RimWorld

RimWorld

[Worldbuilder] The Earth [Odyssey]
55 Comments
AllyJamy  [author] 5 hours ago 
@AnOffensiveMole
@LNBalestra
@Pomparelli
@mik0h1me

Ideology faction bugs should be patched now
Mira 11 Oct @ 11:53am 
medieval overhaul version please?
Vril 11 Oct @ 8:20am 
medieval overhaul version please?
LNBalestra 10 Oct @ 12:27pm 
hope the bug with the factions not spawning gets fixed soon!
mack 10 Oct @ 10:48am 
oh my god this is the one that added 10 billion factions to my game start
AllyJamy  [author] 8 Oct @ 2:32pm 
Thank you also for your detailed reports. I guess I will actually have to get the ideology DLC so I can properly test compatibility.
AnOffensiveMole 8 Oct @ 2:22pm 
So your patch fixed the errors on load up but the:
Failed to find [Faction Name] for settlement [settlement name]

I disabled Ideology and it looks like it works now by turning that off. unfortunate that I have to play without that content but at least I can do a game Run on Earth now. Thank you for the quick assistance in getting it going at least. hopefully in the future there can be some compatibility for ideology. For now we I have a way to play this now and thats good enough for me. :)
AllyJamy  [author] 8 Oct @ 2:10pm 
@AnOffensiveMole Pushed a patch. It loads for me. If it still don't work I dunno, I'm not seeing the error, maybe try disabling ideology if it persists. (┛ಠ_ಠ)┛彡┻━┻
AnOffensiveMole 8 Oct @ 2:01pm 
on start up its just the culture config error then when trying to start a game anyway I gert:
Failed to find [Faction Name] for settlement [settlement name]
AllyJamy  [author] 8 Oct @ 1:56pm 
@AnOffensiveMole Is the culture config error the only one you are getting or is there others?
AnOffensiveMole 8 Oct @ 1:54pm 
Oh, I did un-sub and re subbed and still the same.
AnOffensiveMole 8 Oct @ 1:51pm 
I will also note I disabled all other mods except for VEF, World builder and this one, to test if another mod was causing issues.
getting several errors with:
Config error in Earth_[CultureName]: at least one allowedPlaceTags must be defined in ideology.
AllyJamy  [author] 8 Oct @ 1:44pm 
@AnOffensiveMole Have you tried un-subbing and resubbing?
AnOffensiveMole 8 Oct @ 1:41pm 
im having the sames issues as some others still. Factions wont spawn. I see the planet (looks great by the way) but no factions.
A Magical Lime 7 Oct @ 12:50am 
You’re a hero among men
AllyJamy  [author] 7 Oct @ 12:28am 
Tested with VEF also, so should be good
AllyJamy  [author] 7 Oct @ 12:27am 
Think I fixed it. Didn't really do anything other than renaming a file, reopening rimworld a few gazillion times until the error went away. Weird. Let me know if the error persists.
AllyJamy  [author] 7 Oct @ 12:17am 
It is something with VEF though yes.
AllyJamy  [author] 7 Oct @ 12:15am 
There is a problem on my end. Looking into it, though it doesn't make any sense to me.
Pomparelli 6 Oct @ 12:55pm 
Its bugged bro. Factions are blank with most Vanilla Expanded factions and most stuff by Oscar bugs your factions out
mik0h1me 6 Oct @ 2:01am 
No, i use my own pack, not some specific modlist, with all DLCs and Odyssey included too
AllyJamy  [author] 6 Oct @ 12:23am 
I've tested with a modlist of around 150 and it works as intended. Is there a specific modlist you use or is it homebrew?
Pasaway 5 Oct @ 7:29pm 
I am also having the issue of no factions spawning. Mod list around 360. The non-Odyssey version of the mod works fine for me.
mik0h1me 5 Oct @ 5:07am 
Well it's pretty big, somewhat about 300-400, there're mods that add new xenotypes and factions, is it possible that your factions can't properly generate because of additional xenotypes? They also can't be spawned manually on no factions version map throwing the same error in the console. Also the no faction map can be loaded if there's truly no factions enabled, trying to generate vanilla or modded factions excluding this mod factions will result in the world simply not loading as well, though through Faction Customizer vanilla and modded factions can be plased manually with no issues
AllyJamy  [author] 5 Oct @ 1:13am 
This is strange. I have never had these problems. what size is your mod list?
mik0h1me 4 Oct @ 3:58am 
No factions are spawning for me too. Dev console throw this for every faction:

