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A good rule of troubleshooting mod compatibility is also to disable half your mods, test, and if the issue persists, disable half of the remaining mods and test again, etc.
@InfoManiac I don't know if you have the mod updated. I recently uploaded some updates. Try deleting it and downloading it again. It could also be that it's causing incompatibility with T4 minor settlement mods, but that's definitely a mistake on your part.
This mod has ghost definitions of t4 and t5 minor settlements to fix a graphical bug, but right now the priority is set higher than is necessary for the fix. We're lowering that priority in an upcoming update and you should no longer have to delete the table for this mod to work with t4 minor settlement mods.
AI Army Tasks and Strategy
AI Occupation Decision
AI Recruitment Revolution
AI Economy
Total Siege Redone
Settlement Recruitment 2
AI Anti-Cheat
AI Power Supply
Anyway, in the gameplay mods collection are all the ones I usually use.
@strazhari I hope you like it, I'm really enjoying my game
@Consho It's probably because of the fix implemented for the visual error, if you have RPFM open my mod and delete building_levels_tables save and that's it, it should let you but I don't know what will happen when you create a level 5 herstone. Another option is to ask Lycia Pintella, maybe she can tell you more, I don't use that mod
Can you do a SFO part fort the beastment IA update ?
How is their aggressiveness? Usually I find myself having to use DeepwarAI to make them actually move. Because the AI sometimes freezes and refuses to move.
@I Have No Enemies BrotherI don't know exactly what SFO changes (I don't think anyone does
I am trying to make this work with SFO. I would just like to keep the campaign beastmen AI changes for this mod to help them expand on the map. I don't want to keep any battle or unit changes because it will conflict with SFO unit changes. Any tips of the DB tables I need to manipulate?