Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- might be worth setting Jax's (and the others') Language settings from "english" to "none", this'll prevent them from generating on random soldiers and civvies and such.
- "SpecializedType" actually isn't needed for the WOTC classes. i never use it on my VPs, and they work fine on WOTC factions. not sure why it's even there, as having a "CharacterTemplate" set on them already limits what that entry can be used on anyway.
- you have those two stray "CharacterTemplate" and "SpecializedType" reference settings sitting in the config, un-commented. dunno how UE3's config parser would read that, as they're not attached to any part entry, but i'd still say those should be commented out.
- might wanna give them a radio filter? a little annoying when all the vanilla voices + most modded voices have that and then these don't, lol (audacity's "telephone" preset for the filter curve EQ effect isn't 1-to-1 with vanilla, but it's good enough)
i guess it makes sense now that there's 6 whole episodes of material to use + whatever other material that's out there, though i also expected that all the bits of SFX and music would be a large hurdle as well.
oh, also - when you do the previews, turn off the in-game music. the VP is the spotlight, that should be the only thing audible in the preview.