Call of Duty: Black Ops III

Call of Duty: Black Ops III

NUKETOWN ZOMBIES
93 comentarios
Zeinion hace 10 horas 
Amazing
Mr.Major 30 OCT a las 21:57 
Anyway to allow oneself to have more than four perks? The map and its features are excellent but the four perk restriction is a complete deal breaker. Wet blanket. I'm having this issue with your other map, thats not mod friendly. Wondering if this is a good alternative to it.
thatguywithaname 24 OCT a las 19:02 
is pack a punch the same as the black ops 2 version
zcallaway9224 20 OCT a las 22:31 
@Clix Can you tell me how how to do the outlet side ee please? I don't know what to do after shooting the outlets. PS, I found 24 but don't know if there is anymore.
TTVCOMMON_CHRIS_ 18 OCT a las 21:48 
@Clix idk if i didnt go down far enough in the comments about the outside areas and the bunker but, i think its mad sus that you didnt plan on making the map bigger however theres box locations, doors, wallbuys and even what looks like to be elemental zap guns. Like i said maybe it was already discussed but from what i read, you said there was no plan for a bigger version of the map and i think its a must now from what i seen.
zcallaway9224 15 OCT a las 21:07 
Has anyone figured out the outlet EE? I found and shot 24 outlets and don't know what to do after that.
Clix  [autor] 15 OCT a las 11:04 
@tac It's a remastered version like Zombies Chroncles DLC with a new small EE
tac 13 OCT a las 15:14 
is it just like bo2? is they anything different?
Clix  [autor] 11 OCT a las 11:25 
Release 2025.10.11

Fixed
AAE Mod: Fixed a crash that occurred when shooting the bunker or the TV with the Purifier.
Clix  [autor] 6 OCT a las 0:10 
It’s normal! The mod-friendly version doesn’t include any custom weapons so that all mods can work with it.

The game supports approximately 100 weapons at the same time, so weapon packs with a large number of weapons won’t work. The goal is to ensure full compatibility with this version, just like with ZC maps.

I hope you understand my approach :)

Have a great day!
Jewish_Bacon 5 OCT a las 12:15 
Why both versions only have BO3 weapons?
PlutoPlayz 4 OCT a las 8:32 
Does the legacy version let you play with weapon packs?
monke 19 SEP a las 22:55 
sooooo can we talk about how cool the outside map area is?? I made a discussion post about it the other day but i went noclipping further and saw so much cool stuff, especially underground. i would love to see an alpha omega-esk map but with cooler wonder weapons, and much more thought out steps rather than AO's "talk to rushmore, give codes, talk to rushmore, give codes, talk to rushmore, get souls blah blah"
Evil-Eebz 17 SEP a las 6:30 
feel ive missed something but how does one get to the other side of the map can see box spawns and wall weapons ? ( outside og map)
Undead Plague Doc 17 SEP a las 2:50 
Yea it was meant for UEM. Sleepyhead moment, cheers for the tip regardless

:captainclown: < that's me
Undead Plague Doc 17 SEP a las 1:02 
is there a way to have ultimis waw characters on any maps or it has to be done per maps ?
Clix  [autor] 16 SEP a las 23:28 
This version is for mods, custom features and weapons are removed to give better compatibility
Clix  [autor] 16 SEP a las 23:27 
Play the legacy version if you want play with other weapons pack
ninjapistol 16 SEP a las 11:51 
Fell to my knees when I saw BO3 weapons
SrHache 16 SEP a las 9:03 
De los mejores mapas jamás creados, intentaré una ronda alta :) https://www.twitch.tv/videos/2567939398
IFightForMyFriends 15 SEP a las 8:43 
should've had all the black ops 1 perks randomly fall in as well. boring af with only the base 4 perks
Kaji 12 SEP a las 17:16 
Hey Clix, do you have any intentions of ever finishing the outside areas of the map? Friend of mine was messing around with menus and explored the bunker and outside the dead end, and he found a lot of cool stuff, and we started to wonder if we'd ever see the full map playable :)
Kaji 10 SEP a las 17:12 
Clix IS the original mapmaker lmao
Wyatt Hero of Time 7 SEP a las 6:38 
didn't the map maker already added mod support to it?
H.P. Loveshaft 6 SEP a las 22:12 
not sure why but quick revive in solo does not work, went down on round 42 and game instant ended even though i had quick revive
Bichosaurio 6 SEP a las 15:56 
i like more this minimalist version just a remake of nuketown zombies in bo3 like chronicles version of it :jug:
QuantumLeapWPA 6 SEP a las 15:45 
Thanks a ton for re-uploading the original version of the map. loved the choices between the BO1 and BO2 Weapons, and were gutted that they got taken out.

