Caribbean Legend

Caribbean Legend

Smuggling Restriction Remover
32 Comments
Terria  [author] 31 Aug @ 7:10am 
Ralfs154, I'm using Perks Reworked also. I don't have my own mod installed, I just made changes to rework's scripts, like with the example I gave.

I would merge, but I would have to upload Perk's modded script to do so, which I do not have permission from Joker to do.

When launching the game, read what it says and it will let you know what is causing the conflict.
Ralfs154 29 Aug @ 11:45pm 
Is there a possible merge between perks reworked and this you could make?
Ralfs154 29 Aug @ 11:28pm 
@Terria Even after unsubscribing and then subscribing again it shows the same conflict. I can see in Visual studio that the line is commented on perks reworked...Weird
Isildur 29 Aug @ 10:08pm 
Ставишь черточки а оно не работает кстати
Terria  [author] 28 Aug @ 12:00pm 
@Ralfs154, You'd need to unsubscribe to this mod after doing that.
Ralfs154 28 Aug @ 12:16am 
Added the // to perks reworked to all languages still shows conflict and doesn't allow me to smuggle on big ships. I guess i will play without this one.
Terria  [author] 26 Aug @ 12:42pm 
Nicolas_Dave, Yes if you wish to do it manually instead of downloading the mod, the file will be in the preferred language folder.
Nicolas_Dave 26 Aug @ 1:05am 
Hello I missunderstand something, I have to change or better comment that line on each files for any languages ?
Terria  [author] 23 Aug @ 6:47pm 
Isildur, Awesome
Isildur 23 Aug @ 6:20pm 
Ну ок гляну посмотрю что можно сделать
Terria  [author] 23 Aug @ 5:49pm 
Isildur, my mod works fine. I am saying if you have the Perks Reworked mod, you would need to change the files that the other mod uses. My mod uses the same files that the other mod uses. Smuggler_Agent_dialog and Smuggler_OnShore_dialog. In both these files, there a line:

if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

to:

//if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

This is the line that restricts the ships from smuggling, so you'd need to add 2 forward slashes.
Isildur 23 Aug @ 4:50pm 
так даже если изменить число в этом файле конфликт все равно присутствует
Isildur 23 Aug @ 4:36pm 
ну а дальше что делать как дальше ? путь то я нашел а что делать я понятия не имею как найти мод твой в этой папке что бы вручную исправить
Terria  [author] 23 Aug @ 4:08pm 
Isildur, it depends on your directory. If steam is in your C drive and is under program files, it will be in
C:\Program Files (x86)\Steam\steamapps\workshop\content\2230980

If this path is correct, you will find all your mods here, including this mod. 2230980 is the folder associated with Caribbean Legends. Remember to only edit files you are comfortable with editing.
Isildur 23 Aug @ 3:08pm 
напиши мне как найти путь к файлам что бы использровать этот мод
Terria  [author] 23 Aug @ 8:00am 
Isildur, If you were talking to me, that is.
Terria  [author] 23 Aug @ 7:57am 
Isildur, You missed the point completely. Streifer explained you can do it manually by changing a number. I said yes, but you can also comment it out. Then I went onto explain in an example that you people can also use that line to an existing mod, such as "Perks Reworked", provided you feel comfortable enough to do it. I haven't lost responsibility of my mod, but I was giving an example that you can do it yourself and you can also apply to another mod.
Isildur 23 Aug @ 4:57am 
так это не наша обязанность менять файлы а разработчика мода !
почему когда я писал предыдущему разработчику он все решил сам
а тут если мы хотим использовать твой мод то нам самим нужно редактировать файлы что за бред
Terria  [author] 23 Aug @ 3:54am 
Streifer, Or comment that line out with //, which is essentially what this does.

//if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

Those lines can be edited if anyone wishes to search for the files. However, if anyone wants to use "Perks Reworked" mod with this one, they would need to edit the files that is supplied by that mod.

However, only apply edits when you are confident about doing so.
Streifer 22 Aug @ 9:00pm 
on dialog file chance a number on this two Smuggler_Agent_dialog and Smuggler_OnShore_dialog

if (GetCharacterShipClass(sld) < ((MOD_SKILL_ENEMY_RATE/5.0) + 1.5)) iTmp = true;

change the 5 to a lower number
Terria  [author] 21 Aug @ 1:56pm 
Isildur, Yeah. The Perks Mod and this mod use the same file. I'll have to check other files over time to see if there's another option I can use.
Isildur 21 Aug @ 1:37am 
А так респект разработчику )
Isildur 21 Aug @ 1:36am 
Спасибо большое хаха просто задумка мода мне очень нравится но проблема в этих перках
Terria  [author] 20 Aug @ 3:56pm 
Isildur. On it. I had that thought a while ago. I'll get on to it now. It'll be a simple mod to create :)
Isildur 20 Aug @ 3:31pm 
не совместим со многими модами такими как улучшенные перки
Isildur 20 Aug @ 3:14pm 
было бы классно сделать мод что бы главный герой имел возможность из пленных офицеров делать своими например испанцев или голландцев
Cap n Ball Torture 20 Aug @ 12:01pm 
cant use with caribbean compilation
Terria  [author] 20 Aug @ 5:28am 
Thanks, tsar. Yeah, it conflicts with the dialog files that the mod uses. I'm unsure how to go about this since Perks Reworked overlays a few files in the game's directory. I'll take a look and see how to go about it. Thanks for letting me know.
tsar_dushan 20 Aug @ 3:58am 
there is a conflict with Perks Reworked.
VonNayda 19 Aug @ 2:47pm 
CRAZY. CRAZY. CRAZY. You are amazing!
I will let you know any incompatibilities/bugs found.
Terria  [author] 19 Aug @ 11:39am 
Hope so too, if not let me know and I'll have a look to see what can be done. Using this one myself, much easier to handle the contraband.
WInarik 19 Aug @ 10:52am 
good)
hope works with another mods =)