Arma 3
RHS Additions - Rewrite
52 Comments
GreenGoose  [author] 23 Oct @ 7:22pm 
@ßlitžen Armor nerf only affects the russian armor. For the URGI lasers I typically use the ones from the Tier One Weapons mod.
GreenGoose  [author] 23 Oct @ 7:19pm 
@Neb Which one ?
Neb 23 Oct @ 3:01am 
what gun sounds are these ?
ßlitžen 22 Oct @ 5:37pm 
Does the armor nerf affect all RHS armors? Also, are there URGI specific lasers/lights?
ElPedroChico 14 Oct @ 6:12am 
Could you integrate some of the gear from this mod into the RHS factions?

For example this mod adds many new Chedaki uniforms, but they aren't used in the ChKDZ factions
ElPedroChico 13 Oct @ 1:40pm 
I know there are keybinds for this mod but I can't prove it
skyleds 10 Oct @ 10:46am 
Very well-made mod! However, I have questions about the FAST helmets - how do I unfold the AMP and Peltor headsets?
KillaTenza643 4 Oct @ 9:25am 
anyone know if there is a mod for gen 3 plates for the USMC?
GreenGoose  [author] 3 Oct @ 3:51pm 
@Not Momo No model from RHS were debinarized, this is all done via texture work and attachments.
GreenGoose  [author] 3 Oct @ 3:50pm 
@Austriker This mod includes the Tier One Weapons SAW fix, but it doesn’t include the Clamp series.
GreenGoose  [author] 3 Oct @ 3:46pm 
@Kiwi The FAST helmets that have attachments or changes (Helstar, Manta, Princeton TEC, AMP/Peltor folded, NVG Battery) can't be saved because they're made hidden in the arsenal to not clog your arsenal with hundreds of FAST variants. If you want to be able to save them, I suggest getting this mod.
Kiwi 3 Oct @ 9:08am 
Following on to my previous comment, I have discovered it only doesn't save if you try to save the loadout with a Night vision attachment. it creates a new helmet (i.e. Fast SF TAN, AMP, PVS) Once I took off the night vision and saved it, it worked fine
expc 3 Oct @ 2:01am 
@GreenGoose
Thank you for answering.
GreenGoose  [author] 2 Oct @ 6:53pm 
@expc Yes
expc 2 Oct @ 7:34am 
The ballistic performance of Russian best-in-class armor like RHS 6B45 has been adjusted to an unreasonably low value.
Is this intentional?
Kiwi 28 Sep @ 3:02pm 
Issue i've come across is when saving any kit that contains the Opscore FAST SF variants it doesn't actually save the helmet. Everytime I load the kit up it is missing the helmet for some reason.

It only happens with the FAST SF versions and not any of the other Opscore variants
Potts2023 10 Sep @ 1:39pm 
Rail adapted PKA-S, PSO-1? :>
Shy 30 Aug @ 2:02pm 
SVD muzzle break is missing part of the model currently. Love this mod still! :bigjohn:
Pigeon · Legend 30 Aug @ 8:28am 
looking forward ak12
Austriker 30 Aug @ 8:21am 
Hey, great mod, I've just got a few questions about the changes section in the description. Does this mod also include the 'Tier One Weapons SAW fix' and Clamp series of mods? Or any other mods from 'TheSpeshalPlatoon' collection? Thanks in advance
makc-cc 30 Aug @ 12:29am 
It looks like Black mesa :bms::bms::bms:
miss12135 29 Aug @ 5:59am 
good job
kwsiww 28 Aug @ 11:23am 
Fix it !~^^
Temon 28 Aug @ 10:39am 
RPK 7.62 using muzzles from RPK-74, fix it please.
Not Momo 28 Aug @ 2:22am 
So to my understanding, some of this could not be done without debinning some of the RHS models or some insane proxy work. Would that assumption be correct? If so then is it ok as long as it is a dependency?
_mickey_ 26 Aug @ 12:00pm 
@GreenGoose thanks for your mod, this is the best version of RHS Addition
_mickey_ 26 Aug @ 11:47am 
@GreenGoose Bro you didn't understand me. I described the problem poorly. My apologies. You have a problem with CUP magazines. https://youtu.be/Emp9upmM_qw
GreenGoose  [author] 26 Aug @ 3:27am 
@Mickey It's a Wilson Combat 8 round magazine, it's supposed to look like that.
GreenGoose  [author] 26 Aug @ 3:20am 
@Kapten Suulik You need 3CB Factions for it
Kapten Suulik 26 Aug @ 3:20am 
For the life of me I can't find the ECWCS Parka in the mod, at least in Arsenal.
jason0977 26 Aug @ 12:11am 
oh and also, the additional nvg option, is only rhino mount, without the nvg itself
jason0977 26 Aug @ 12:07am 
@GreenGoose the m4a1 with plastic handguard, currently there's only the burst m4 not the full auto m4a1 in the mod
Candle 25 Aug @ 4:56pm 
very good update
Apricot_ale 25 Aug @ 10:43am 
I LOVE YOU ALL
WhiteFox 25 Aug @ 5:19am 
No M4A1 with plastic and moe handguuards?
_mickey_ 25 Aug @ 5:11am 
@GreenGoose mod have a problem with pistol M45A1.
The magazine of this pistol is located outside the grip
The Lemming 25 Aug @ 2:59am 
I'd love to see a AMD-63 & AMD-65.
NikkoJT 25 Aug @ 2:05am 
- The SR-25 M-LOK has incorrect texture mapping and hand animations.
- The MBAV Multicam (base variant without pouches) is identical to the standard MBAV.
- The FAST helmets with Peltors immediately replace themselves with the folded version upon being selected in the ACE Arsenal, and there doesn't seem to be any way to unfold the Peltors when equipped (no ACE action, action menu action, or keybind that I could find).
- I noticed the Princeton TEC Charge adds itself to my helmet when it's in my inventory, but using the TSP Helmet Light keybind doesn't seem to turn it on. Unclear if it's not working, or if there's just a totally undocumented trick to it.
- Sad to say it but the change to the M16A4 carry handle model to make it into an M16A2...does not look great.
GreenGoose  [author] 24 Aug @ 9:21pm 
@jason0977 Which M4 are you referring to?
GreenGoose  [author] 24 Aug @ 9:19pm 
@Brayan_XZ This one will continue to be updated with more fixes and additions in the future and has more content than the previous mod
Brayan_XZ 24 Aug @ 9:07pm 
What's the major difference between this and the previous mod?
jason0977 24 Aug @ 8:40pm 
where is the old M4A1? the one without picatiny foregrip, there was one on the old RHS addition, this one only has old burst M4
Garuda XIII 24 Aug @ 7:19pm 
Hello, for the Gorka 1s and Gorka 3s can you add gloved versions?
RaNgeR 24 Aug @ 6:38pm 
Future plans?
TucoSalamonkey 24 Aug @ 6:33pm 
would be cool if there were m4s without cage code
Kall39 24 Aug @ 2:13pm 
laser attachments float
The Lemming 24 Aug @ 1:44pm 
You guys are cool with people giving suggestions? I'm okay if you don't.
GreenGoose  [author] 24 Aug @ 5:49am 
yes
Xiaoboyz 24 Aug @ 3:26am 
Do i need to unsub to the original mod?
Oleg Grindstone 23 Aug @ 9:37pm 
This mod fucks