Garry's Mod

Garry's Mod

NPC Weapon Switching
85 Comments
FoxFurDan28 1 hour ago 
Useful when having NPC wars. Thanks for this!
RO7$ 1 hour ago 
nice :steamthumbsup:
killboss 7 hours ago 
good!
:steamthumbsup:
Potato PC[TW] 11 hours ago 
Is it possible to make it compatible with [Simple Weapons: Base]?
Stray Cat Strut 13 hours ago 
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UnShu 19 hours ago 
Could you make a mod for this but as replacement models for hl2 and the same gmod in general?
Bnjamnr0y 5 Sep @ 9:01am 
It works fine, but once the combine switches to the secondary and runs out of ammo, they dont know how to shoot with they normal guns again
<<Mr. (ant) tenna>> 5 Sep @ 7:50am 
you should code some kinda keyvalue for the npcs
Lynch  [author] 5 Sep @ 5:51am 
@goblinlaptop This uses LUA, half life don't, it's impossible to add it to half life
Lynch  [author] 5 Sep @ 5:51am 
@gutripper Disable reloading on spawn, will find a way to fix it later.
goblinlaptop 5 Sep @ 5:33am 
pls ad to half life
gridstream 5 Sep @ 1:46am 
can I get the same mod but only for players?
gutripper 4 Sep @ 11:25pm 
Causes Dropship bug by making Combine jump out of the Container the other way from the corner with this addon on
Commander-LVJ 4 Sep @ 10:23pm 
(I am not a legal expert.)

Actually due to fair use copyright law so long as whomever does not try to take credit for or profit from "thing" they may do with it what they like.
UNIT1 4 Sep @ 3:40pm 
@BobbyRow
Whatever you say booby
BobbyRow 4 Sep @ 3:24pm 
bullshit mod 0/10 not giving any feedback whatsoever
Electric Kool-Aid 4 Sep @ 2:34pm 
cool addon, although it doesn't work with "NPC Avoid Player`s Crosshair" since it causes an infinite reload animation
John the Tester 4 Sep @ 2:23pm 
USP= useless pistol
survivaler049 4 Sep @ 11:45am 
ah sorry I completely missed the HUGE message XD I was searching for a smaller one xd sorry
Nick 4 Sep @ 9:38am 
it doesn't seem to work, they only stare with the secondary, not even shooting..
Pumpkin Boiling 4 Sep @ 9:12am 
this is compatible with Map Sweepers, right?
San4iz 4 Sep @ 8:58am 
can you remove holsters from citizens?
Barney Calhoun 4 Sep @ 7:43am 
i love this great work :D
Lynch  [author] 4 Sep @ 5:48am 
@survivaler049 Read.. the.. description..
survivaler049 4 Sep @ 5:45am 
is this compatible with Map Sweepers mod????
Solar 4 Sep @ 4:52am 
can you make this compatible with npc weapon pickup?
npc weapon snitching
Ruby Rose 3 Sep @ 10:45pm 
npc weapon switching
XX360HATMASTERXX 3 Sep @ 10:16pm 
@Yuizi Yes, this mod is also work with replacement model
Siobhan 3 Sep @ 7:37pm 
Nice job
Yuizi 3 Sep @ 7:29pm 
does this also work with replacements
Delta29 3 Sep @ 7:28pm 
Does this work for the Rebel and Combine factions in Map Sweeper?
cube 250 3 Sep @ 7:26pm 
I said that because i am sick and done of people saying "WaRnInG, cArrY On ReAdIng. OR YOu wIlL Be fOrCeD tO sUcK mAh dIcK" IT'S LITERALLY EVERYWHERE
Spoon 3 Sep @ 6:56pm 
Couldn't you just let us make custom offsets and holssers for different weapons to solve the issue
RapidFire57821 3 Sep @ 5:43pm 
does this work with ZBASE SNPCs?
some nerd 3 Sep @ 4:47pm 
nice reshade setup
allejamene091807 3 Sep @ 3:23pm 
Does it support VJ SNPCs too?
Lynch  [author] 3 Sep @ 2:36pm 
Was a spammer, stop saying that lol
Bolero 3 Sep @ 2:35pm 
who the fuck is goblin man??





@GOBLIN MAN sybau bro
acampbell830 3 Sep @ 1:58pm 
@GOBLIN MAN sybau bro
cube 250 3 Sep @ 1:21pm 
@GOBLIN MAN sybau bro
dosh.ivon 3 Sep @ 12:03pm 
Fixed an issue with HUDShouldDraw
Do not try to load VTF sphere maps for VTF 7.4

Apparently some 7.4 cubemap textures do not have it, from CS:GO probably
Alias dz_door to prop_door_rotating
Added NPC:ConditionID (Opposite of NPC:ConditionName)
Added NPC:IsUnforgettable and NPC:MoveGroundStep
ClientsideModel sets collision group to DEBRIS
Minor cleanups
Fixed clientside prediction breaking hull traces against local player
Prevent item_item_crate from spawning certain entities
Made Entity:PhysicsInitBox/Sphere set solidity before the physics object

* This improves behavior for those functions with ClientsideModel and is consistent with PhysicsInit()
Added sequence events to util.GetModelInfo
Recent commit think any of this helps the animation issue
Serjo 3 Sep @ 6:44am 
is this support ARC9 weapons
kill 3 Sep @ 6:43am 
Nice
Sunny 3 Sep @ 6:35am 
Gaz approves
Ragsimier 3 Sep @ 6:27am 
wtf this is good
Mr. Companion Cube 3 Sep @ 4:09am 
finally my npcs use other weapons like players
John the Tester 3 Sep @ 2:35am 
🔥
John the Tester 3 Sep @ 2:35am 
bang-er
Grobert_ 3 Sep @ 2:07am 
goated first image