Garry's Mod

Garry's Mod

Hunt Down The Freeman - OWF Weapons
288 kommentarer
Le↑mon↓ 9 timmar sedan 
perfect
BonegraVE 28 okt @ 20:47 
Will you make the entities compatible with the manual pickup addons?
theprith.nk549 25 okt @ 0:49 
the sun is leaking
ocipsasha 24 okt @ 12:51 
Great game, great weapons, great mod. Thanks
Philippe 23 okt @ 16:48 
'You fucked up my face'
Froob 23 okt @ 1:37 
Can you add damage and spread multiplier setting for NPCs?
funky monkey 22 okt @ 11:55 
absolute shit game, but such GOOD guns. thank u :)
Kiran(but scarier) 22 okt @ 10:16 
Worst game ever? but uh, I like the guns here. They're great, at least.
=ScarletSika= 19 okt @ 11:12 
not sure why but this mod suddenly conflicts with GM++ Player Interaction Overhaul and crashes on loading a map

they had worked perfectly together up until now
DottierGalaxy50  [skapare] 19 okt @ 1:27 
At first I didn't consider it because I thought rebels didn't have the alt-fire animation, but it turns out they do, so I might allow them to use the alt-fire the next time I update the addon.
Sasha Pines (no brain) 19 okt @ 0:39 
i forgot to ask this but why you allow the combine to use grenade launcher but not the rebel ?
potato 17 okt @ 3:14 
nice
Jboy9786 16 okt @ 23:10 
Please Make it so we can tweak their damage and accuracy for NPCs, because most addons that tweak NPC damage and whatnot is always meant for default HL2 weapons
DorkTheDorg 16 okt @ 2:06 
would it be possible to see an updated version of the Remington 700 from the retail pack? if not its cool, id just love to see this pack updated more
Unc 15 okt @ 21:16 
you fucked up my face
Removed. 15 okt @ 9:10 
great
Insomnia 14 okt @ 16:45 
And I'm shocked nobody else noticed...
DottierGalaxy50  [skapare] 14 okt @ 2:41 
The issue was that blood particles were being created for npcs that don't bleed.
Insomnia 13 okt @ 13:44 
No idea if this is a 'me' issue or not, but the blood impact from melee weapons is pink. Something about "effectData:SetColor(tr.Entity:GetBloodColor())" not working, I guess? Could you look into this for me?
Terrors 12 okt @ 7:32 
The other weapons for custom maps would be the sig552 and the flare gun. There are more weapons not used in the base game which could be used for custom maps, but with those (such as the golden ak47) we haven't intended for them to be used in custom maps so they're not in what I would call a usable state. However they could be fixed up or even replaced entirely by the workshop, so they could still be used in custom maps as custom weapons.
ApertureMesa 12 okt @ 6:04 
What other weapons have been added for custom maps?
ApertureMesa 12 okt @ 6:02 
Oh It's only for custom maps. It's very cool that they're adding new items in the ovf build for mappers to put in their maps or even for people just messing around with console commands.
Terrors 11 okt @ 4:59 
The gas mask was never used in the OWF build or any build of the game. We did change the mask overlay and make it block gas damage in the OWF build though, just in case anyone wants to use it in custom levels.
KRUGERMANN 11 okt @ 4:27 
sound missing
ApertureMesa 11 okt @ 2:44 
Was the gas mask even in HDTF OWF build? I never played it but I watched some gameplay. Never saw it in the videos I watched. I'm sure it was never in the original builds.
MulchMonster 8 okt @ 11:34 
Nice work. I made all of the new animations, cool seeing them in gmod
Insomnia 2 okt @ 9:31 
Appreciate you looking into it.
DottierGalaxy50  [skapare] 2 okt @ 2:53 
There is a check, but I forgot to actually set some percentage of the run speed as the comparison value. It should be fine now.
Insomnia 30 sep @ 18:53 
If Enable HEV Suit is on and you run out of aux power while sprinting and moving, the sprint animation keeps playing despite you not actually sprinting. You should add some sort of velocity check if the player is moving slower than self.Owner:GetRunSpeed() multiplied by 0.9 or whatever works.
NNinja1255 30 sep @ 14:51 
@User No, it's an animation for reloading an empty magazine.
AZvREFLARE 24 sep @ 14:22 
Yo bro i got the iraqi reload animation was this an easter egg of some sort?
Enter the Nexus 24 sep @ 1:28 
Bad game has nice weapons :steamfacepalm:
Spicy Vulpix 22 sep @ 3:12 
The following have missing textures, Skorpion firearm, AKMS ammo, AWP ammo, Kar98 ammo, MP5 ammo, Skorpion ammo, and TMP ammo. Is it because of some addon I have installed?
Bishambop 22 sep @ 0:33 
wait nvm i fixed it
Bishambop 22 sep @ 0:28 
I have a problem on the M16, when i aim the scope has alot of magnification.
Mr. FMJ 21 sep @ 17:18 
Skorpion's lookin good, thank you for the quick fix! :)
Mr. FMJ 21 sep @ 14:54 
another bug appeared, the Skorpion's viewmodel textures are missing, disabled all addons and switched back and forth from x86-64 branch and regular branch and issue kept appearing, i also verified my files a few times and the textures were still missing
Mr. FMJ 21 sep @ 10:36 
OH SHIT and you added the gas mask!? awesome! thank you dude!
Mr. FMJ 21 sep @ 10:35 
yerp, m16 is fixed, tysm man and sorry for the trouble
♠Kyle 21 sep @ 9:07 
make call of duty advanced warfare weapons 🗣️🗣️
theprith.nk549 21 sep @ 5:58 
Goat🙏🔥🔥
Hikawa Kaguya 21 sep @ 5:13 
Thank u
E-4 Sgt. Tom 21 sep @ 2:19 
yep the sounds are working again thx
DottierGalaxy50  [skapare] 21 sep @ 2:15 
Yeah, M16's sounds should be fixed now.
Spywagen 20 sep @ 22:17 
I tried switching out of the x86-64 branch of gmod and back to the normal one, and that returned the M16 sounds. I tried this a few more times, and it's consistent. Maybe this is the reason for others as well?
Mr. FMJ 20 sep @ 8:31 
yeah man its still completely silent outside of firing, i have all my other addons disabled and i uninstalled and reinstalled these weapons multiple times and restarting gmod each time too and the issue is still present
E-4 Sgt. Tom 20 sep @ 4:54 
the m16 having no sound issue is still present
Hikawa Kaguya 20 sep @ 4:48 
M16 still has no sound after the update
Anihilismus 20 sep @ 4:23 
now the mag on m16 is just missing
DottierGalaxy50  [skapare] 20 sep @ 2:23 
The issue with the M16's sounds should be fixed now, but I can't be sure since I never had the issue on my end.