on clothes we get an error. I've spent 2 hours trying to figure out which mod it was, and it only went when I uninstalled all your mods. If you need the error, I can DM it you. Thanks.
Stalker 29 Sep @ 3:27pm 
i think ive nailed it down, all legendary mods work, except katana and knife, when either of those are also enabled that error is thrown, and in right click context menu i dont have attach to, so backpack fannypack dufflebag and cap work fine, it probably has to do something with repairing, also when i equipped knife sheat it didnt show up on hotbar, verifiying game files via steam fixed that, not sure how FixingManager.java works but it probably gets something null returned for katana and knife and then it bugs out it seems
Stalker 29 Sep @ 3:14pm 
i mean when i disable the mods it works fine, am going to test legendary mod now one by one to see if it is all of them or no
Stalker 29 Sep @ 3:13pm 
hi @Akyrohunter, ive disabled all the mods i have and only left legendery ones enabled, i have them all, this is what i found out, the error happens if item that is right clicked on needs repair, so if the condition of the baseball bat is below 100% this error shows up,
Callframe at: getFixes
function: createMenu -- file: ISInventoryPaneContextMenu.lua line # 959 | Vanilla
function: onRightMouseUp -- file: ISInventoryPane.lua line # 1578 | Vanilla
Caused by: java.lang.NullPointerException: Cannot invoke "java.util.ArrayList.contains(Object)" because the return value of "zombie.scripting.objects.Fixing.getRequiredItem()" is null
zombie.inventory.FixingManager.getFixes(FixingManager.java:33)

if i disable legendary mods, then load the same save file, even in the regular backpack, if i right click on an item that has condition below 100% throws this error, if i quit, disable the legendary mods, and again load the same file, error is not thrown and i see attach to back, still testing
Akyrohunter  [author] 29 Sep @ 1:22pm 
Hi @Stalker, I just tried the game with only the legendary mods loaded and what you're telling me works without problems. I put a baseball bat inside each of the bags and I can unpack it, place it on my back, etc. with the right button on the bat. Keep in mind that 42.12.0 has changed the system for how to manage the right button so it could possibly be another mod that is causing this problem or some incompatibility with another mod. If you detect which one it is exactly, tell me which one it is and see if I can do something about it.
Stalker 29 Sep @ 10:38am 
i think right click on items in the satchel or backpack or duffelbag doesnt work properly, sometimes context menu is not shown at all for certain items, sometimes its just default context menu with no additional options for an item that is right clicked, i need to remove the item from the satchel or backpack or dufflebag then right click on it and context menu works properly, for example if you have baseball bat in backpack or satchel or duffle and you right click on it, in context menu there isnt an option to attach it to back, either drag it to the hotbar or unpack the baseball bat and then right click will give context menu with attach back option, am not sure if this is a conflict with some other mod, the only one i have i think could conflict is Pack Mule, but since 42.12 ive disabled all mods and enable them one by one and only noticed this context menu issue with legendary mods
Cyclo 26 Sep @ 4:55pm 
awesome, glad I can re-add the mod to my playthrough
Akyrohunter  [author] 26 Sep @ 9:23am 
The Legendary Satchel is now updated. I hope everything works well because I've been working very quickly to adjust it. From here I want to thank Alex for his help with this update.
Akyrohunter  [author] 26 Sep @ 5:31am 
The Legendary Katana and Legendary Duffel Bag mods are now updated, and the Legendary Satchel will be updated soon. I hope I have time to do it this afternoon.
Cyclo 25 Sep @ 9:34pm 
same issue as the others, newest b42 update seems to have broken this mod unfortunately
alycho6390 25 Sep @ 6:17pm 
con la ultima actualizacion ya no puedo usarla solo la mochila
yayie 25 Sep @ 2:30pm 
(B42.12) Legendary Satchel and Legendary Duffelbag gives error upon startup.
Memento 20 Sep @ 1:14am 
if you hate AI picture, just do not click you have right to do that, surprisely! sorry about this mention is not about the mod
我勒个去 14 Sep @ 5:14am 
By the way, do you have any plans for straps.
我勒个去 14 Sep @ 5:12am 
Thank you, they are all minor issues
Akyrohunter  [author] 14 Sep @ 4:31am 
I don't know what had happened but the translations for these languages ​​CN, DE, FR, KO, PTBR, RU and TH were not there, I have corrected it in patch 1.0.2, forgive my oversight.
Akyrohunter  [author] 14 Sep @ 4:08am 
in what sense is it mistranslated or not shown?
我勒个去 13 Sep @ 8:12pm 
hi,Simplified Chinese is not effective
OneGuy 12 Sep @ 10:14pm 
*correction, no one said prick, they said pathetic, gotta be accurate with insults.
OneGuy 12 Sep @ 10:10pm 
@EviternityZero You're right, making a new model and importing into a game takes some knowledge and time, which is exactly why it's such a shame that the only thing people are really consistently talking about is the AI thumbnail and how annoying the people talking about it are.

