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I am amazed by how it looks, by how much work is done, but I and a lot of people can't play it due to unbearably low performance. And by that I mean AT ALL. Performance is just unbearable.
A couple of times after you posted an update I tried it again, hoping for a change, but it didn't happen.
I have Ryzen 3600, 1 week literally takes a minute (didn't actually count, but you get the idea). What is going on? Does it run good for 50% of players? Because people are commenting about the gameplay. I am in such a confusion.
The general idea the mod follows is that
At the start of the game, most realms are Feudal , expanding by subjugating their neighbors. In the Renaissance , they expand their core regions now by conquering states and annex some vassals. They are suppose to now have decent economy and fleets that allow them to jump and conquer far away lands in the search of exotic goods their economies have being lacking.
By the Baroque era, countries start to differentiate between recognized and unrecognized powers, and begin to colonize regions that were initially out of reach. Colonization here is the oportunity to compete and get access to exotic goods for those who didn't benefit from the previous era of conquests as it allows to reach new land and build new plantations.
Take in mind there are too many years and to do it all from start
There's a new journal_entry for the first 3 countries that meet Great Power prestige requisites, and that are leaders of Power Blocks to become Great Powers (recognized) after they reach Colonization Technology
I've increased the Tin reserves in the States that already have, and cheapen the infraestructure building maintenance costs
but its good to see modify original vic3 concept to something likely it would be in 1444
event earn_recognition_events.1
That makes you recognised
I'm hoping this will happen around 1550 AD - 1600 AD ~ in the Baroque.
In the meantime, the entire Protestant Reformation issue is still pending. If anyone is up for helping with decisions and events, that would be a huge help!
I apologize for the delay. I've been taking notes and working to fix the reported issues, and after some testing, I've uploaded a new version that should fix the newsroom crash