Space Engineers

Space Engineers

Foxhunt Grid Detection System
16 Comments
TheFool76  [author] 5 Sep @ 2:09pm 
It's a spike rather than a dot because the score doesn't give you any actual distance data. It could be a small thing that's close or a big thing that's further away.

I may add some features in the future that give PBs access to more data that would allow for building a better picture of where things are around you (and even if they are moving at or away from you)
Sir.Bork 5 Sep @ 1:00pm 
ah, nvm i forgot to add the mod lmao
Sir.Bork 5 Sep @ 12:00pm 
hm well im doing something wrong lol. cant seem to get it to work, just some yellow text in the programmable block
what do you mean by "Turn on Grid Detection"? or where do you mean, i might be confused there.
BAKADAKALAKA556 4 Sep @ 10:08pm 
yea that PB script is dope however I was wondering more about a blip as a dot rather than an intensity spike
Sir.Bork 4 Sep @ 7:26pm 
this is so cool, thank you my guy!
TheFool76  [author] 4 Sep @ 7:51am 
To those asking about the radar display, you can make your own with a PB and an antenna mounted on a rotor.

Here is one I already did as a demo.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3557701851

As for why 200, that just happened to be around where the numbers were falling when I did my first tests of my math after scaling up the values so they weren't super tiny.
Patrick 3 Sep @ 10:06pm 
Interesting idea. I love new mechanics, even for mundane things like finding lost grids. Nice work. I do have to ask, however... 1-200? Wha... why? You already have 2 decimal places, so why 200 ?
BAKADAKALAKA556 3 Sep @ 8:01pm 
would be dope if the detection appeared on panel as a blip or dot with the antenna sweep moving along the rotor drawn as a line from center to outer edge. is this possible?
bigbabybull 3 Sep @ 7:20pm 
still not enough info. can i put this on a rotor on top of a space ship?
Souls 2 Sep @ 12:47am 
Cool thanks!
TheFool76  [author] 1 Sep @ 8:28pm 
The range is determined by the broadcast range of the antenna. The score is a very rough estimate of how much of the beam is covered plus how directly in front of the antenna the grid is. I play lose and fast with the math both for performance reasons and because it felt better. Typically stuff that gets a score of 200 will be in clear visual range.
Souls 1 Sep @ 7:25pm 
very cool! so how large/close equates to a score of 200? Is it relative to the amount of the radar 'beam' that is colliding with a grid? Like, nothing but grid over the entire cross section means 200?

And what's max range? Limited by render distance/game engine factors, or determined some other way in the mod itself?
Trainlord05 1 Sep @ 11:57am 
I just wanted to make sure since people can be misleading.
TheFool76  [author] 1 Sep @ 10:01am 
It does what it says on the box. Lets you use an antenna to detect grids.
If any grids are detected in the direction the antenna is facing it sets a score value on the antenna that you can display on an LCD or use to trigger an event controller (or both)
Phoenix 1 Sep @ 6:52am 
Seriously? Its in the name.
Trainlord05 1 Sep @ 5:23am 
What does this do? The description isn't very helpful.