Team Fortress 2

Team Fortress 2

Taunt: No Harm Done
27 Comments
Globaduy 17 Oct @ 6:50am 
a little more polish, and this taunt would be great
EricIsStupid 16 Oct @ 3:00pm 
i think it needs maybe a little more smoothing to the animation but otherwise i actually really like this taunt!
vers 16 Oct @ 10:59am 
Great
Razoldon 16 Oct @ 4:59am 
Scouts inspecting of himself goes on for a bit too long, makes it hard for the "missed me" part of the taunt to be seen in a killcam
†Sam† 15 Oct @ 9:52pm 
very good taunt.
Mcfighter2 15 Oct @ 2:27pm 
I don't see anything wrong with the animation, I think people are just used to the overly animated taunts added these past few years.
This is more in-line with how most of TF2's animations are handled.
Myahster 14 Oct @ 7:22pm 
He should do a little more than check his sides.
person man 26 Aug @ 8:07am 
clean and clever idea for a taunt
you could use the time from his last pat on the hip and use it on the "missed me" part so it can linger a little longer
Super Silver 22 Aug @ 11:50am 
What if there was an extremely rare chance to hear a dove cooing?
The animation feels too cheap. You should put a little more effort into it.
Gеяо 21 Aug @ 9:51am 
Need to polish the animation and have some voice lines.

Besides that, this actually fits the game, nice work!
Mr. Napoleon 21 Aug @ 5:57am 
could you could add some other voice lines in there to give it moire flair ? that would complete this.
Dprogamer 21 Aug @ 5:52am 
Have him be more cocky that he lived, he genuinely doesnt know how he lived. Its good, but can be better.
ALI=3NS 20 Aug @ 11:25pm 
Love the concept, execution is underbaked.
SynciNG 20 Aug @ 1:14pm 
let him cook
Zumo Nacho 20 Aug @ 12:31pm 
A bit stiff, but nice idea
Tricky Biz 20 Aug @ 10:44am 
I love it, simple but fun
♥Snake :3♥ 20 Aug @ 2:06am 
Actually something decent. I agree with the others that the animation could use a little more, just not turn it into a crazy wacky rubberhose-esque animation. but other than that, good job. my suggestion for animation would be; try analyzing official tf2 animations, or in game animations ( mainly default taunts ) to get a feel on how they move about, instead of overly bouncy stuff. basically what i’m saying is “get a feel for the character.” remember you’re making something for a game, not something to get a quick laugh and a youtube thumbnail.
AndyO's™ 20 Aug @ 1:07am 
Really great for a first taunt, hoping to see more
AJMickey 19 Aug @ 9:38pm 
I really like the concept of this taunt! I think it possibly takes a bit long to get to the "Missed me!" part, so you might not ever see that in the killcam (though I think you'll still hear it mid-freeze), but overall, good work!
Monkey with internet access 19 Aug @ 8:16pm 
This is actually a taunt!! I personally think the animation work is solid, allbeit needs to be smoothed out a bit. But this is one of the better taunts on the workshop.
Lovecraft 19 Aug @ 8:11pm 
You should add more voice lines
Scout_thanksfortheheal02.wav (deep exhale part)
Scout_beingshotinvincible34.wav
Scout_mvm_resurrect06.wav
noopch 19 Aug @ 4:08pm 
really cool concept and idea, but the animation can be worked on a bit to make the movement look less robotic
Hot Shot 19 Aug @ 3:58pm 
Thirding that the animation needs a little more work. Also you can probably add more voice lines from the Bonk! set.
ʃwə 19 Aug @ 3:56pm 
very fun concept, i just think the animation could be a little more polished. could definitely see something like it in game though so good job :steamhappy:
DaVinchi but spooky 19 Aug @ 2:06pm 
the animation could use some more work.
Roger Horsenipples 19 Aug @ 1:35pm 
The movement could use a little improvement, but I still like the idea behind this taunt alot. Hoping to see it in game someday