Oxygen Not Included

Oxygen Not Included

Ronivan's Legacy - Industrial Revolution
82 Comments
Sgt_Imalas  [author] Just now 
they are being moved to a dedicated poi mod
Sgt_Imalas  [author] 2 minutes ago 
poi buildings have been excluded
El3m3nTor 6 minutes ago 
Metal Ladders removed?
Sgt_Imalas  [author] 5 hours ago 
they were already rebalanced.
the mush bar requirement was reduced significantly
戾茶茶尝尝 6 hours ago 
it might be strange but
there were two building,Bioplastic Printer in Chemical Processing-Biochemistry,and Slime Vat in Dupes Machinery,use mush bar as part of the input
it seems balanced by themselves but mush bar use extra water and dirt,make them not that balance actually
will these two be re-balance in future?
Arysto 6 hours ago 
Some of the building GUI's are not 100% readable, some of the description windows will go offscreen on 100% guiscale (I like to play on 120% gui scale but checked the vanilla setup for you anyway).
Kierbo05 15 hours ago 
I can't imagine Playing ONI without these mods, Imalas, I should be thanking you! To think that I contributed to this project, even a little! You are a pillar of the community Imalas! keep doing what you do!
Kichibata 23 hours ago 
Thank you so much O7 I ll try it.
snidbob 23 hours ago 
thanks
Sgt_Imalas  [author] 31 Aug @ 11:21am 
should I ever stop making and updating mods (not that thats something I plan to do); all of my source code can be found on github under MIT license
Dalariel 31 Aug @ 10:50am 
Looks amazing dude, nice work please stay updated :)!
AwsetWraeCZE 31 Aug @ 10:33am 
What a way to keep his memory and huge contribution alive. This is great.
Aboogie 31 Aug @ 3:45am 
I was able to add the new geysers to an existing world using the Customize Geyser mod. I did it in debug mode so after changing an existing geyser to one added by this mod I selected it and saved it. That way I still have access to those geysers after removing Customize Geyser. The newly changed geysers also remained after removing that mod.

I found five new geysers, can't recall their names right now, but the one I was really hoping for, a Silver Volcano, was not included. Any chance of adding that in the future?
jaargo2000 30 Aug @ 8:52pm 
Question before I start a whole new game... have you yet fixed the oil reservoir bug? Where is only outputs raw gas after the initial hit of oil?
jaargo2000 30 Aug @ 8:51pm 
Thank you very much for picking up the torch and honoring Ronivan.
CatPlasma 30 Aug @ 7:51pm 
Thank you for your efforts, which have enabled these awsome mods to survive and regain their vitality!
Additionally, I would like to inquire whether there are any plans to incorporate heat-conducting high-pressure pipes in the future.
Currently, the use of heat-conducting tubes to add coolant to the Metal Refinery is extremely inefficient. In the later stages of the game, there is often the phenomenon of Dupes constantly running back and forth to complete tasks. I believe that by introducing high-pressure heat-conducting pipelines, this problem can be alleviated.
20InvokerGamesInARow 30 Aug @ 4:31pm 
First time trying this mod, seems neat.
MiserableGamer 30 Aug @ 12:18pm 
Awesome work Sarg!! Never known a modder be so on the ball and responsive!!
atreusx1987 30 Aug @ 11:12am 
Thank you guys SOOOO much. keeping the legacy alive.
Sgt_Imalas  [author] 30 Aug @ 8:00am 
@MiserableGamer the rail setting config not getting affected by the main mod setting will be fixed next update
Sgt_Imalas  [author] 30 Aug @ 7:57am 
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Sgt_Imalas  [author] 30 Aug @ 7:56am 
@CatPlasma there is a chance I might be able to salvage the huge reactor art ronivan posted on his kofi, alongside the plans shared there, as an addition to the nuclear processing part.

also I'm still looking for his supercoolant refinery art to readd that, I wasn't able to find that yet.

