RimWorld

RimWorld

Haul Explicitly Reborn
37 Comments
sethkwright 3 Oct @ 10:09am 
thank you
Keahuy  [author] 1 Oct @ 7:31pm 
@ambient_npc_manager I checked and UI Retexture is already compatible with this mod. But I added two new icons and the author of UI Retexture may not be aware of this. Since I don't know how to draw and I can't directly change my icons here to look like UI Retexture (firstly, I don't have the right to use UI Retexture's textures without authorization, and secondly, I must maintain the consistency of this Mod texture style), I can't help you.
Perhaps you could try asking the author of UI Retexture to update it?
Keahuy  [author] 1 Oct @ 7:14pm 
@Kenst 你使用这个功能是要实现什么效果呢?我对这个功能越看越迷惑。我想知道你的需求然后进行定制。
Keahuy  [author] 1 Oct @ 7:08pm 
@ambient_npc_manager Okay, let me try it out
sethkwright 1 Oct @ 11:59am 
could you try to make it compatible with UI Retexture? i'm not familiar with modding so i'm not sure if you can.
Keahuy  [author] 1 Oct @ 4:27am 
@Kenst 因为我没用到这个功能,所以有bug还没修复,我就先删掉了。既然有人需要这个功能,我再修一下加回来。
Kenst 30 Sep @ 10:44pm 
储存区禁止搬运功能是取消了吗?这mod有没有MOD选项菜单?
Keahuy  [author] 30 Sep @ 6:50am 
@HakimiBil 😄I was too careless, I'll fix it now
HakimiBil 30 Sep @ 3:28am 
Rebron James
ferny 28 Sep @ 6:55am 
@Keahuy Thanks for hearing me out, and the work you've done here!
Keahuy  [author] 28 Sep @ 3:43am 
@ferny Okay, maybe you're right. I will completely delete it.
ferny 27 Sep @ 10:30pm 
@Keahuy Maybe just have them not appear at all, if you use mods that alter the letter system it makes booting into your save a nightmare. It's also the only mod to do it, so it creates a super jarring and disjointed feel. Just put the changelogs on Steam like standard, users don't need it on their saves loading
Keahuy  [author] 27 Sep @ 9:40pm 
@ferny Can you provide a detailed explanation on how it was triggered in BugReports? Based on my code and testing, I believe this letter should only appear once (after it appears, it will not trigger again whether reloading the saves or opening a new game)
Keahuy  [author] 27 Sep @ 9:37pm 
@ proletariat 看一下BugReports里的那个解决方法?以及你发在这的红字是游戏为了节省你的硬盘空间而简写的(体现在“Duplicate stacktrace, see ref for original”)根据这条错误我看不出任何解决办法。最后,如果有Bug建议使用BugReports。在留言取@,只能标记你回答的是哪一个人,无法通知到被@的人。
Keahuy  [author] 27 Sep @ 9:34pm 
@Ушел в CS2 - encore.[xD] Sorry, my laptop is not capable of using such a large mod list for you, so I am unable to reproduce your error. I have attempted some repairs based on the error message, hoping it will be helpful.
ferny 27 Sep @ 10:06am 
Can you stop these update event letters from appearing at the start
proletariat 27 Sep @ 1:02am 
确实 下了这个Haul后就不再循环爆红了。期待更新修复。
proletariat 27 Sep @ 12:37am 
更新之后开始无限循环爆红,什么都不做也会爆红,还会导致小人无法工作全部处于闲置。问了问AI说有可能是这个MOD的问题。我先把这个下了再重启试试。
proletariat 27 Sep @ 12:35am 
Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.ArgumentNullException: Value cannot be null.
Parameter name: Activator.CreateInstance(type) called with a null type, possible context=HaulExplicitly
[Ref CD6B5834] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll]
ABYX 14 Sep @ 8:09am 
Any chance you could make the 'target' of the hauling job a transport pod or other similar container? it would be a game changer for loading drop pods, shuttles, mining carts, and caravans
Keahuy  [author] 13 Sep @ 3:37am 
Sorry, I have been preparing for a sudden exam over the past week. Now I can resume updating.
Keahuy  [author] 3 Sep @ 4:37am 
@想吃loli的雪糕 fixed
想吃loli的雪糕 2 Sep @ 5:15am 
There’s a conflict with Keyz' Allow Utilities. When using the Haul Urgently feature from Keyz' Allow Utilities, it triggers this mod’s "anchor". Hopefully this can be fixed.:steammocking:
Keahuy  [author] 1 Sep @ 7:55pm 
@MeroyLiren This is indeed a bug, Let me think about how to fix it
MeroyLiren 1 Sep @ 7:17am 
Hey, I've got a question. When eg. I haul some blocks with this mod near the work site, the colonists won't use these blocks, but instead go all the way to the original stockpile, unless I disable the "anchor", which also lets them haul it back to the stockpile, which makes it obsolete. I don't know if it is intended that way or just a bug?
hoxise 31 Aug @ 8:58am 
thank you for your update!I like this mod
雾梦 30 Aug @ 4:59am 
谢谢
Keahuy  [author] 29 Aug @ 6:47am 
@ferny The letter has been removed, perhaps you need to wait for Steam to update this mod
ferny 29 Aug @ 4:17am 
Can you disable the letter that sends every time you start a run
吱吱宸 28 Aug @ 8:37pm 
This is a great mod, your improvements make it even better, thanks
北方 28 Aug @ 5:06pm 
thank you!
Keahuy  [author] 28 Aug @ 8:10am 
@吱吱宸 Fixed
吱吱宸 28 Aug @ 3:34am 
It's a shame that it's not compatible with Stack Gap, both are very useful mods
27 Aug @ 8:20am 
Thank you:steamthumbsup:
N1W4D 26 Aug @ 6:13pm 
I've been waiting such a long time for this
Zoto 26 Aug @ 5:49am 
Since finding out the original existed (and subsequently finding out it was outdated) i've been pining for a fork. Thank you, can't wait to give this a try