RimWorld

RimWorld

Fluffy's Work Tab (yet another fork)
20 Comments
Schadenfreude 16 Sep @ 1:12am 
Love the mod, thank you for making this.

Can I request if it would be possible to have a small indiciator on the worktab, similar to the "Current Job" indicator, to let you know what overarching job category the pawn is using right now to perform their current task?

It can be hard to tell what job a pawn has to do, to do certain things with all these categories.

So for example when you finally see a pawn do a job that you've been waiting on one of them to perform, you check the worktab and see "oh, that's why nobody did this task, I have nobody high in priority to perform X/Y/Z."
NyanOfYaBusinessTTV 10 Sep @ 4:58pm 
i am having the same issue as yutani
Tyrant 28 Aug @ 8:48am 
I'd be fine with that.
Krypt  [author] 28 Aug @ 4:28am 
Well, I kinda-sorta thinking about it.
My "main" mod is RWLayout/Grouped Pawns Lists (Grouped PawnTables, actually - "GPT")
Most of those fixes was originally patched into Work Tab by GPT, so, it kinda sorta already works as modmod for worktab (also WorkTab will not work with GPT without active effort on my side, they modify the same code for render - I basically unpatch all graphic routines of WortTab)

So, I can add some things what I can generaize into GPT, but I'm not sure how to generaize it.
Also have anither idea - I can make vertical labels to render separate characters horizontally. It will not help alphabetic languages, but will work for hierogliphic ones

So, eeh. Both of those does't fit GPT either

Maybe actually to create a modmod for small changes like those? One which can be installed on any fork?
Tyrant 27 Aug @ 6:02pm 
Alright, would you consider making a separate mod that patches in the behavior? A mod-mod, I suppose. That sort of thing is beyond me.

I could make even yet another fork, but I feel like there's so many forks already that I think it would be better to somehow work it in here or try and "inject" it with a separate assembly.
Krypt  [author] 27 Aug @ 6:26am 
Likely no - this one intended to be a reference version, with focus on compatibility with updated pre 1.6 mods
Tyrant 27 Aug @ 1:43am 
Would you integrate the "Highlight the pawn's current work" feature that this fork has? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453549086
Krypt  [author] 21 Aug @ 2:37am 
There is no alterations to Fluffy code
- old design
- vertical labels option is present
- doesn't attempts to patch Grouped Pawns Lists back (this is the main reason I had to create this work, so I can test my code properly)
eighmy_lupin 20 Aug @ 10:37pm 
Whats different between this and Work Tab (Continued)?
Krypt  [author] 20 Aug @ 4:20pm 
You have the point there
Tyrant 20 Aug @ 4:00pm 
Make sure you tell people to unsubscribe to other mods that use the Fluffy.WorkTab packageId. packageId conflicts cause issues.

Unfortunately you can't just change the packageId would cause any mods that patch Work Tab to take a new packageId into account.
Krypt  [author] 20 Aug @ 2:49pm 
Yes. This is the original Fluffy's code + bug fixes, nothing substantial changed under the hood. The target is mod compatibility with mods interacting with WorkTab.
biship 20 Aug @ 2:10pm 
fantastic. are you using fluffyui.dll?
SpaceDorf 20 Aug @ 8:50am 
Subscribed to follow.
I can't live without my Fluffies
Krypt  [author] 20 Aug @ 6:48am 
Anyway, t looks like an exception was thrown during render and it never finished
Krypt  [author] 20 Aug @ 3:45am 
Do you have any other mods enabled what can potentially interract with worktab? Also, can you show your log, please?
Yutani 20 Aug @ 1:37am 
I enabled Harmony and I enabled this mod, but the work tab doesn't show any clickable priority buttons at all. It just looks like a fully blank list, like this. https://i.imgur.com/dbDHnMU.jpeg
What causes this?
Krypt  [author] 20 Aug @ 1:18am 
> can you add screenshots of the resulting panel?
Will add later
You will pretty much get a "authentic experience" minus bugs I know about
Tyrant 19 Aug @ 4:13pm 
Very much appreciated, you should push a small update to make this mod appear in the Last Updated filter. (The initial publish doesn't count as an update for some reason.)
can you add screenshots of the resulting panel?