You did a phenomenal job on bringing this BO2 Pre-Order Classic to BO3. <3
Clix  [autor] 5 SEP a las 12:13 
@Alita Sorry for the confusion, I change that !
Alita 4 SEP a las 16:37 
im going around in circles, your links keep saying "if you want to play with mods click here" then that one says mods arnt supported. im confused af
TNephilim 4 SEP a las 12:31 
I saw the bunker when playing with mods. Its looking cool so far but if you want a suggestion, i'd suggest you make bigger rooms so its not just a bunch of winding confusing hallways that look the same.
And maybe some of those rooms can take inspiration from alpha omega like having a diner with the tranzit music playing and bedrooms, or a sort of fallout vault kinda aesthetic as well as keeping your own vision of course. That way it keeps the old timey 70s feeling nuketown has instead of looking like just a facility with long tunnels and small rooms

Of course this is just a suggestion, you do what you need ofc
Abraham Ford 4 SEP a las 10:23 
good:steamthumbsup:
Arcturus 4 SEP a las 3:07 
you know you wanna put the BO2 weapons back in ;)
Woonnka 3 SEP a las 20:08 
good map
jverner 3 SEP a las 15:12 
@Alehoe are your parents siblings?
HeX Reapers 3 SEP a las 5:41 
@Spikem @Clix Adding CDC characters into the selection pool would rock. Always felt they fit the map more + they were the team that got the spotlight in the original trailer. I wouldn't even mind them outright replacing the CIA. Could be another neat way to separate both versions of the map.
Correii 3 SEP a las 2:25 
Thank you for the mod friendly version!
Clix  [autor] 2 SEP a las 22:08 
@Squigly ca fait quoi concrètement ?
Alehoe 2 SEP a las 19:45 
is there pack a punch?
SurfSnyper 2 SEP a las 17:31 
Do you plan on make a T6 mod integration for them sweet BOII weapons and feel?
zcallaway9224 2 SEP a las 13:25 
Hey, has anyone figured out the outlet ee? I found 24 outlets that started sparking when I shot them, but couldn't find anymore. 14 at yellow, 9 at green house, and 1 behind the barrier to the pink house.
Squigly 2 SEP a las 9:43 
Salut Clem, Je n'arrive plus à load la map en multi 2 joueurs (UEM). Hier soir ca fonctionnait nickel. Merci A+ force
Clix  [autor] 2 SEP a las 5:56 
And players ! If you have any mods that work with the map, feel free to send me videos or screenshots. I’ll also add compatible mods to the collection. Don’t hesitate to share your best gameplay moments!
Clix  [autor] 2 SEP a las 5:54 
@Spikem I will check. It’s possible, but it would require going from 4 to 8 character overrides. I’m not sure if that’s going to be good for mods. We’ll have to see if they can support such a change. I need to think about it and study the question a bit more.
Clix  [autor] 2 SEP a las 5:52 
@Connor Some mods have their own subtitle system, so this version needs to be clean for mod support.
Connor 2 SEP a las 5:40 
the subtitle text was a good feature too bad it got removed
Spikem 2 SEP a las 3:24 
@Clix Would it be possible to add back the CDC as playable characters? So you could either randomly spawn as the CIA or CDC group at the start of the match like in the original map
Clix  [autor] 2 SEP a las 1:00 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
Clix  [autor] 1 SEP a las 22:54 
@Jarthuzad Hello, I understand your frustration, but it's too long process to do that. If you want to customize the perk system, I recommend creating a mod for it :). You can find the source code here: https://github.com/clixmods/zm_nuked/tree/main