STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn's Fist: Thrawn's Revenge 3.4
39 Comments
RavenLord 7 hours ago 
Hello zann.tyber, each planet have a shipyard type going from 1 to 4, the bellator i believe can only be build in the type 4 spaceport the dreadnought shipyard, this shipyard can be found in planets like kuat, mon calamari and another planets i just wont be able to say them all, sorry the bad english is not my primary language, hope that this help you
zann.tyber 1 Nov @ 10:37am 
Hello all. I've recently started playing this game, in the description it's mentioned that Bellator and Assault Bellator have been added. However, I am not able to build any Bellators. What planets are they able to be built?
kingmichael500 18 Oct @ 3:29pm 
And Add in another tier 4 Shipyard as well.
Cheeki breeki 15 Oct @ 7:05pm 
Any hopes on increasing on income on some of the planets that section of the galaxy is super poor lol.
Star Killer 23 Sep @ 1:23pm 
Never mind I think it's actually a problem with Thrawn's Revenge itself.
Star Killer 23 Sep @ 11:28am 
I think some thing might wrong with the Launch Code or something as it's just launching base FoC. I'm not using any other mods. Great series of Mods though.
Nosferatu10022  [author] 19 Sep @ 1:09pm 
Knight:

That is a tall ask. Hardpoints for the maser star destroyer were hard enough. The assault bellator was done by a MUCH more experienced modern who collabs on all my work with me. And even then I initially broke his work and it had to be fixed. So this probably won't be possible in the near future. But I will keep it in mind for the future
Bloodknight166 18 Sep @ 1:22pm 
i think some form of SSD fitted with a supermegamazer or just alot of normal ones would be cool
Pepper Roni 12 Sep @ 11:49am 
ok i understand
Nosferatu10022  [author] 11 Sep @ 12:06pm 
Probably not anytime soon cause hardpoints are a pain to work with. The Maser star destroyer took 3 days to get working. Definitely not gonna happen til 3.5 is out
Pepper Roni 10 Sep @ 12:05pm 
ok sry to bother you with requests but this one would be good but first ignore the Ultimate Hapes idea cuz i just buffed the units myself and it works, now the request ahem,"can you make mk2 versions of some of the Chiss Capital Ships with different assortment of weapons like the Syndic and Intego Destroyers have added Photon launchers or something AND the Chiss Heros Units use the mk2 ship models" i hope that makes sense cuz im having a hard time typing but it would be F***n AWESOME right lolz
kingmichael500 10 Sep @ 12:02pm 
Indeed.
Pepper Roni 10 Sep @ 11:47am 
again ty and to my opinion the firepower is better than a ISD2 but i do like what you did with the heath and shield points too for balancing
Nosferatu10022  [author] 10 Sep @ 10:40am 
Roni: Yeah it was a B*tch to get working. Had some bones done wrong but with some help it got running. It isn't 100% yet I still need feedback on how it performs to see if the stats need tweaked. It is supposed to have roughly the same power as an ISD2
Nosferatu10022  [author] 10 Sep @ 10:39am 
Dennis: Mir uses the same model as the chiss commando from base TR. He is literally a copy paste but with a new TGA and some stat tweaks like spawning mercenary squads. I can take a look but Idk why he'd look off compared to the other commando.
Pepper Roni 10 Sep @ 7:36am 
thx for the new ship in latest update
Esarius 7 Sep @ 12:55pm 
I've copy-paste the launch code but when i begin a GC with the chiss, i see no difference. How to use the mod, so ?
matyushenko.denis 4 Sep @ 11:17am 
Good idea for mod :)
But still need a some work - Mir'oo'nuhem looks like blue Han Solo, and he T-posed all time :)
schmitt.timo2009 4 Sep @ 6:11am 
Will you do one for th new republic?
Jahlo 3 Sep @ 11:04pm 
It's simply wonderful. I play with three mods at once, with the Pentastar faction.

With the Kain mod, where you can finally play Mox Slosin effectively in your Communications Battlecruiser.:steamthumbsup:
Thank you...thank you!

The Thrawn First mod, which is also simply brilliant, you've outdone yourself with the hero Csu'ma'Exo.
That one is absolutely brutal!:steamhappy:

And of course the Eriadu mod, that one is also a masterpiece!

Thank you for your work!:steamthis:
Nosferatu10022  [author] 3 Sep @ 2:44pm 
Treetard:

Not sure why you are having a crash issue as nobody else has reported it. Try unsubbing and resubbing to the mod to get a fresh download and/or a PC restart might also help
Nosferatu10022  [author] 3 Sep @ 2:42pm 
Roni:

Most I'd probably do is throw some "commercially available" ships like assault frigate, dauntless, senators, VSD1, etc. And then add mercenaries, Droids, and older vehicles from the cone wars era to buff the roster
Pepper Roni 3 Sep @ 11:21am 
Ahem...I DO annnd I DO annnnnnd it seems the Guy(?) b4 your reply DOes TO (lolz),can you at least Buff The Hapes Units Stats that would make sense with your other mods?
Beloved in Christ 3 Sep @ 9:02am 
I'd like it more if it didnt crash every two seconds. But it is a lot of fun.
Nosferatu10022  [author] 3 Sep @ 7:44am 
Pepper roni:

I have no intention of doing a hapes mod cause I don't even know anyone who plays them let alone wants a mod for them. And the CSA is the fa tion I am using for my criminal empire mod
Inari 3 Sep @ 4:14am 
I THIS:steamthumbsup:
I
V
Pepper Roni 2 Sep @ 11:44pm 
if you want to stand out from the crowd consider making a Ultimate Hapes and/or Ultimate CSA Mod cuz like seriously nobody touches THEM really, besides id like the Hapes to get some love anyway
Nosferatu10022  [author] 1 Sep @ 4:04pm 
Zsinj mod is on the backburner. I am doing a criminal empire mod and then the ultimate new republic before I fiddle with zsinj. I have to compete with several other zsinj mods so making mine stand out and be worth downloading is going to be a struggle
woopeebd1 1 Sep @ 3:30pm 
manifesting Zsinj mod
Nosferatu10022  [author] 1 Sep @ 3:27pm 
It's not done yet. None of my mods are. I do majority work then make small changes as time goes on. Hence the suggestions tab. And the assault bellator issue is being looked at
Azihar 1 Sep @ 11:48am 
It would be ultimate if it had a speeder bike and a infantry transport. I would go for the imperial troop dropship if I had a choice. After all, what army does not have air transport for troops? Would get rid of at-st-a and imperial light artillery. Hand artillery is perfect, no need to add another.
Moswen 31 Aug @ 4:28pm 
I've noticed that for the hero Assault Bellator, despite the description listing 27 assault concussion missile hard points, it only has 5. I'm not sure the weapon loadout is different from the regular Bellator, but I haven't looked carefully. I also haven't built either of the generic Bellator variants, so I have no idea if they're right or not
makaada 31 Aug @ 5:09am 
my prayers were heard
The doulaliyi 30 Aug @ 6:42am 
dont you lose thrawn once empire goes into era 3 regime or loses issard?
Gniadex 29 Aug @ 12:42am 
Yay!! <3 EotH!! What's next? Zsinj?
rickbardiner 28 Aug @ 6:06am 
Been waiting for a ground expansion for EoTH for a LONG time so this will get a lot of playtime from me! Cheers mate :)
kingmichael500 27 Aug @ 6:08pm 
No problem man.
Greene7z  [author] 27 Aug @ 7:05am 
@kingmichael500
Thanks, I've updated the description
kingmichael500 27 Aug @ 1:22am 
The Steam code is incompleate Steammod1125571106