RimWorld

RimWorld

RGBmods Autism+
27 Comments
Glitch  [author] 6 Sep @ 10:24am 
@lexcpa324 I always welcome discussion. :)

I do have some thoughts as to how I would like an ideal ADHD trait to work, but they all require extra code that I haven't looked into yet. A simple one that reduces intellectual work speed but increases recreation rate or something like that would be doable, but doesn't seem as flavorful as what I've accomplished with the autistic traits.

I've got a few IRL things to take care of, but be sure an advanced autism & adhd mod is definitely planned once I've learned some more about in depth modding. :)
lexcpa324 5 Sep @ 12:58pm 
Excellent, in any case, I have a suggestion that would go great with the stimming toys (i could of used better name but oh well)

what about a simple ADHD mod? where the colonist has a good chance to just decide not to follow through with something, or (if first idea is too hard to code, because it DOES seem difficult) just makes them less productive and incapable of actually sitting down for normal research or fishing

but please do not stress thineself out
Glitch  [author] 3 Sep @ 2:08am 
@lexcpa It was actually. Thanks a lot for the suggestion. :)
lexcpa324 2 Sep @ 1:21pm 
Excellent, was this in any way inspired by a comment I left?

If not then I need to learn to be less egotistical lol

Excellent mod regardless, old chap
Vidote 28 Aug @ 3:22pm 
as someone with the 'tism and that has literaly 2k hours on this game, I say that i fucking love you for doing this mod!
Glitch  [author] 25 Aug @ 11:52am 
@YuuYWeeW ah, but are the trains autistic ? /s
Pasaway 25 Aug @ 9:14am 
I read the title as "Simple Autistic Trains".... I was hoping for trains.
Glitch  [author] 24 Aug @ 5:09am 
@Futstub that's fair. I try and keep my descriptions short and concise because I myself can't focus on longer text walls. I thought this one was relatively well detailed (rather than a lackluster "adds autism to the game").

To me a mod's description should be about how the mod feels in-game, rather than a textual transcription of what the code does : there is such a thing as information overload, and steam descriptions aren't a good format for transmitting this info in a hierarchical way, you know ?

I totally get where you're coming from though. But with a simple mod like this, it's also really no hassle to just install it and mess with it for two minutes in dev mode to see it in action.
Futstub 23 Aug @ 11:06pm 
Really like the idea of this mod, but I really can't get myself to install mods while not knowing what they actually do. It's sad that so many mods in the workshop get overlooked just because they have a vague description...
Tleno 23 Aug @ 4:49pm 
I appreciate this, hope one day some sort of collab introducing a variety of neurodivergences and conditions designed by people who have them will become a thing, I actually appreciate the depth these sorts of mods can add to pawns.
Schadenfreude 23 Aug @ 2:23pm 
@Glitch Alright, thank you, will give it a try on my next colony.
ShauaPuta 23 Aug @ 2:13pm 
"one can't work except for art"
I'm in this mod and I don't like it
ToxThiccWitch 23 Aug @ 4:52am 
It's awesome to see some more light shed on conditions like autism and being able to have my pawns have these conditions just like i is really awesome.

Thank you a lot for making this mod.
Dweebus Rex 22 Aug @ 2:47pm 
Oh I love that its' different variations, that's such a nice touch. Thank you!
Glitch  [author] 22 Aug @ 2:31pm 
@Schadenfreude it's technically 12 traits but with the same label. They're weighted very lightly, and aren't frequent at all :)
Schadenfreude 22 Aug @ 1:35pm 
So, is this one extra trait that can roll, or are there 12 traits added to the pool? And how are they weighted?

I'm worried about half of the pawns now showing up as autistic.
ANTI 666 LXIX 22 Aug @ 10:00am 
Hellllll yeah
Ethox 22 Aug @ 5:28am 
Awesome idea for a mod, would love to see where this goes in future.
Mildly Nuclear 21 Aug @ 4:04pm 
Ah yes my name is Autismus Maximus and I approve this message
Big Cheese 21 Aug @ 1:49pm 
THIS IS PEAK
London WNKR 21 Aug @ 1:14pm 
Awesome *Grins in Autism*
Glitch  [author] 21 Aug @ 12:57pm 
@LioTheManlyBadAssHero you don't need the other version, they're different takes on the same concept :)

As per the description : I don't recommend using both. Either use the other one for a simpler take on autism as a character trait, or use this one for a more nuanced one. A tweaked version of the original mod's single trait is now one of the 12 variants you can get in this mod.
LioTheManlyBadAssHero 21 Aug @ 12:52pm 
should i/do i need to have the og autism mod downloaded with this for it to work?
Uriel Septim VII 21 Aug @ 12:52pm 
step by step
Glitch  [author] 21 Aug @ 12:34pm 
@Uriel Septim VII Thanks <3

It's still nowhere as nuanced as I'd like to make it, but I'll get there eventually. :)
Uriel Septim VII 21 Aug @ 12:12pm 
As someone that is on disability for autism I approve your message