Failed to find faction european_feds for settlement Sevile

additionaly other worlds, like normal Rimworld or Mars or Venus don't even generate at all
AllyJamy  [author] 2 Oct @ 1:10am 
@Ace of Spades Do you have any other faction mods that might conflict?
@whisper Yes I can look into that.
Whisper 1 Oct @ 9:22pm 
You set the custom xenotypes to have their genes as xenogenes, meaning they can't be inherited, and the game will generate an endogene skin tone for them. Do you think you could set it so the xenotypes have the genes as endogenes?
Ace of Spades 1 Oct @ 6:19am 
Having a similar issue here, The Earth world only has pirates, and the Authoritarian Republic
AllyJamy  [author] 30 Sep @ 10:59pm 
If its not working on a normal rimworld, then its probably something else in your modlist.
Derrick da Fox 30 Sep @ 8:25pm 
*Even on a normal rimworld factions won't spawn
Derrick da Fox 30 Sep @ 8:25pm 
Factions don't spawn at all. Only the trader guild exists.
TheSimpleDude42 29 Sep @ 6:43am 
This is what chat gpt says to do:

Find the <CultureDef> for Earth_Chinese. It’ll look something like:
<CultureDef>
<defName>Earth_Chinese</defName>
<label>Chinese</label>
...
</CultureDef>

Add an <allowedPlaceTags> block with at least one valid entry. For example:

<allowedPlaceTags>
<li>Temple</li>
</allowedPlaceTags>

or more general

<allowedPlaceTags>
<li>Altar</li>
<li>Campfire</li>
</allowedPlaceTags>

Save the file and restart RimWorld

If you don’t care about Ideology, you can just add a dummy entry (like Campfire) to satisfy the requirement — it won’t break the rest of the mod.
AllyJamy  [author] 29 Sep @ 4:04am 
@TheSimpleDude42 Config error should be fixed now. I don't have the ideology DLC so I don't know what to do about ritual locations.
TheSimpleDude42 28 Sep @ 7:59am 
This is for each faction.

Config error in Earth_Japanese: at least one allowedPlaceTags must be defined in ideology.

Factions don't have ritual locations set up.
AllyJamy  [author] 27 Sep @ 6:34am 
Big faction update. Custom pawn names and icons.
Koilawakinni 24 Sep @ 7:00pm 
eastern medditeranian is a mess lol
SKINZO 17 Sep @ 3:04pm 
Somewhat unrealistic climate and temperature generation
Big [REDACTED] Marty 2 Sep @ 4:44pm 
why is Cyprus so THICC
Slamurmum 1 Sep @ 3:41am 
@AniolCJ Try & use this, Faction Customizer mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3336572602
AniolCJ 30 Aug @ 8:53am 
@AllyJamy I tried using faction control adding more factions but thera are no changes i click on the tile and the other things as you said but no changes are on the map
AllyJamy  [author] 29 Aug @ 10:56pm 
Click on a tile, click world, and then save as new world if you want to save your changes.
GhostReaper 29 Aug @ 8:37pm 
@AllyJamy, Ah okay, thank you very much, I misunderstood.
I tried the "no factions" version as well, but as it states, there are no factions.
I've tried adding factions, changing the seed, and always get the same blank template, not exactly sure where the settings are to modify that map?
Slamurmum 29 Aug @ 3:39pm 
Thanks for this! Will try this one out too on the next modpack =D
AllyJamy  [author] 28 Aug @ 11:31pm 
@GhostReaper I think you misunderstand what this mod is. It is a preset that I have set, factions will always spawn that way, the seed will always be SOL3. Any changes you want to make are on you. Use faction control mod if you want to change faction stuff, but either way I'd recommend using the no factions version of this map so you can modify it exactly to your needs.
pineapple pizza 28 Aug @ 6:18pm 
need to say this again but please make a nuclear wasteland version of earth, it would be so cool.
GhostReaper 28 Aug @ 4:57pm 
Hello, is there a way to have other factions spawn?
When the world spawns, no matter what settings I choose, only like 15% of the planet is populated, and only the preset 8 factions get generated.
Adding the Shattered Empire does nothing, or any other faction.
There are also no settings in-game.
Is the map seed always supposed to be "SOL3"?
AllyJamy  [author] 28 Aug @ 12:06pm 
@JQ Sorry but it is not my responsibility to debug your modlist. I've tried my maps on large modlists and they work fine. Remember this mod is also just giving data to worldbuilder to process. The factions are there, but something in your modlist is conflicting with how worldbuilder reads the data of my map.

@F0XFIR3 Added a dependency check.:steamthumbsup:
JQ 28 Aug @ 10:24am 
Alright, I was able to load it with in-game mod menu, however my main problems stems from my modlist, I have 619 mods and everytime I load the game, I get no factions or anything (Mind you, that I use the version w/ factions) I’ve tried removing all sorts of mods that mess with world gen & quests. (I heard those kind of mods cause that kind of bug) and nothing has worked. Also I don’t know if this helps but I’m using rimsort for loading mods.
F0XFIR3 27 Aug @ 11:08pm 
I can confirm it works with only this mod (and dependencies). Are you able to add the dependencies into the mod menu in-game? For example, Worldbuilder says that it needs Harmony, but this doesn't say it needs Worldbuilder