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Rapporter et oversættelsesproblem
at Barotrauma.Items.Components.Holdable.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Items/Components/Holdable/Holdable.cs:line 105
at Barotrauma.Item.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Items/Item.cs:line 1953
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Networking/NetEntityEvent/ClientEntityEventManager.cs:line 235
Entity: Radio (ID: 3561)
Exception thrown while reading a message of the type "EntityEvent" at position 32.
Inner exception: Object reference not set to an instance of an object.
at Barotrauma.Items.Components.Holdable.OnPicked(Character picker) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/Holdable.cs:line 708
at Barotrauma.Items.Components.Holdable.Pick(Character picker) in
Проверь что у тебя стоит Lua и включен CSharp Scripting
Example: If you are wearing headphones, and you are standing only half a meter to the right of the radio, you will ONLY hear the radio out of your left headphone and not the right at all.
This means the only time you hear the radio out of both headphones is if you stand literally directly under it. Not a very pleasant experience for headphones users.
Instead, consider doing some gradual range-based audio falloff. If I am 1 meter right of the radio, maybe I hear the radio at 90% volume in my left ear and 80% in my right ear, and so on as distance and direction change.
1. POWER_IN - Cablebox
2. SET_STATE - Lever (Turn on and off)
3. SWITCH_CHANNEL - Button
4. CHANGE_VOLUME - Button
Я понимаю что могу быть проблемы с кнопками но всё же...
Тут проблема в том, что, я как понимаю, игра сама по себе не синхронизирует нажатия именно кнопок