Rivals of Aether

Rivals of Aether

Rivals Rogue
67 Comments
John Darksouls 31 Aug @ 5:11pm 
Thanks man
DinoBros  [author] 31 Aug @ 5:00pm 
@John Darksouls Remote play should work fine. I haven't tested it myself, but there were some changes to local play to make it visually work on one screen.
John Darksouls 31 Aug @ 4:55pm 
Also mod is amazing :PEAKcapy:
John Darksouls 31 Aug @ 4:50pm 
Good sir DinoBros, would this mod work on remote play or would it be too much to handle
DinoBros  [author] 31 Aug @ 1:03pm 
@RobotLucca

1. Yeah Master of One can be a little weird at times, but I have a lot of fun finding interactions like that. Most characters have a dash attack that give a burst of speed frame 1 which is really nice to surprise opponents with.
2. I don't think anyone I've seen play has encountered that freeze stack bug before. Something else might have happened that you might not have realized like removing freeze stacks from hitting the opponent or teching. I'll keep this in mind though if anyone else mentions it.
DinoBros  [author] 31 Aug @ 12:58pm 
@glennvtx I do plan on adding a feature to let you view all items using the TAUNT stat display menu in the next patch, but it'll be a bit of time.

I've been keeping a record of many bugs and quality of life features for a week 1 patch, so it'll be a little bit
glennvtx 31 Aug @ 12:09pm 
make it so i can see what my opponent has, whenever i pause the game all items on the select screen and the explanations turn invisible, GREAT mod tho having fun
RobotLucca 31 Aug @ 10:04am 
Oh, and I can't see freeze stacks applied by my opponent during network play.
RobotLucca 31 Aug @ 9:59am 
Awesome mod!!!

Master of One seems to have a lot of strange interactions, for example Keqing can fly by attacking downwards in midair due to triggering the starting momentum from original dair.
Kart 30 Aug @ 11:47pm 
Peak
hyuponia  [author] 30 Aug @ 11:38am 
gosh im so happy everyone likes it!!!!!!!!
berserkx33 30 Aug @ 11:22am 
Hey, I just wanted to tell y'all that this has been the most fun I've ever had with this game in years. This is the greatest idea ever since the Grooves mod.
EMA02 30 Aug @ 6:19am 
@DinoBros I don't recall hearing it but it could have been that in that case
buffbarney17cg 29 Aug @ 8:56pm 
@DinoBros idky but it wont load for me it still shows normal rivals everytime
DinoBros  [author] 29 Aug @ 5:04pm 
yes
The Sezenians 29 Aug @ 4:57pm 
Does it work with PvE?
Softie Swirl 29 Aug @ 1:11pm 
@DInoBros
Curious, I'll keep my eye out to see if I can repo the issue then and find a cause.
DinoBros  [author] 29 Aug @ 1:09pm 
@Softie Swirl
I just tried a 2v2 match Incineroar and Greninja vs Peppino and Gustavo&Brick and I didn't seem unresponsive to me and I went back to the main menu with it being perfectly fine.

I'm not sure what the exact issue could be now
I'll keep an eye out for anything similar
Softie Swirl 29 Aug @ 12:43pm 
@DinoBros So the exact set up was me playing as Incineroar on a team with CPU Greninja, against CPU Peppino and CPU Gustav, both of the Pizza Tower characters. Whenever I was Incineroar as the player I booted into the match and straight away the main menu for the mod instantly was unresponsive, I was able to pause the game to quit out of it and was even able to use the shield+taunt to access the options menu wherein I was able to move around the menu fine in there, but returning to the main menu it was completely unresponsive once more. I switched myself to Greninja and the CPU to Incineroar and tried again and it worked just fine, just whenever using Incineroar on a team, the menu wouldn't work.

Hyper specific and not likely to cause any issues, I know, but I figured it was worth bringing up in case it starts happening with other chararcters or other people. So far Incineroar is the literal only other character to trigger this, will let you know if I discover any others.
DinoBros  [author] 29 Aug @ 11:56am 
@Softie Swirl
I'll need more information to be able to tell you anything.
Do other characters cause this issue for you as well?
Was it from the beginning or was it a few rounds in?
What other characters are in the match?
By non responsive do you mean the game crashed or were you able to pause in game?

