Deadside

Deadside

DEAD Z AREA
11 Comments
ruusco 4 Oct @ 6:38am 
Hello, I understand about the markers.
However, we’re still experiencing the issue with the vehicles. Perhaps as a solution, a mapping could be added on the bridge so that only walking is allowed to enter. This would also increase the difficulty of the missions there. It’s just a suggestion.
eX_Xlolz  [author] 3 Oct @ 8:25am 
I just logged in to test, and I’m able to use vehicles perfectly fine in the area and on the platform at E11. I think it might be a game bug or possibly a latency issue. I tested in my zones and had no problem using vehicles, leaving them, and picking them back up later.

Regarding the location markers, I’m working on it—I think I’ll need to reinstall the program. In my early test versions before finalizing, it was working fine, but as I added updates, they all got removed. I need to look into it, but at the moment I’m not very available to fix it. It’ll get sorted eventually.
eX_Xlolz  [author] 3 Oct @ 8:04am 
hello, Alright, thanks for the feedback. I’ll take a look this evening to try and fix the issue as soon as possible.
ruusco 3 Oct @ 6:03am 
Hello, good day.
I’ve detected that at location E11, vehicles that enter the mapped area end up becoming non-functional. In other words, if you park a UAZ/motorbike, you can’t drive the vehicle again—it gets bugged.

On another note, a suggestion: it would be great if the new locations were marked on the in-game map, since many players are not aware of the new places, at least in my case, unless they read Discord.

Apart from that, I think the creation of this mod is excellent, it’s really good! I hope you can fix the issues. Thank you very much!
eX_Xlolz  [author] 1 Oct @ 7:29am 
Hi everyone,
Just a quick note: there have been no changes to the airdrops in this mod.
Regarding the location points, I wasn’t able to integrate them properly—most likely due to a setup issue on my end. I may need to reinstall the program to fix it.
That said, this does not affect gameplay in any way. All location points are clearly listed in the mod description, so you can still use them without any problem.
Thanks for your support and enjoy the mod!
eX_Xlolz  [author] 1 Oct @ 7:29am 
Salut à tous,
Juste une petite précision : il n’y a aucune modification des airdrops dans ce mod.
Concernant les points de localisation, je n’ai pas réussi à les intégrer correctement — probablement à cause d’un problème d’installation de mon côté. Je vais peut-être devoir réinstaller le programme pour corriger ça.
Cela dit, ça n’affecte en rien le gameplay. Tous les points de localisation sont clairement indiqués dans la description du mod, donc vous pouvez les utiliser sans souci.
Merci pour votre soutien et bon jeu !
ruusco 28 Sep @ 8:14am 
"Were the errors mentioned in the previous comments fixed? I want to make sure there are no bugs before installing it."
ruusco 28 Sep @ 8:12am 
Great maps! As always, excellent work. No doubt I’ll install it on my servers.
Oxi 26 Sep @ 8:41am 
Salut. J'ai ce mod sur mon serveur, et pour une raison que j'ignore à présent tous les airdrop tombent en H11, au niveau de la mission sur cette case. Je pense que quelque chose dans ce mod touche aux airdrop. Serait-il possible de voir celà ? Merci. Oxi (serveur Oxi Land)
eX_Xlolz  [author] 15 Sep @ 1:41am 
I can't activate the location points, it worked on an old mod and I don't understand why on this mod they don't want to activate, yet everything is configured correctly
RedHead_161 5 Sep @ 4:55am 
It's a good modification. If you remove the helicopters hovering in the sky, it will be even better. Helicopters ruin everything.