Darkest Dungeon®

Darkest Dungeon®

Mod Dungeons Music Fix
21 Comments
PSG 6 Sep @ 9:05am 
Well thanks. I might have some clue now.
Dark Imagine  [author] 6 Sep @ 7:54am 
PSG Event can be named as you like. The main thing is that it should have the following parameters: Darkness with a range of 0-10, Play_variance with a range of 0-1, Monster_intensity with a range of 0-3 and add our own, in my case Musicfix with a range from 0 to 100. It is best to do this in a project that you can find on the Internet, namely darkest_audio_framework, pay attention to the mixer being configured correctly. And do not forget to write torch_music_parameters in the questes, both plot and generative (There is an example in my mod.) Good luck!
PSG 6 Sep @ 3:47am 
Mostly for the arena boss or perhaps for some other mods in the future. Thanks for your explanation. Based on your previous explanation, the process would be:
1) Create an event named "musicfix" and add a single track to it.
2) Add all my music to this track. Place a marker before each music and assign it a unique number.
3) Set up transitions to each marker at the very beginning of that track.
4) Package the event into a .bank file, then add the torch_music_parameters to my raid_settings.json.
Are all these steps correct?
Dark Imagine  [author] 5 Sep @ 10:08am 
PSG Or can you tell me which mod exactly you are making the fix for?
Dark Imagine  [author] 5 Sep @ 10:06am 
PSG It may seem confusing and complicated. But you need to intervene or create a single .bank and in ONE event through transition define which track should play for a certain torch_music_parameters, for example in my case if musicfix with value 4 then a certain music plays in this event, all this is done in FMOD, a certain version 1.06.07. Scripts are needed only to assign the value to torch_music_parameters. If you want to use my mod and the music that is already in it, you need to assign torch_music_parameters to the quests of the desired location, as an example you can look at the quests inside my mod.
PSG 4 Sep @ 7:01pm 
Would you mind telling me how this mod works? Im trying to fix some other mods' bgm and read your script but totally have no idea. I only know guid override the original music currently.
Dark Imagine  [author] 30 Aug @ 2:09pm 
PrometheanAdam (V.A.C.) Just launched with most mods, after the fight everything is fine. :sado: The problem is not with this mod.
PrometheanAdam (V.A.C.) 30 Aug @ 12:32pm 
Yep, and I've installed every related article so that I don't have to install everything manually (cause im lazy :P)
Dark Imagine  [author] 30 Aug @ 12:16pm 
PrometheanAdam (V.A.C.) Very strange, this mod does nothing to cause a crash after the battle.
PrometheanAdam (V.A.C.) 30 Aug @ 12:00pm 
It's a good mod my only problem comes down to the fact that whenever I end a battle the game freezes and crashes shortly afterwards.
Dark Imagine  [author] 30 Aug @ 8:57am 
MONST3R I'm not sure I can fix it, it's an engine error. But this error is not very critical, because I couldn't recreate it in a controlled way. You really need to do a lot of inaction without fighting, and I only encountered a crash once and I'm not sure it was because of this mod. But I had to mention this error anyway.

PS. ShallowIris has a similar mod (But it only has Islands and Vermintide) and there was a mention of this error and ShallowIris probably has more information than I do.
MONST3R 30 Aug @ 6:00am 
Nice mod i got a quick question about the bug for leaving the game idle how long do you estimate the game can be left idle for before it crushes and does pausing the game count. I am sure you are planning to fix this maybe in the future but just in case you dont ill like to know these things
Dark Imagine  [author] 30 Aug @ 3:00am 
diamondsteve201, Inside this mod's folder, you need to delete files if you don't have the mods I listed in the installation section. Obviously, you should not delete files inside other mods or the game's internal files. As you can see, Vermintide is not on this list, which means you don't need to delete anything due to its absence. As I wrote in the description, you don't need to install all the mods, use the ones you like. :sado:
diamondsteve201 29 Aug @ 8:57pm 
I have a question what is "ship" used for? its not your files to delete and I don't have vermintide is it used for that mod or no?
Dark Imagine  [author] 27 Aug @ 9:52am 
封兽Houjuu, i'm glad you liked my work!:steamhappy:
封兽Houjuu 27 Aug @ 6:13am 
Finally the great work which i really want ! I cant bear of the music from Vermintide that plays everywhere, and this mod saved my game experience.Thank you so much!:sadcattiva:
amasii 25 Aug @ 4:27pm 
cant edit msg, but after reading Semi manual installation i just went "this part aint meant for me, the regular user"
amasii 25 Aug @ 4:25pm 
i thought that part wasn't necessary since not everyone is on steam.
highlighting that might save you future headache
Dark Imagine  [author] 25 Aug @ 1:15pm 
amasii, please read the installation carefully. :sado: You don't have some mods, so you need to follow the instructions I provided in the installation.
amasii 25 Aug @ 11:08am 
Hey uhh after 30mins of binary testing a crash, this is the one mod that's causing CTD on fresh save start. Here is the modlist:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553576832
neIVIesis 23 Aug @ 4:53pm 
Sweet!