Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Noise Identification
3 Comments
R3Ked 27 Aug @ 11:17am 
i meant that there's so many identification modules and they keep getting made occasionally. i'm sure your module works fine lol
Tune Out  [author] 27 Aug @ 4:27am 
Hi R3Ked, from internal and external tests, I've never seen this module "never end". What do you mean by that?
Does it keep regenerating stages more than 3 times? Does it never solve despite pressing the correct buttons?
In which context did this happen? Freeplay? Dynamic Mission Generator? With which other modules or mods enabled? What was the solve order?
Do you have a log for the playthrough where this happened? That would greatly help understand what happened.
R3Ked 25 Aug @ 1:41pm 
it never ends