Ancient Warfare 3

Ancient Warfare 3

[WMC] the obsidian complex
10 Comments
Desert-Mammoth 24 Aug @ 4:30pm 
Balance: 1

The zombies were laughably easy to put down, and too few to pose much of a challenge to the player. I didn't come close to dying, even when they jumped me in the hive room. I think this could be been countered if you had more enemy spawns to make up for how weak they are, but as things stand the player can just hip-fire and tapping the mouse without really bothering to give things much thought.

Custom Units: 3

Lots of variations amongst the various scattered corpses and interesting varieties of zombies. Great looking units overall.

Thumbnail: 2

Yeah great thumbnail, very nice.

Fun Factor: 2

Started out as a 3, but after the big hallway battle it turned into a walking simulator.

Total: 18/22
Desert-Mammoth 24 Aug @ 4:30pm 
Technical Design: 5

Although a looker with a fantastic scripted sequence early on, I feel the map's impressive appearance belies its simplicity. There are a few spawn scripts scattered throughout, and static pre-placed enemies, but not nearly enough imo. The biggest problem this map has is the back tracking - which you yourselves acknowledge via the NPC dialogue. If you're going to have the player walking backwards and forwards, you need to give them something to do or they will get bored. This is the map's biggest sin, I feel that after the big hallway battle, the map essentially ends, with the player just walking from point A to point B to point C back to point A then back to point C with not much to do. What it lacks in terms of "game design" it makes some points back on the atmosphere and special/audio effects which really draw the player in.
Desert-Mammoth 24 Aug @ 4:30pm 
Appearance: 5

Using such a wonderful mix of objects from difference sources but keeping things artisticly consistent is difficult to achieve but achieve you did. The facility itself looks wonderful, and it gives off a very strong 1990s FPS vibe, akin to something like Half-Life. There were a few glitches here and there, such as floating plates, but really what irked me the most was using the vanilla green signs for sign posting the areas of the map. That said, I feel that the map performs strong enough that those slight issues can be overlooked, and the hive room in particular is great.
ProfFalkenJR 24 Aug @ 1:39pm 
and the sound of the heli's
ProfFalkenJR 23 Aug @ 6:01pm 
Hey, how did you make the helicopters move in the intro?
Workshop_10 22 Aug @ 3:22pm 
No idea. Not affiliated with discord. I will ask Tomebinder, or eagle, or SV
polch240  [author] 22 Aug @ 3:03pm 
it is cannon workshop
SnufflyPine853 22 Aug @ 1:12pm 
My logi boys did not deserve that fate, what have you two done to them???
BaTHorY 22 Aug @ 11:47am 
AHHHHHHHHHHHHHHHHHHH
Workshop_10 21 Aug @ 7:36pm 
Might as well be cannon.