Garry's Mod

Garry's Mod

hilariously unfinished Touhou Project Abilities
39 Comments
Terry the mushroom 10 Oct @ 10:34am 
gap hag moment
✦𝙃. 10 Oct @ 4:22am 
Kurumi abilities will be goat if you do it.
ink05448 18 Sep @ 1:10am 
Can you add a cvar/option for disabling the halo effect? ​​It makes my game lag :(
Moddmer 16 Sep @ 6:53pm 
those background hooks ☠️
regunkyle 13 Sep @ 2:26pm 
make Spamton Neo abilities after this
MisterKenZ 11 Sep @ 5:40am 
Waiting for this to be called 'hilariously finished Touhou Project Abilities' if it does finished.
Terry the mushroom 9 Sep @ 3:39pm 
y u k a r i
DJGOp_ 8 Sep @ 11:35pm 
Hello, may I use the models and textures from your mod in my map to create skills? When publishing, I will credit the author
Andrew Jumbo 8 Sep @ 12:07pm 
do geto from jjk pls
m 6 Sep @ 3:46pm 
Don't know if I doing something wrong but marisa alt+r move doesn't register, but sakuya alt+e does... So uh... I guess I'll just find out myself
JUNKO 6 Sep @ 7:49am 
best
I need Junko mode
oven 6 Sep @ 12:32am 
DIE
oven 6 Sep @ 12:32am 
wheres yuta
Rumia fish 2 Sep @ 12:21pm 
Mariosa! can't wait for Ramyu
Terry the mushroom 2 Sep @ 10:57am 
yaaaaaay mareeza
teasipper51166 2 Sep @ 7:57am 
This is soo peak
StormAndTrooperLMAO 2 Sep @ 7:22am 
non ironically this is better than alot of Touhou SWEP addons that i found
minawool  [author] 2 Sep @ 1:22am 
okay its updated read the description
minawool  [author] 2 Sep @ 1:20am 
yukari might be awesome to make I'll think about it
Terry the mushroom 30 Aug @ 3:22am 
This might be alot to ask for but I would DIE (not literally) for a Yukari demo, even if it's unfinished. :)

I could jam along to Night Falls ~ Evening Star (TH 15.5 ver) whilst throwing trains at people and sitting on portals.
Uh-ermmm-hmm 30 Aug @ 2:59am 
Good shit bro, keep up the good work.
Jotaro Kujo 30 Aug @ 2:34am 
if only there was voice lines, i'd get MoP or Summers day dream lines ready in a heartbeat
minawool  [author] 29 Aug @ 4:00pm 
ya I'll be working on optimization after I make marisa soon >:]
NextKurome76TheSoldier 29 Aug @ 10:41am 
the think hook used for the sakuya time stop maxes out on my fprofiler in ms over anything else, could it be improved?
Vigilante 29 Aug @ 9:31am 
I love how when you stop time the helicopter gets buggy and starts spinning non-stop or flying in one direction.
krillin 25 Aug @ 3:56pm 
coolest touhou mod ever
Rumia fish 25 Aug @ 1:42pm 
Sackyouya mod
ChenPonChen 25 Aug @ 11:23am 
h
spacedragontho 23 Aug @ 4:36pm 
this is peak.
Name_Taken 21 Aug @ 11:32pm 
I downloaded this not expecting a lot.

Even though this is "Hilariously unfinished", it is still by far the best Sakuya SWEP...ever.
Actually dropped my jaw at the quality here. Please please keep going.
Demonwin 21 Aug @ 3:09pm 
Bro, you're cooking up big things after jjk's epic mods. keep it up :D
DALIIDOM 21 Aug @ 1:10pm 
twin please make a goku mod i need this in my life
PenolAkushari 20 Aug @ 2:33pm 
does the crashing with a lot of entities still happen? tried it out on my end with over a thousand of bluebarrel props on construct, time freeze only noticeably drops fps when turning it off. perhaps what could be done is to make a coroutine that would process set number of entities each tick, as to distribute the load over several ticks rather than do everything at once, probs table.Count can be used on the table from ents.GetAll, and then decide on how to split the load based on that

i've also managed to crash my game once i started shooting knives at the barrels, but i guess that was more of a physics engine giving up lol
funni_man 19 Aug @ 6:15pm 
This is awesome :steamhappy:
Jotaro Kujo 19 Aug @ 12:10pm 
YESSS WHAT A BLESSING
GS2539 19 Aug @ 9:50am 
yipeee
Robert`De Amёba 19 Aug @ 7:28am 
good:8bitheart:
nobara cookie 19 Aug @ 3:13am 
uma
wolfgang 18 Aug @ 11:04pm 
hey pal make goku pls twin✌️🥹