I've been able to play as Incineroar without issue, so I'm not sure if it is purely an issue with the stage.
DinoBros  [author] 29 Aug @ 11:52am 
@EMA02

1. I'll look into that
2. Either the CPU had Waluigi or they have something in their code that lets them act out of pratland state. If you heard "Waluigi Time" than it's the item.
Softie Swirl 29 Aug @ 9:52am 
So, for whatever reason playing as Incineroar causes the menu to become non responsive?
EMA02 29 Aug @ 9:35am 
the game mode is amazing however the bazaar is hard to read because the items description end up being behind the characters, especially difficult if, for instance you are a boss

Also for some reason the enemy "super Luigi" (a lvl 5 AI) could move during the countdown
CurtDog420 28 Aug @ 5:11pm 
Omg I never thought I'd see this project see the light of day!
DinoBros  [author] 28 Aug @ 11:55am 
@Firich

Setting the stock count will let you choose how many rounds you have unless you mean an option in the pause menu similar to adding/removing 5 rounds, which I might add in the future
DinoBros  [author] 28 Aug @ 11:54am 
@<color=#FFFF00>Spiritrain

1. I cannot swap what character you are playing as
2. I've thought about adding final smash as an option, but I'd need to talk to the developer of the mod for permission first before considering it further
Firich 28 Aug @ 10:16am 
Can you make so we can add or subtract 1 round so we can have 2-3 round mode akin to traditional fighting game?
<color=#FFFF00>Spiritrain 28 Aug @ 4:50am 
also maybe an item for final smash maybe an install based item
<color=#FFFF00>Spiritrain 28 Aug @ 4:44am 
idea: if there is any way could you make it so that cpu's swap between base chars
<color=#FFFF00>Spiritrain 28 Aug @ 1:53am 
chat peak has dopped
Mewmewmagoo 27 Aug @ 8:54pm 
Thank you!
DinoBros  [author] 27 Aug @ 8:00pm 
item select* not character select
DinoBros  [author] 27 Aug @ 8:00pm 
@Mewmewmagoo I'm assuming the CPU Rudra is holding taunt during character select which is my fault for allowing cpus to show the stats menu, but I'll look into it further for a future patch
Mewmewmagoo 27 Aug @ 7:38pm 
I just wanted to let you guys know I’m having a glitch occur with the stage where the stats screen will pop up and block the view of what I’m picking, and as far as I’m aware there is no way out of it. I think it has something to do with opening the stats screen then it happens a few rounds later, but honestly I’m not sure. My other theory is that it has to do with one of the characters in the match, being Dream Collection Kirby (me) and Rudra (CPU). I play on Steam Deck, but it hasn’t happened in other matches, just with these two specifically in the match. Still a great mod, just wanted to let you know just in case.
DinoBros  [author] 27 Aug @ 5:13pm 
@EpicGuy

It is inspired by Rounds yes
EpicGuy 27 Aug @ 5:09pm 
Is this like rounds?
DinoBros  [author] 27 Aug @ 1:57pm 
And by planning on adding language I mean the option for people who speak the language to add them through the Mod. I only know English otherwise I would have added something else before release.
DinoBros  [author] 27 Aug @ 1:50pm 
@AX_233 I was planning on adding language options directly in the mod itself (with possible options for custom languages as a buddy) rather than having a bunch of Rivals Rogue mods for different languages.

I'm all for having translations, but having it one mod is probably for the best especially because I will be updating the mod in the future.

The way I made the mod currently would have a lot of work for any translators, so please join the discord so I can assist you as much as I can. I already have some of the prep work ready for it.
Renlira 27 Aug @ 9:19am 
We have peaked as a comunity
Artisan Main 27 Aug @ 6:37am 
it does work online, played with 3 other friends and only suffered mild lag too.
AX_233 27 Aug @ 5:46am 
Hey, I think this mod is very interesting, I like it very much, but because the text density is a bit too much, I hope to be able to translate this mod into my native language (Simplified Chinese) and upload it to the workshop. I will appreciate it If you can accept my request! (> <)
Mewmewmagoo 27 Aug @ 5:39am 
This mode is amazing! Does it work online?
Crossing 26 Aug @ 10:12pm 
Lots of fun!
DinoBros  [author] 26 Aug @ 7:52pm 
@alphalycanlord this works against cpus too, but they won't make competent builds like humans.
alphalycanlord 26 Aug @ 7:47pm 
Does this work against solely AI too or do you need human opponents?
DinoBros  [author] 26 Aug @ 7:01pm 
@Artisan Main Rogue Meter is a mechanic where after gaining 100 meter (by default) usually through damage you gain extra upgrades from items mentioning rogue install.
Artisan Main 26 Aug @ 6:30pm 
what does the rogue meter do?
D YellowMadness 26 Aug @ 6:10pm 
I've played it a lot now & it's really cool. That menu in the shop that lets you analyze your character's moves could be a cool buddy as a separate mod. I like that it even recognizes extra moves. It even knew which neutral special & running attack I had at the specific moment even though I was using Hat Kid & had the grappling hook & scooter equipped.
glennvtx 26 Aug @ 5:56pm 
this needs more polish and its the BEST. mod on workshop.
D YellowMadness 26 Aug @ 4:44pm 
Okay, yeah, I started to figure it out right as you responded but your response gives me more detail than I was able to figure out on my own. Thanks.