Total War: WARHAMMER III

Total War: WARHAMMER III

Legion of Greed - Custom Slaanesh Subfaction
282 Comments
DutchDixieRebel 29 Sep @ 7:07am 
Just a +1 on the not getting Voice of Avarice's quest items. Other than that, very cool units and a very coherent style to this faction.
Coffeebae69 28 Sep @ 6:58am 
I unfortunately also ran into the issue of not obtaining the Voice of Avidity's unique items ;-; other than that, awesome mod!
stevec6 27 Sep @ 8:49pm 
Is there intentions for the units of the upcoming DLC to be reskined aswell?
NightfireXIV 27 Sep @ 6:59am 
Hi, first of all thank you to all of you for the great mod. I really enjoy playing it!
I noticed that there seem to be two parallel garrison building branches available. Is this meant to be an intentional feature, or could it be an unintended bug?
Example: (Major Settlement) -> Daemonic Lurkers and Opulent Bastion (Legion of Greed Mod)

Thanks again to the whole team for your effort and creativity!
FrozenPerry 25 Sep @ 4:08am 
Great mod, I would like to bring up a bug if it is not known: technology Lustrous Dominion gives flat 10 (or even 20) reduced mana costs for Greed spells where it should be giving 10% reduction of cd and cost, it breaks the game experience by having all spells at 1 or max 2 cost.

I fixed it for myself, but here is the solution if you want to fix it:

Solution: You are missing two records in table "effect_bonus_value_special_ability_group_junctions_tables" setting the effect "kys_sla_greed_lore_cost" for Lore of greed and Lore of Greed Upgraded as percentage modifier

And "kys_sla_greed_lore_cooldown" in "effect_bonus_value_unit_ability_junctions_tables" has wrongly selected Bonus value as Cost mod instead of recharge mod.

That should fix it. Great mod!
CaptainAcid 24 Sep @ 6:52pm 
really great mod but horibble start position
Primus 24 Sep @ 5:50am 
Maybe to get rid of the Questitem Problem you can integrate it into her Skilltree, maybe this fixes the Problem ? just heard it helped in other mods ^^
Primus 23 Sep @ 3:49pm 
Hey brother, since the new 6.3.1 Patch there is a lil problem with getting her Questitems for the Levels. i dont know maybe its just because SCM ist out to date or i dont know.. just noticed it :steamthumbsup: played tested 2 runs fast forword and didnt get the Questitem. Still, absolute great Work man, i enjoy it a lot <3
Vashanesh 21 Sep @ 7:49am 
Pls somebody make sfo compatibility mod, this faction is fire!
DASSBEAR 20 Sep @ 3:34pm 
@Kysaro Great work on this mod. I absolutely love your art style and direction. I've Spotlighted your mod on youtube here - https://youtu.be/XWsTchcLoGA?si=nP70x2ndczCk3UXa - And for the first time I have a written blog spotlighting your mod here - https://dassbears-turn-one-advantage.ghost.io/slaanesh-just-got-a-glow-up-legion-of-greed-mod-review/

Excited for your future updates and new mods!
Ming Da Merciless 19 Sep @ 11:33pm 
awesome mod. Very professional
Your Mother 19 Sep @ 2:51pm 
This is so impressive. The quality standard is shocking.
Black Wolf 19 Sep @ 12:26pm 
Really love the asthetic of the mod, the unit look very cool. Can you guys reduce the devotees need for cheap units in the vault for more accessable in the early game. Thanks for the mod guys.
walkerofinfinity 17 Sep @ 11:11pm 
Hi, i have seen the message asking to share the mods used in case of the quest items not being given at the requested level, is there a way to send it to you other than here? (it's quite long, 103 mods)
Rance 17 Sep @ 12:58pm 
even more, i managed to get second item somehow, reloaded autosave of previous turn, do the same battle and did not get the item.
Rance 17 Sep @ 10:32am 
Sometimes 1st item gear is given, but i never got second and last, maybe skills or techs invalidate progression, i could not trace
AshesForces 17 Sep @ 6:08am 
The sword model of the dragon crossbow is error
Nagibator34 17 Sep @ 12:56am 
The mod is great
Kysaro  [author] 16 Sep @ 8:25am 
Thanks for the comments all.

The desert suggestion is a good one that we will look into for next update, as well as looking into Valkia's armor being black.

The skilltree for the Voice of Avidity from WoC might be another thing that we could change.

Also for those whose quest items do not show up, could you perhaps let us know what mods are activated and trace your steps. Because for both me and Sini the items show up normally.

PS - I have at some point considered making an angelic faction but its a lot of work so not for the foreseeable future.
tedhentschke 16 Sep @ 6:55am 
Is there a bug for the quest battles? Level 23 and none of them have triggered yet
evgeny.vlasenko2017 15 Sep @ 10:55am 
Why does Voice of Avidity have a strategic skill branch from the WoC, rather than the standard one for the Slaanesh faction?
This looks incredible. Have you ever considered making an angelic faction?
MrKemono 15 Sep @ 4:03am 
Love the mod!
Looking forward to a SFO compabillity mod for this awesome mod?
LikeABith 14 Sep @ 11:53am 
FYI this mod makes Valkia's armor black for some reason
Anselm 14 Sep @ 3:43am 
I like this mod very much but why the leader did not get her equipment?
Incaleber 14 Sep @ 1:28am 
Thank you for the phenomenal mod. This faction feels more like Slaanesh than what N'kari can offer. Making bank and seducing enemy units every battle is exactly how it should be done. The fact that N'kari often can't do it economically unitl the late game is a shame.

