Ravenfield

Ravenfield

Cities, Towns, Hills and Explosions
41 Comments
Yatta - Albino  [author] 6 Oct @ 12:13pm 
Update: Further improved performance (less turrets/vehicles but auto fast respawn) and fixed some spawn points
Yatta - Albino  [author] 26 Sep @ 10:53am 
Update: lmproved pathfinding performance
Yatta - Albino  [author] 23 Sep @ 7:29pm 
[ !! ] New map released here : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3573451829
Its a heavily modified and improved version of this map, with a different playstyle.
Yatta - Albino  [author] 23 Sep @ 7:28pm 
Pushed a small update to reduce bots falling through the map at spawn
bendiewan37 20 Sep @ 7:05am 
I'm waiting for the improved one soon...:steamhappy:
Turdet 12 Sep @ 3:20am 
Thanks for dropping the link little man, will make sure to have fun on this map
Yatta - Albino  [author] 11 Sep @ 4:16pm 
Im affraid I cant do much about bots flying and driving skills :s
SchlopFlopper 9 Sep @ 5:01pm 
AI loves to hit the mountains while flying, especially when you set the planes to a jet aircraft
cjprince 4 Sep @ 1:32pm 
Sorry I unsubbed and resubbed and while more vehicles leave than before, there are still always three or four of the starting apcs/jeeps left behind. May need more work
Daboyski 3 Sep @ 9:57pm 
Whoa, the grayblocks are actually buildings now, Absolute Peak
Yatta - Albino  [author] 3 Sep @ 7:18am 
@jet2holidays.com thanks - I did improve the ugliest part along the updates so its a bit better now
The Problem Causer™ 2 Sep @ 2:08pm 
Doesn't look that bad from an ugliness standpoint, honestly looks quite good imo, but that could just be me - Great work on the map anyway!
Yatta - Albino  [author] 1 Sep @ 1:10pm 
Sometime soon is actually now. There are two flags I cant fix, but I made others more accessible to vehicles. That should help.
Yatta - Albino  [author] 1 Sep @ 12:20pm 
Updated the map screenshot
In other news I have a good lead on why bots exit their vehicles after embarking - the vehicle cannot find a way to touch the target flag (even though infantery can). Ill fix that part sometime soon.
Yatta - Albino  [author] 1 Sep @ 12:17pm 
@KoffeeDoggo the map does have fps drop for some stretches of time because of bot pathing (assumedly) - not sure if I can do much about that for now
KoffeeDoggo 1 Sep @ 10:35am 
its fine, its my specs that is shite...
bots - 150
specs - 8g RAM, intel core I5-5200U, NVIDIA GeForce 930M

it ran fine when im alone, but when theres a group of bots around, the FPS drop massively. so your map is fine. probably
Yatta - Albino  [author] 1 Sep @ 8:58am 
@cjprince I noticed this bot behaviour but so far I dont know what causes it. I tested having a bot squad get in those vehicles and give them orders and they could move around without problem. It seems their decision-making is in cause here, not the navigation mesh. Ill still look for what I can do.
Yatta - Albino  [author] 1 Sep @ 8:56am 
@AntiBlaze is your performance low even without bots?
@KoffeeDoggo: number of bots & hardware specs?
Yatta - Albino  [author] 1 Sep @ 8:55am 
Updated: Improved cities and roads, check changelog for details
AntiBlaze 1 Sep @ 5:45am 
@Yatta - Albino 100 bots on m2 mac
KoffeeDoggo 1 Sep @ 3:40am 
my pc is dying with this map
Ve3 31 Aug @ 8:25pm 
cool map
Sir silly the seventh 31 Aug @ 7:47pm 
fire
cjprince 31 Aug @ 3:33pm 
many of the vehicles at both sides spawns dont navigate properly, of all the jeeps, apcs, quads etc only a random one single one of both side leaves spawn, while all the others load up troops and then once they're fully loaded everyone inside just hops out and continues on foot.
The transport helis too just sit on the ground and eventually also bail out.
Yatta - Albino  [author] 31 Aug @ 12:37pm 
@Antiblaze whats are your game config (bots number) and hardware specs?
AntiBlaze 31 Aug @ 12:19pm 
ravenfield running on like 5 fps on this map
Daboyski 31 Aug @ 11:21am 
You could try the style from the map called urban depths where the creator just stacked the desert buildings lol. But Idk if it would affect performance. It doesn't look that much better too, but I guess it's a step up from gray blocks lol
Protogen Mercenary 31 Aug @ 10:42am 
Bro cooked, take my points
Yatta - Albino  [author] 31 Aug @ 3:50am 
@Dabovski true I lazed off here - no great vanilla assets for that. I'll try working on that soon
Leoben 31 Aug @ 2:54am 
Brilliant!
Daboyski 30 Aug @ 6:47pm 
It would be more immersive if the large buildings(?) in the cities has more detailed models instead of just big old gray blocks lol. The map looks good to play though, just the big buildings kinda take away the immersion
Yatta - Albino  [author] 30 Aug @ 9:58am 
Glad you guys like it :)

It does have temporary fps drops in some cases - guess its related to bots pathing from/to certain points. If anyone somehow manages to notice where it happens im interested!
Дрочеслав 1.0 30 Aug @ 6:38am 
this map is OP
Nietabs 30 Aug @ 1:06am 
cool
Totally Not Ed 29 Aug @ 11:47pm 
Map so big it could be an RPG map
Trizz 29 Aug @ 8:48pm 
Goes hard
Titanus 29 Aug @ 8:14pm 
noice
jango bett 29 Aug @ 11:42am 
friggin sweEEEEETTTT :steamthumbsup::steamthumbsup:
TAB_SILENCE 29 Aug @ 11:34am 
Hold up, somebody might have cooked
Blaze77gun 29 Aug @ 8:26am 
cool
Yatta - Albino  [author] 29 Aug @ 6:58am 
fixed map thumbnail