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I'm no expert on the matter and I haven’t programmed anything with HugsLib, so take this with a grain of salt.
If it is alright, could you please add patches for wallpaper, sterile walls, and fine walls from Vanilla Expanded Art, Medical, and Architect respectively?
It doesn’t make sense to add layered destruction to tents, and for palisades it would require new textures. Anyway, I don’t think palisades being destroyed instantly is a big issue, they aren'y meant to be that strong.
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3330807313
Only problem with this mod is that degraded embrasures get restored into walls rather than embrasures.
Otherwise, great mod, a must-have for all of my mod lists.
@alexandru Probably yes, but I haven’t tested it. I added the 1.5 tag so you can try the mod, let me know if you encounter any issues.
@тетеря, блин I patched Glass+Lights, and Steve’s Walls throws an assembly error at startup.
@Protoshmel Thanks mate! There were a few errors, but I completed the patch for Reinforced Walls Reworked. I’m sorry, but the palisades from Fortifications would really look bad, so I didn’t implement them.
I made a huge update, check the changelog.
– https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3525402809
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845463213
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=826153738
VFE Medieval is not affected because they use their own WallBase as ParentName.
All Medieval Overhaul unpatched walls (tents, palissades and castle walls) have this issue, you can even end up getting core game walls made out of cloths if you break some tents.
I made a temporary patch that removes the layered destruction mechanics from these walls and fixes the castle walls.
The problem you’re describing (when a modded wall breaks and turns into base game walls) happens when a mod uses the game’s wall as its ParentName, since Layered Wall Destruction modifies that base wall.