Half-Life 2

Half-Life 2

Beta Content Reimagined : V2 (HOTFIX 2!) [ MAP REPLACEMENT ]
162 Comments
Jay0Jantern  [author] 8 hours ago 
bugs
LORDCOOLER 19 hours ago 
poor combine guard, what caused him to be suicidal
Jay0Jantern  [author] 3 Sep @ 10:23am 
yes he is suicidal
SnipeyDimey 3 Sep @ 10:15am 
is the combine guard in the start of nova prospekt chapter meant to kill himself?
LORDCOOLER 3 Sep @ 12:45am 
@ExpendedEcho you're getting way too mad over a hl2 mod brother
ExpendedEcho 2 Sep @ 11:18pm 
You know, the further in I go, the less I think most of this is accidental. I genuinely think you intentionally fucked up all of the maps for fun. So many of the textures are swapped for no actual goddamn reason. Its ridiculous.
ExpendedEcho 2 Sep @ 11:16pm 
The ladder is two DIFFERENT brick textures.
ExpendedEcho 2 Sep @ 11:13pm 
Nevermind, last comment meant to say last of sand traps, but the prison maps are broken too.

Missing textures, missing map transition triggers, terrible design, layout. Absolutely fucking horrendous.
ExpendedEcho 2 Sep @ 11:04pm 
The first prison map is like, completely broken. I can see map triggers and there are giant invisible walls that should NOT be there.
Unit 3650 2 Sep @ 5:53pm 
@manwich maybe by the mp5k
manwich 2 Sep @ 5:17pm 
this replaces beta arm texture for some reason
Civil Protection 2 Sep @ 2:37pm 
when I use the skylift I can see outside the map not rendering
danie.88.00 2 Sep @ 1:00pm 
Dude can you remove that outdoor section in the nova prospekt chapter that replaced the gunship fight? Its just anticlimactic and out of place not to mention the guards that you added in that area are regular combine and not nova prospekt guards and for some reason you don't have the gravity gun in that section
RedDragon 1 Sep @ 8:29am 
ya know were the metrocops are shooting ppl with AR3 where theres a radio :steammocking:
RedDragon 1 Sep @ 8:28am 
Hey, wonderfull mod but the bullsquid is spawnkilling me at canals, station 12. :aurip:
ChaoticSpaceKitten 31 Aug @ 10:50pm 
Is this compatible with Beta Aesthestics?
LqmKim 31 Aug @ 7:33pm 
Why is there so much mapping bugs
pink.noise.chick 31 Aug @ 5:46pm 
what map does gonome appear in this time i am just curious
Jay0Jantern  [author] 31 Aug @ 3:27pm 
whatd i do
Metrocop  [author] 31 Aug @ 3:27pm 
@FracturedSkull who are you ?
FracturedSkull 31 Aug @ 3:02pm 
Metrocop don't work with Jayolantern
Mr. Stooge 31 Aug @ 2:54pm 
is this compatible with beta aesthetics 3.0?
Revengineer 31 Aug @ 2:44pm 
in route kanal my game keeps crashing at the very beginning, i uninstalled v1 and some other stuff but it didn't fix?
The LAMBDA player 30 Aug @ 2:23pm 
very cool stuff
GamerBoi 30 Aug @ 9:01am 
When going into one of the sections in Nova Prospect, My game crashed, Any reasons?
the 30 Aug @ 7:57am 
hey does this affect all models for combine/metropolice? i have replacement mods but i saw a few altered models that i am not subscribed to (such as the cloaked elite/combine soldier)
S H O G X N 30 Aug @ 1:05am 
Really cool idea but this does not work at all. Crashes any time I start a new game and if I try to start one of the later chapters. Seems to be completely broken. Also, no, before you even say its another mod doing it, I'm not using anything that edits the maps.
reggiexaviercastor 29 Aug @ 10:02pm 
HOLY THIS IS NICE
This_Guy 29 Aug @ 5:00pm 
I don't know how but the part of Route Kanal of when you enter the building after you run away from the heli for the first time, I was trapped with no doors at all, and even when I tried to go back to the loading area, there no door at all.
pineapple 29 Aug @ 4:54pm 
It doesn't download for me lol
hivegineer gaming 29 Aug @ 4:35pm 
EVERYONE THEY GOT WOMAN!!!!!!! IN THE MOD!!!!!!!!!!!!
sussyman114514 29 Aug @ 4:24pm 
I found a bugs where d3_c17_04 doesn't loaded and The gnome doesn't appear.(I haven't installed any mods that replaced the map.)
Also, when using the map command or returning to the title screen with this mod installed,
it occasionally freezes during loading.
shadow on the wall 29 Aug @ 10:23am 
when i try to go to the first map of ravenholm the game crash, and this massege appears

