Garry's Mod

Garry's Mod

Hunt Down The Freeman - OWF Weapons
288 Comments
Le↑mon↓ 29 Oct @ 8:38pm 
perfect
BonegraVE 28 Oct @ 8:47pm 
Will you make the entities compatible with the manual pickup addons?
theprith.nk549 25 Oct @ 12:49am 
the sun is leaking
ocipsasha 24 Oct @ 12:51pm 
Great game, great weapons, great mod. Thanks
Philippe 23 Oct @ 4:48pm 
'You fucked up my face'
Froob 23 Oct @ 1:37am 
Can you add damage and spread multiplier setting for NPCs?
funky monkey 22 Oct @ 11:55am 
absolute shit game, but such GOOD guns. thank u :)
Kiran(happy H'ween) 22 Oct @ 10:16am 
Worst game ever? but uh, I like the guns here. They're great, at least.
=ScarletSika= 19 Oct @ 11:12am 
not sure why but this mod suddenly conflicts with GM++ Player Interaction Overhaul and crashes on loading a map

they had worked perfectly together up until now
DottierGalaxy50  [author] 19 Oct @ 1:27am 
At first I didn't consider it because I thought rebels didn't have the alt-fire animation, but it turns out they do, so I might allow them to use the alt-fire the next time I update the addon.
Sasha Pines (no brain) 19 Oct @ 12:39am 
i forgot to ask this but why you allow the combine to use grenade launcher but not the rebel ?
potato 17 Oct @ 3:14am 
nice
Jboy9786 16 Oct @ 11:10pm 
Please Make it so we can tweak their damage and accuracy for NPCs, because most addons that tweak NPC damage and whatnot is always meant for default HL2 weapons
DorkTheDorg 16 Oct @ 2:06am 
would it be possible to see an updated version of the Remington 700 from the retail pack? if not its cool, id just love to see this pack updated more
Unc 15 Oct @ 9:16pm 
you fucked up my face
Removed. 15 Oct @ 9:10am 
great
Insomnia 14 Oct @ 4:45pm 
And I'm shocked nobody else noticed...
DottierGalaxy50  [author] 14 Oct @ 2:41am 
The issue was that blood particles were being created for npcs that don't bleed.
Insomnia 13 Oct @ 1:44pm 
No idea if this is a 'me' issue or not, but the blood impact from melee weapons is pink. Something about "effectData:SetColor(tr.Entity:GetBloodColor())" not working, I guess? Could you look into this for me?
Terrors 12 Oct @ 7:32am 
The other weapons for custom maps would be the sig552 and the flare gun. There are more weapons not used in the base game which could be used for custom maps, but with those (such as the golden ak47) we haven't intended for them to be used in custom maps so they're not in what I would call a usable state. However they could be fixed up or even replaced entirely by the workshop, so they could still be used in custom maps as custom weapons.
ApertureMesa 12 Oct @ 6:04am 
What other weapons have been added for custom maps?
ApertureMesa 12 Oct @ 6:02am 
Oh It's only for custom maps. It's very cool that they're adding new items in the ovf build for mappers to put in their maps or even for people just messing around with console commands.
Terrors 11 Oct @ 4:59am 
The gas mask was never used in the OWF build or any build of the game. We did change the mask overlay and make it block gas damage in the OWF build though, just in case anyone wants to use it in custom levels.
KRUGERMANN 11 Oct @ 4:27am 
sound missing
ApertureMesa 11 Oct @ 2:44am 
Was the gas mask even in HDTF OWF build? I never played it but I watched some gameplay. Never saw it in the videos I watched. I'm sure it was never in the original builds.
MulchMonster 8 Oct @ 11:34am 
Nice work. I made all of the new animations, cool seeing them in gmod
Insomnia 2 Oct @ 9:31am 
Appreciate you looking into it.
DottierGalaxy50  [author] 2 Oct @ 2:53am 
There is a check, but I forgot to actually set some percentage of the run speed as the comparison value. It should be fine now.
Insomnia 30 Sep @ 6:53pm 
If Enable HEV Suit is on and you run out of aux power while sprinting and moving, the sprint animation keeps playing despite you not actually sprinting. You should add some sort of velocity check if the player is moving slower than self.Owner:GetRunSpeed() multiplied by 0.9 or whatever works.
NNinja1255 30 Sep @ 2:51pm 
@User No, it's an animation for reloading an empty magazine.
AZvREFLARE 24 Sep @ 2:22pm 
Yo bro i got the iraqi reload animation was this an easter egg of some sort?
Enter the Nexus 24 Sep @ 1:28am 
Bad game has nice weapons :steamfacepalm:
Spicy Vulpix 22 Sep @ 3:12am 
The following have missing textures, Skorpion firearm, AKMS ammo, AWP ammo, Kar98 ammo, MP5 ammo, Skorpion ammo, and TMP ammo. Is it because of some addon I have installed?
Bishambop 22 Sep @ 12:33am 
wait nvm i fixed it
Bishambop 22 Sep @ 12:28am 
I have a problem on the M16, when i aim the scope has alot of magnification.
Mr. FMJ 21 Sep @ 5:18pm 
Skorpion's lookin good, thank you for the quick fix! :)
Mr. FMJ 21 Sep @ 2:54pm 
another bug appeared, the Skorpion's viewmodel textures are missing, disabled all addons and switched back and forth from x86-64 branch and regular branch and issue kept appearing, i also verified my files a few times and the textures were still missing
Mr. FMJ 21 Sep @ 10:36am 
OH SHIT and you added the gas mask!? awesome! thank you dude!
Mr. FMJ 21 Sep @ 10:35am 
yerp, m16 is fixed, tysm man and sorry for the trouble
♠Kyle 21 Sep @ 9:07am 
make call of duty advanced warfare weapons 🗣️🗣️
theprith.nk549 21 Sep @ 5:58am 
Goat🙏🔥🔥
Hikawa Kaguya 21 Sep @ 5:13am 
Thank u
E-4 Sgt. Tom 21 Sep @ 2:19am 
yep the sounds are working again thx
DottierGalaxy50  [author] 21 Sep @ 2:15am 
Yeah, M16's sounds should be fixed now.
Spywagen 20 Sep @ 10:17pm 
I tried switching out of the x86-64 branch of gmod and back to the normal one, and that returned the M16 sounds. I tried this a few more times, and it's consistent. Maybe this is the reason for others as well?
Mr. FMJ 20 Sep @ 8:31am 
yeah man its still completely silent outside of firing, i have all my other addons disabled and i uninstalled and reinstalled these weapons multiple times and restarting gmod each time too and the issue is still present
E-4 Sgt. Tom 20 Sep @ 4:54am 
the m16 having no sound issue is still present
Hikawa Kaguya 20 Sep @ 4:48am 
M16 still has no sound after the update
Anihilismus 20 Sep @ 4:23am 
now the mag on m16 is just missing
DottierGalaxy50  [author] 20 Sep @ 2:23am 
The issue with the M16's sounds should be fixed now, but I can't be sure since I never had the issue on my end.