Broken Arrow

Broken Arrow

Force Projection (1-3 PVE US)
13 Comments
Vamk47 5 Oct @ 11:43pm 
hey man, sorry to bother u but i had to make some more changes and upload it to play with my friends .. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3581608743 . thanks for the amazing mod
Vamk47 5 Oct @ 9:52pm 
hey man , wonderful mission
醒目飞鹰 3 Oct @ 4:13am 
There's a bug where when using the "On Unit Dead" and "On Objective Captured" nodes in the editor, you need to uncheck "Active on Start." Otherwise, the conditions you set to activate these nodes won't work.
Just now, I selected "Destroy Supply Depot," but after I used a helicopter to go around the sea and destroyed the ballistic missile, the game still achieved victory.
12almish 29 Aug @ 10:58am 
ive tried all your scenarios and i have to say, these are better than the ones that were created for the game! Thank you! If you make more, ill play them too.
Unit2209 29 Aug @ 9:28am 
Ah ok. Playing by myself I was quite cautious with my routes. Gunning it straight over open fields wasn't my first thought, lol.
ThatGuyFromFakeTaxi  [author] 29 Aug @ 8:34am 
So yes when you arrive at the capture zone theres a trigger zone near it. The intention was that you were linking up with that friendly group. i didnt want to make that trigger zone too big. Regarding the cruise missles. A well placed artillery shot will knock out from pretty far, not much i can really do about that save from restricting units which i didnt wanna do. Sounds like you went a route i didnt plan for when going up to the cruise missiles objective lmao
Unit2209 29 Aug @ 7:13am 
Quick bug report but when I arrived at the very first capture zone nothing happened. I parked infantry and a tank there and it remained stuck on neutral. Wasn't really sure what was going on so I started clearing the airfield and the Russian tanks just sat there. By this time I had most of my units forward deployed in the forest by the first objective. Suddenly the objective switched to completed and a few Russian tanks moved to my line. This happens "almost" every time I play the beginning section. And is the Iskander objective supposed to be so easy? I moved infantry up from the beach and the mission was over before I knew it.
GunnerJake72 24 Aug @ 9:34pm 
Another Awesome mission. I really like the branching path to finish it and have some more replay value. Cant wait to see what else your'e working on.
Elfonearth 24 Aug @ 4:22am 
Once again an absolutely brilliant scenario, thanks very much again for all your efforts. So look forward to any future scenarios.:steamthumbsup:
Vegas 23 Aug @ 3:55pm 
As I said, I'm a regular Russian guy. Russian is my home language and I have some people (drums) who have real combat and radio experience. I'm not pretending for any credits but would just like to appear somewhere in description.

As well, as assist in some "critical moments" - you know, Russian military communication is significantly more... rough, using much less codenames etc.

Would be happy to help - but only if you would like to.
Cardin 23 Aug @ 2:02pm 
your scenarios are genuinely my favorite in this game. all of them are goated
ThatGuyFromFakeTaxi  [author] 23 Aug @ 12:42pm 
Ive been avoiding it because i dont want to try making a cheezy Russian accent. Speaking fluent Russian is a task i feel would be out of my abilities. I've thought about doing them with either AI voice or simply just text but then it would lose the magic of making these.
Vegas 23 Aug @ 9:07am 
Hey author, are you planning any RU side scenarios? Can help with that heavily in the way of language barrier do. Your scenarios are GOAT and in my personal opinion shouldn't be only US ones. Cuz redactor is available for 1 user only, I can only help with translation, subtitles ETC.