安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I'm currently like half-way through the facial flexes for Russel
Im hoping 2-D is gonna be made next or something, i dunno, or somewhere.
Do you want to just be credited in the description as Onge when I implement it in an update?
Modified the weight paint and the outlines a little bit, test it out and lemme know. clipping seems to be gone
@Mister Prawn not sure what you mean. The model is split into a few bodygroups as to make sure I don't hit engine limits. The head is it's own because of facial flexes and such.
Also I extract the models myself using Fortnite Porting, but thank you for sending me what the character looks like :)