Engine Error

1748 - func_illusionary UTIL-SetModel not precached *227
STIKI228 URF.IM 29 Aug @ 6:08am 
I wonder if there will be beta content for episodes...
Junktown jerky vendor 29 Aug @ 5:40am 
@sand i believe the visual bugs are, funnily enough, caused by the xbox 360 version. basically, the xbox version was accidentally packed with the raw VMFs, however they were all modified for optimisation on the xbox 360. since these are technically the most official map files you can find most people use them instead of a decompiled version
Mr.Retro567 29 Aug @ 1:07am 
how do i fix the missing textures on the d1_trainstation the part with the apc with the elite metrocop and the metrocop the gun on their hands are missing textured, so is there a fix?
Jay0Jantern  [author] 28 Aug @ 7:22pm 
all of that would be better as one message lol
Sand 28 Aug @ 2:23pm 
In general, the addon is made well and I liked it, as well as the V1. Perhaps the problems I encountered are related to the fact that I have too many addons, but even so, most of the maps worked fine for me and I liked playing with this addon.
Waiting for fixes and hoping that you're not going to burn out from working on this extension. :bbtcat:
Sand 28 Aug @ 1:44pm 
d2_coast_12
Map seems playable, but it has almost the same problems as d2_coast_05.
In the skybox, you can see a duplicate of the map itself.
You can see the triggers, which are also tangible, which makes the level impassable.
Turning on the vision of the triggers, you can see that they are in random places.
There is also no transition to the next location.
Sand 28 Aug @ 1:44pm 
d2_coast_05
Map has visual bugs, for example, the entire map is divided into segments that are not visible when you're currently being in one. This also applies to rooms. For example, a house next to which there is a kind of red canopy with a cart inside. From the outside, it looks like it was dug out leaving a foundation, but as soon as you go inside, the whole world disappears, becoming a white dimension.
Also, car props become invisible if you look at them from the wrong angle.
Triggers are broken, such as the death trigger, which is right before the exit from the tunnel. Triggers for entering and exiting the map don't exist, and you get stuck on the level, getting into a kind of limbo.
The map has props scattered in the air, for example, yellow and black triangles are on the advertising banner where the Combine stands. Instead, the Combine APC is held by a random door.
You can also see an alternative universe with this map in the skybox.
Sand 28 Aug @ 1:44pm 
There are some problems with d1_trainstation_05, d2_coast_5, and d2_coast_12

d1_trainstation_05
Alyx can't jump over the ladder, which softlocks the whole game at the start of the 'A Red Letter Day' chapter.
sv1yat0slavnechaev 28 Aug @ 12:55pm 
yessssssssssssssssssssssss
Senior Wesker 28 Aug @ 12:10pm 
idea is cool, but the implamentation is bullshit
MatthiasTheRed 28 Aug @ 10:55am 
will or is a v3?
Suitman 28 Aug @ 9:59am 
While this mod adds alot of new things, I think it was best to change the release date instead of releasing it, Theres alot of people encountering bugs during their gameplay
Unit 3650 28 Aug @ 9:34am 
@Servant Grunt is compatible with Beta Asthetics 3.0
Leon De Vries 28 Aug @ 9:05am 
And Beta Asthetics 3.0
Leon De Vries 28 Aug @ 9:01am 
I wish this was compatible with Beta Themed Lighting.
damn 28 Aug @ 7:30am 
garbage
Black Hat 28 Aug @ 6:35am 
For some reason, the gravity gun wasnt given to me at the beginning of Follow Freeman. Neither did the crossbow