Dominions 6

Dominions 6

Magic Explodes
21 Comments
superresistant 23 Oct @ 11:59pm 
it looks fun !
All Hail Britannia! 23 Oct @ 2:14pm 
Holy blessing to you for mexxing holy magic
Gono  [author] 23 Oct @ 12:39pm 
New version out now TM
Gono  [author] 21 Oct @ 6:28am 
New version coming soon TM
Джесси Пинкман 13 Oct @ 7:04pm 
Okay, thank you for explaining! I thought it was just a bug, but now i get it. Items that increase magic power are way more needed, that's why they cost so much. Loving this mod
Gono  [author] 13 Oct @ 6:42pm 
yes items are meant to generally cost no gems, there are standout and in this version there are a few things that should cost gems that dont. the cost of making an item is spending the mages turn doing it
Джесси Пинкман 13 Oct @ 6:19pm 
Are low-level magic items supposed to cost 0 gems? Like half of the items that previously costed 5, cost 0 for some reason. Is this supposed to happen?
All Hail Britannia! 28 Sep @ 7:03am 
Incredibly, this mod launched with The Forgotten Realms. Balance? Haha, enemies will know the power of Thay.
All Hail Britannia! 17 Sep @ 2:45pm 
I played with Divinutus and Improved Casting, and I didn't have any problems. I understand that Improved Casting was created for vanilla, but I think it's better with it than without it.
Then I'll try Warhammer and see how it goes. Now I can't imagine playing without your mod. The original magic is too weak.
Gono  [author] 17 Sep @ 12:55pm 
same with divinitus might work might not, mod compatibility is in no way a focus with MEX
Gono  [author] 17 Sep @ 12:52pm 
you'd have to check if there's conflicts not sure what spell IDs they use if any for the warhammer stuff as far as "improved" casting it shouldnt conflict at all if its just editing AI pref stuff but whats worth casting in MEX is very different then vanilla so I cant say it would help anything
All Hail Britannia! 17 Sep @ 6:56am 
And is it compatible with Improved Casting(I want to give the AI ​​a more efficient game) and Divinitus?
All Hail Britannia! 17 Sep @ 2:11am 
Tell me, is the mod compatible with Sombre Wahammer?
All Hail Britannia! 16 Sep @ 3:52pm 
Yes, yes, yes, this is how magic should be, EXPLOSION!!!
Shinuyama  [author] 15 Sep @ 12:20pm 
combining this and DE would require figuring out where DE changes vanilla so nothing is conflicting and updating all the DE spells and summons to mex's standard - some people on the Reddit discord did this in dom5, but it's a huge job of work and it's unlikely any of us will (gono nearly died just porting this to 6)

I think Glimbur was involved with doing this in 5?
Niki 12 Sep @ 4:20am 
Seems like the dom 5 port: http://dominionsmods.com/index.php?showtopic=4233

It makes summons cheaper and more numerous and battle magic pretty brutal (larger AoE and higher damage).

Mundane armies become less important and mages become living artillery. Summons everywhere. The AI loves this mod.
Nukular Power 11 Sep @ 5:23pm 
would love to know what this does, aside from exploding
Kakhelian Red Guard 5 Sep @ 9:31pm 
Is there any chance to make this compatible with Dominions expanded? It would make playing LA Ulm so much more Thematic with hordes of armored ghouls
Hodor 4 Sep @ 9:18am 
the best mod from dominions 5
Moon Horse 30 Aug @ 1:49pm 
wow much explode very magic (pls tell us what it does)
Curious 30 Aug @ 5:58am 
What exactly does this mod do?