Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




Specify which government
Machine Government, for example, wouldn't be able to do that.
update posted . ty.
One thing I've noticed that as time passes, and the empire grows, the bonuses are 'static', not scaling. Not sure how that would impact mid/late game, but it is something to be aware of.
Scale too much and its a 'gimme-box', too little and it could turn into 'meh' rather than, 'i love this mod'.
Yes. I uploaded the corrected translation file here.
If you divide the influence values by 5 throughout the mod it's a lot closer to vanilla friendly balancing. I got this in tandem with "Expensive Expansion" hoping it'd be a nice little tiny boost for when I need it and just completely invalidated the whole premise of the other mod in slowing expansion rates. I get that base-game Influence is painfully slow, but this is... WAY too fast.
But would you refresh Korean translation file to which one from my translation mod?
1st line of that file is still "l_english" and §제국 크기§! is not changed to §H제국 크기§!.
5th line : edict_art_of_the_deal:: "거래의 미학" → edict_art_of_the_deal: "거래의 미학"
(please delete 1 unneeded colon.)
Other lines : §제국 크기§! → §H제국 크기§!
(Notifier which sets the kind of color was omitted.)
Very sorry for these unconveniences!
Fixed some code typo including that. My mistake!
I uploaded my Korean translation patch too.
The unity edicts don't seem to be using the available Edicts Fund, at least in the case of the "Propaganda Projects". That edict puts me to 73 out of 85 of my Edicts Fund, so I shouldn't be consuming any Unity from Edicts. Yet my Unity display from the top bar of the window is showing that I'm consuming exactly that edict's upkeep per month from edicts.
This was loaded mid-campaign with 4.0.23 and shows up in edicts just fine.
TY!
Thanks @Stern, I'll incorporate your yml in the next version later today.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513691177
Just by uploading it somewhere else and giving you the link?
"By expending our political §HInfluence§! to craft the narrative, we can increase §HTrade§! opportunities for our people since the public won't really know how bad things are since we all know things are going very well indeed."
Using a phrase that starts with "since" twice in a row looks a bit strange. What did you intend to express by this sentence?
@FollowTheBlu gestalts dont get these. There isn't much motivation needed in such empires. Not to say we can't come up with some. If you have ideas, I might implement.
@MeniliteZ Oligarchy... hmm. I hadn't thought of what they would excel beyond the standard mod edicts available to them. Maybe being oligarchy is too inefficient to get Authoritarian level rewards, and too undemocratic to get Democratic level rewards. If you have ideas, let me know though.