Team Fortress 2

Team Fortress 2

Artisan's Apron
17 Comments
Servbot Merkitzi 1 Sep @ 2:50pm 
@HoggThing
Sadly, one of the creators have already told that is not possible, due to polygon limits.
The comment can be found further down in the comment section if you didn't see it.
Mentlegen [Iron Knights] 1 Sep @ 4:33am 
Looks like stock, but worse. Sorry.
HoggThing 31 Aug @ 9:03am 
Great piece, wish there was a style with 2 gloves
Dreadnaught 28 Aug @ 10:37pm 
Yes, great changes!
Wimbus 24 Aug @ 10:52pm 
I hope valve is able to do the bare minimum to make the glove work.
JAS-C 24 Aug @ 3:58am 
Changes are subtle, yet noticeable. You're doing good,lad:steamthumbsup:
Earl de Darkwood  [author] 24 Aug @ 1:17am 
Thanks for the feedback, I've updated the textures, including: less noise, less brush strokes, less shadows/ edgewear, slightly less saturated red team with a better color transition to his default overall pants; I did indeed the same goof with the Dusk Duster texture at release, but now I will keep in mind the amount of detailing I should go for leather textures

The pictures will be updated shortly
JAS-C 23 Aug @ 8:34pm 
@Earl de Darkwood I appreciate you cooperation. The problem isn't that big, just texture need a bit polish. Splats and wrinkles could be turned down a bit, maybe edge highlights are quite strong - those details makes apron look really old and field-tested but also shows how the original models are aged, and it's feels like sore thumb.

From more subjective perspective(The one you can say to "STFU"): RED texture's shade looks off for me. I understand that it meant to be something in-between of shirt and pants, but it doesn't has that smooth transition, like BLU does. Maybe play around with temperature and contrast?

No offence, I like your work, I think it would be good addition to the game, but with slight tweaks it might be better. Good luck to you.
Woshee 23 Aug @ 7:53pm 
What don't lower detail just because VALVe's default merc looks are from decades ago and look like total ass what?!
ShadowMan44 23 Aug @ 5:48pm 
This is very cool but I don't like how the thumbnail doesn't reflect how it looks in-game.
TheGhostThatWas 23 Aug @ 3:14pm 
Great set, love the glove
Healthpack Goblin  [author] 23 Aug @ 2:05pm 
There definitely wouldn't be enough polygons left to add a second glove, unfortunately.
Zeugziumy 23 Aug @ 1:50pm 
I agree that the item looks a bit too detailed, reminds me of the old Dusk Duster.

By the way, would it be possible for a style with 2 gloves, or did you hit the poly limit?
Earl de Darkwood  [author] 23 Aug @ 1:29pm 
I will look into it and try to lower some details (shadows, edgewear brushstrokes etc), I will post a picture of the edits once done tomorrow :steamthumbsup:
Dreadnaught 23 Aug @ 1:04pm 
This looks very good...unfortunately it looks TOO good. I agree with it being too detailed but the quality is amazing
Earl de Darkwood  [author] 23 Aug @ 11:31am 
Feel free to post in depth suggestions of things to edit. I'm always all ears when it comes to improvements (if needed)
JAS-C 23 Aug @ 11:22am 
It really good work... But the apron has like x10 more details than Engi himself. That looks weird, even tho I like the item in vacuum.
No, but fav. It just too detailed, in a bit different style and occupy too much space so you can see it well.