apart from that it will mostly be fixing the mod when stuff breaks
[ SACK ] 30 Aug @ 7:45am 
He passed away ? I just know it RIP
CatPlasma 30 Aug @ 3:19am 
Will there be more new content in the future?
MiserableGamer 30 Aug @ 2:27am 
lucaspimenteldesouza2018, the variants are now selectable under blueprints, the same way you'd select materials for building
onebunchmugen 30 Aug @ 2:11am 
Kudos to you people:steamthumbsup: This is an awesome project!!:steamhappy: Also mad respect to Ronivan!! He was one of a kind:steamsad:
lucaspimenteldesouza2018 30 Aug @ 1:51am 
This mod by Ator Ronivan is a show plus a package of Custom Reservoirs, it lacks liquid and gas arrow down and only has liquid and gas arrow up and the original mods have two types of reservoirs, the arrow up and arrow down in the photo shows two types of reservoirs
MiserableGamer 30 Aug @ 1:21am 
I had the High Pressure mod disabled, but the effects of the mod were still working, ie the Heavy Duty Rails were causing a 20kg limit on my standard rails, giving me a warning, and dropping packets - I deselected all the options under the High Pressure mod, and its gone away
Eddy Arbino 30 Aug @ 12:17am 
Wow an All in one Mod and updated? Thank you so much!
戾茶茶尝尝 29 Aug @ 9:43pm 
thanks so much
Aboogie 29 Aug @ 9:17pm 
How can I add the new geysers to an existing world? I googled it but it looks like the Customize Geysers mod needs the custom geysers to already exist in the fog of war to change a given geyser to a custom geyser. Also, what are the five new geysers added?
Interference.Xon 29 Aug @ 7:45pm 
Thanks for the effort!
Sgt_Imalas  [author] 29 Aug @ 6:43pm 
@SolarKitten the crash should now be fixed
C2N14 29 Aug @ 3:07pm 
thx good work
Hotstuff5743 29 Aug @ 2:36pm 
Thx for keeping not only his mods but his legacy alive. I've been using these mods for yrs & hopefully one day they'll ultimately be incorporated into the base game or even as u've said as a DLC.
SolarKitten 29 Aug @ 12:29pm 
i found that crushed rock does not like being made. also thank you for keeping the mods alive. i found that it said "crushed rock has a temperature of zero which has always been an error in my experience" and thought that was funny and was wondering 'what if you set the temperature to the building making it?'
Sgt_Imalas  [author] 29 Aug @ 12:24pm 
english and chinese atm.

if you want to contribute another language, the template can be found in the mod folder
LuCiiel 29 Aug @ 12:03pm 
Only english language?
Sgt_Imalas  [author] 29 Aug @ 11:08am 
I will put a clamping on the input field to adress that
Sgt_Imalas  [author] 29 Aug @ 11:08am 
100 T storage limit in a single storage is a hard cap by the game (aka. the way storages work internally).
Sgt_Imalas  [author] 29 Aug @ 11:02am 
the latter
MiserableGamer 29 Aug @ 10:29am 
Just run some tests, the medium storage tanks still hit 100000kg regardless of their setting and won't store anymore
MiserableGamer 29 Aug @ 10:23am 
Who is the no for? My question, or WH-InFamPunk?
Sgt_Imalas  [author] 29 Aug @ 10:19am 
no.
WH-InFamPunk 29 Aug @ 9:59am 
Standard, insulated, and heat-exchanging high-pressure pipes and ventilation ducts, which can safely transport contents up to 10% of their maximum capacity without causing a phase change due to temperature (e.g. 5 kg/s out of 50 kg/s).

Possibly even larger pipes — like the heavy conductive wires — which cannot pass through walls without a dedicated connector or building.

A smart, adjustable valve for gases and liquids that can be controlled via signal wires to enable or disable the flow.
WH-InFamPunk 29 Aug @ 9:59am 
Thank you very much for keeping his memory alive. I'm having a lot of fun in ONI with his mods. Maybe you could consider the following add-ons:

A building (perhaps 1x3 tiles) that can be calibrated to control how much electricity flows through it, and that heats the surrounding area — especially the center tile — even in a vacuum. Similar to the "Arc Furnace", but buildable by the player in a larger version.

A medium transformer for medium wires, and a very large transformer for heavy wires.

A rail system that is insulated or vacuum-sealed on the inside for transporting food and similar items.
MiserableGamer 29 Aug @ 9:56am 
Or debug! ;-)

With the remastered Custom Reservoirs, has the 99t limit been removed? I tried to increase it beyond the slider by editing the config, but the reservoirs just hit 99t and then became a black hole for anything further
Sgt_Imalas  [author] 29 Aug @ 9:45am 
you should still be able to acquire all the new elements from space POIs, ball crusher mills and the two drills
MiserableGamer 29 Aug @ 9:12am 
Wahhh!!! I'm 122c into a new base!! LOLOLOLOL!
Sgt_Imalas  [author] 29 Aug @ 9:10am 
yup I did. working on a fix.