Sid Meier's Civilization VII

Sid Meier's Civilization VII

Rosetta - Dynamic City Names
18 Comments
TheBreakfastBandit 14 hours ago 
just came back after a multi month hiatus to see a cat dropping peak from the sealing
rob8xft 27 Aug @ 4:14am 
Fantastic! Well done SeelingCat!
Shmily_Dana 26 Aug @ 7:52pm 
I'm looking forward to trying this mod. I've been manually changing city names for a while. I use a list of the oldest German cities originally founded by the Romans for example.
Renouf 25 Aug @ 9:03pm 
Amazing mod! I think there's a lot of potential for a similar system for renaming player commanders like how Trung Trac's first commander is called Trung Nhi. Playing Greece could give you Leonidas or Achilles, Rome could give you Scipio Africanus or Germanicus, et cetera. It would slot in really nicely with the Leader / Civ setting you've got in this mod so Leaders could have uniquely named generals - Genghis getting Subutai and his sons, Lafayette getting his Revolutionary allies like George Washington, Catherine getting Potemkin, etc.
SeelingCat  [author] 25 Aug @ 9:49am 
@Kastel - by all means! I don’t think the text contents of the mod should change too much (except for the variant names file since that’s an ongoing project), but you may want to keep a separate copy of the files as you work so that nothing gets overwritten and you can keep track of any names that get added/changed
Kastel 25 Aug @ 5:49am 
@SeelingCat Thank you for the clear answer. Would you mind if I try to transliterate (probably assisted by machine translator) all the XMLs in Korean syllables? It will surely take a while though...
SeelingCat  [author] 24 Aug @ 6:10pm 
@Kastel - theoretically yes, you'd just have to add entries for the localization strings in whatever language you wanted, and the game should load them instead of the english ones if you're game is set to use that language.

@daigotsumax - each civ/leader has defined languages, and when conquering or founding a city, the mod will look to see if its language(s) has a name for that city and if it does it'll change the name. There's also some cities that will change the 'base' name when conquered by some civs/leaders, like if Europeans conquer Tenochtitlan it'll switch over to using names for Mexico City.
daigotsumax 24 Aug @ 9:39am 
How does the mod determines whether to change as per your civ or leader?
Kastel 23 Aug @ 5:21pm 
@SeelingCat As I thought so. Is the theoretically possible, though? I looked down the mod structure and I think it maybe possible by replacing all city names listed in the XML files in the 'text' folder into different locale.
SeelingCat  [author] 23 Aug @ 9:27am 
@The stoic prince - I'd say it's like 90% the same as how the one for 6 worked; with some additional features and some tweaks for civ 7 gameplay; it also should run much faster!
SeelingCat  [author] 23 Aug @ 9:26am 
@Chenmiker94 - yeah it's an issue that I noticed but haven't yet figured out a good solution to just yet; It's on my to-do list though for future work!

@Kastel - Unfortunately, given the scale of the mod, I can't provide support for other languages. Theoretically a mod-mod could add support for other languages, but it would be a big undertaking.
The stoic prince 23 Aug @ 8:37am 
does the mod work like the one in civilization vi?
Kastel 23 Aug @ 7:01am 
Cool mod. Is there any possibility to support other locales?
Chemiker94 23 Aug @ 6:37am 
Hey SeelingCat, welcome back and great mod! One small oversight is that when you age transition the "becomes capital city" effect uses the old city names but the mod has already changed them all. This makes it so you have to remember which settlement was which from the previous age when choosing to upgrade to a capital.
Uns 22 Aug @ 11:46pm 
A must-have mod returns! Thank you!
SeelingCat  [author] 22 Aug @ 7:15pm 
@Renouf - yes! It just determines what language(s) it’ll use amid those changes. Everything else should work normally!
Renouf 22 Aug @ 5:22pm 
If I set names to be based on my leader's language, will I still see features like names changing after certain dates or based on certain governments? Really enjoying the leader function for that extra bit of variety in Antiquity but I don't want to miss out on extra content!!
MsCrowley 22 Aug @ 7:13am 
One of my favourite Civ mods of all time, thank you for bringing it to VII <3