Which could've been completely avoided had he spend the 5 minutes it would've taken to just use actual screenshots of the items, whatever your opinion on AI, it's probably worth spending that 5 minutes so your comments don't descend into people calling another pricks and jackasses over your thumbnail.
Akyrohunter  [author] 8 Sep @ 6:39am 
@Coffee I'm glad you like my humble work
Coffee 8 Sep @ 4:02am 
I love it! The black satchel looks great together with your black backpack mod!
homekeys 7 Sep @ 9:27am 
*reads the fine text* oh word
☠Veteran Unit☠ 6 Sep @ 3:46pm 
B41?
Akyrohunter  [author] 6 Sep @ 12:38pm 
@homekeys 99 is the maximum speed reduction for running. If we put 100 it would be elimination, not reduction, that's why I left it at 99 as the maximum.
homekeys 6 Sep @ 9:12am 
is "the highest possible" weight reduction a number? ive seen up to 90% from other mods in-game but i dont think the mods that did that were trying to be OP (lol). im guessing "the lowest possible" speed reduction is just 0
homekeys 6 Sep @ 9:09am 
honestly got so jarred by ppl defending grift AI in the comments i forgot what i came here to say. maybe benefiting from a scam just for a workshop icon isnt worth this kinda thing? idk it sucks its overshadowed the mod itself. ppl should go back to selling tupperware
Duckroll 5 Sep @ 3:33pm 
Nice mod, thumbnail looks great. Please ignore the neckbeards from reddit complaining about it.
moonracer 5 Sep @ 11:24am 
Love these for a chill hoarder run. Thanks. If you are taking ideas, I'd love a legendary toolbox to store all those tools b42 has thrown at us.
EviternityZero 5 Sep @ 2:12am 
@OneGuy Bruh I've been apart of this PZ modding community for a long time and complaining about an AI image (a picture and not the actual content mind you) only makes you sound like an ungrateful jacka$$. You know how hard it is to sculpt 3D models and then mod them into the game itself? Just shut up and eat what the chef is cooking or get out the kitchen.:steamfacepalm:
μ 5 Sep @ 1:08am 
Awesome! Thanks for sharing!
Rice-g 4 Sep @ 9:30pm 
@akyrohunter bro just ignore them. thank you for all the mod
Rice-g 4 Sep @ 9:28pm 
bro it just a mod. get overit
Monizious 4 Sep @ 9:17pm 
lol who people are so mad over AI, so weird.
OneGuy 4 Sep @ 2:49pm 
You guys are for sure right about one thing, some people are insufferably pathetic.
Falcon 4 Sep @ 2:19pm 
Man some people are insufferable. So far I have only found the backpack in my runs(I die quick and restart often hahah) as I play on super low loot settings but it's incredibly fun to have that backpack even if it is OP but I think my lack of ability to survive long cancels that out. Said it before and I'll say it again, love the mods, keep up the awesome work! Looking forward to seeing what other Legendaries you come up with
MagicMage 4 Sep @ 12:56pm 
@akyrohunter thanks for answering my question, I appreciate you being so polite about it. I hope you have a good day :)
Splinty 4 Sep @ 9:46am 
@Akyrohunter hey i would like to offer a proposition for you if i can talk to you private, i admire your work as well, well done !
SIMBAproduz 4 Sep @ 2:48am 
These people are pathetic, @AkyroHunter.
Regardless, I thank u for creating and sharing with the community.
Long live your legacy buddy 🌱
Akyrohunter  [author] 4 Sep @ 2:38am 
@oneguy thanks for your comment and your reflections, if I've learned anything in life is that it's impossible to make something that pleases everyone, but don't worry because from now on I won't answer anything related to the use of AI in my mod covers, as far as I'm concerned the matter is settled and let it be known that I respect all points of view but my intention is not to use this chat to monopolize it on this matter but to comment and try to improve my work as much as possible.
OneGuy 4 Sep @ 2:11am 
Finally, the time you already have and will continue to spend responding to comments about the AI thumbnail already has and will continue to exceed the time it would've taken to just make an actual thumbnail.

Dont fall into the sunk cost fallacy just save yourself time in the long run and make an actual thumbnail my guy.
OneGuy 4 Sep @ 2:11am 
Whatever your opinion on AI, using it here doesn't make sense.

You already had the models to use for a thumbnail, and now because "it would take me much more time than I consider necessary for a simple cover" weather you like it or not people are now going to be endlessly arguing about the AI instead of talking about the mod itself.

"I hope that the work of my mods is valued not for the design of the presentation but for the mod itself" Sorry fella but here's what you don't seem to get, people decide if they want to install a mod PURELY based on the presentation.

You could have the best mod in the entire world, it could make PZ 3d with first and 3rd person capabilities, but if your mod page is blank no one will install it, and those who don't install it (everyone) will leave with the opinion that it must've been some low effort nothing burger.

Presentation is absolutely essential to how people judge / choose if they want to install your mod.
SadDogmeat 3 Sep @ 10:05pm 
Some quite superficial people are complaining about AI used for preview. Shame to see that such high quality mod attracted such low intelligence people( Otherwise, wonderful mod
Trixxite 3 Sep @ 8:20pm 
Ai slop