If I may offer a suggestion, please turn desserts into suitable climate. Right now going into the desserts south of your starting location is a big pain point. Replenishment is already bad for Slaanesh, but the debuff from climate and low winds of magic will make it so that you basically get nothing. Considering that you have to destroy two factions in this climate for the victory condition (Settra and Repanse), it really puts a damper on the campaign.

I am currently using a mod to remove climate penalties, but would very much appreciate it if you could make this small change. Maybe they fix the replenishment situation in Tides of Torment, but we will see.
Setr 13 Sep @ 8:42am 
@Kysaro nAH Give me time to give it a go before I ask you to help determine that. If I come up with nothing we can consult. But for now, will try all options I know of us amateur modder myself. I still haven't eliminated all possibilities. Will report back just in case someone else has same problem as me.
Rance 13 Sep @ 1:44am 
@LithAlpha, u can beat ork city with starting army, if u cannot - build 2 units and defeat on turn 2. No problem at all
LithAlpha 12 Sep @ 2:26am 
maybe someone ask for this, but i don't get how you start the campaign. You can recruit and have a small army that can't beat anything. Is there something i miss?
Lybaras 10 Sep @ 2:53pm 
I can't wait for this mod to come to The Old World mod, it looks gorgeous!
Kysaro  [author] 9 Sep @ 1:56pm 
@Setr, thanks buddy =), is it working for you now though? If not we can perhaps determine which mod is the culprit that might be interfering with the script.
Setr 9 Sep @ 1:37pm 
I'd assume a mod somewhere hamstrung the game in some way and the steam "verify integrity" missed it. Gorgeous work for the record, one of the most polished mods I have ever seen visually. Looking forward to getting my hands on it haha.
Setr 9 Sep @ 1:20pm 
@Kysaro Will get on that. I thought I had but I could have missed something or the mod manager didn't resub and reinstall as I tried both options. If it fails will try complete wipe and reinstall. This is really bizarre, isn't my first rodeo with odd incompatibilities or running 300+ mods. Likely I am an idiot and missed something simple. Not first time. Surely on my end, if I find any odd interactions that are messing up others will share findings.

It's just... I really wanna play this slaanesh mod lol.
Kysaro  [author] 9 Sep @ 12:22pm 
@Setr, actually that should no longer be an issue.. you sure you updated mixer/IEE/this mod? Ive tested this multiple times and others as well. Main issue currently is the items and recruitment capacity for landmark. Besides that it should be working as intended
Setr 9 Sep @ 11:16am 
Something wonky is going on, I am not the only one with this issue the last few days it appears. Dunno. Weird. Should be visible. Even watched youtube video to make sure I knew where the faction spawned and where lord select should be with minor factions visible. Nothing.
Setr 9 Sep @ 11:13am 
Can confirm: even with show minor factions visible chosen in mod config and in "show minor factions" you cannot see this faction with only this, Mixu's and mod config enabled. Am I missing something here? The units are visible in unit and spell browser. But like many others this faction is not visible with ONLY 3 required mods and minor factions visible. I even spawned in as nearby minor faction and there appears to be no one there.
terkmc 9 Sep @ 9:52am 
The reduced recruitment time for the unique buiilding in Karak Azgal isn't working I think, Alloyed Guard still 2 turn pre and post upgrading Dromant Shrine to lvl IV
Kysaro  [author] 9 Sep @ 2:55am 
@joshua, in future it is very likely yes.

@Rance, can do in a future update yes.

@Knight of Slaanesh, think that is possible and fitting yes.
Knight of Slaanesh 8 Sep @ 11:20am 
@Kysaro could you give the “Voice of Avidity” the mentor ability? :cozycrashfish:
Rance 8 Sep @ 7:38am 
So gorgeous units, especially t5, can you please add some bonus on 100000+, maybe for units?
Cannot wait for gear fix too...
joshuapascoe66 8 Sep @ 3:26am 
just out of curiosity will you be added any more units just really enjoy this mod and would like to see it grow even more
Kysaro  [author] 7 Sep @ 12:44pm 
@erik glad to hear it!

@Beep, not sure, I think selecting certain skills might prevent you from getting the items as its also related to skilltree. But we will look into it. For now we lowered the Mortuary cult purple items so youc an atleast get those :)
Beep 7 Sep @ 12:30pm 
Didn't get the items. Have only this and mixus enabled
erikgrant1969 7 Sep @ 6:21am 
Now it all works for mw thanks great mod,
Kysaro  [author] 7 Sep @ 1:22am 
@Rance yeh need to look into it again.

@Sean ah perfect and yeh its like that. Which is why I probably havent played more then 8 campaigns during all my time playing total war warhammer lol. Waiting for end game to play the fantasy campaign.

@jacek glad it got fixed.

@Doot, thanks I will check it in combination with that mod.
Doot 7 Sep @ 12:27am 
Currently can't get the special magic items, and since I saw this was a problem before, the only OVN mod I am currently using is the OVN Lost World mod.
jacekdmitruk.wx 6 Sep @ 8:07am 
Works after restarting the campaign. Thank you.
jacekdmitruk.wx 6 Sep @ 8:03am 
I can't recruit greed lord
Sean 6 Sep @ 7:56am 
Naaaah all good, my new campaign is going way better. Turns out the mod that killed it was actually the IEE update, I'm happy to start over. This is how it is with mods, if an update kills your save just start again or play something else till things work again :)
Rance 6 Sep @ 2:52am 
Sadly, still got only first gear.for lord...