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I would not want my taunt to only appeal towards this small percentage of the player base but if you want that 5k paycheck. Be my guest.
... what if you gave this to Scout? :o
No.
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THIS IS BOOB
COPY+PASTE HIM SO HE CAN
TAKE OVER THE STEAM WORKSHOP
I am not aware about the range since I haven't really used the taunt or saw that many people using it. I do know that Valve tried to nerf the range, but it was reverted due to be a controversial change (changing the stats AFTER it got in).
Still, I believe that the concept about this is to "surprise", and isn't exactly obvious as the Texan Trickshot, so my points still stand. Even though I believe that it can be salvaged with the airblast-like mechanic I have mentioned.
Taunt needs to be longer if it's intended as a killtaunt (the Texan Trickshot is 6 seconds long, while this is like half of it), and sadly, I feel like the nature of this taunt may not be ideal as a killtaunt.
I feel like for "paid" killtaunts, it needs to be obvious that it's going to kill someone. The Texan Trickshot does this very well, and the way the Engineer menacingly rotates the revolver that it means bad business. Here, the taunt prop and animation is meant to be a surprise, which I think it doesn't work.
I think this could be salvaged if Valve made the effect "pushback", like the airblast, though it should only airblast to very close players and not actual projectiles (to avoid random projectiles being deflected). If the player is already close, the Pyro could either use this (takes time) or just airblast. That means it's basically a different way to "airblast", but with a long windup time. Ammo doesn't need to be consumed upon using the taunt.
Having a pushback to players close to an edge can be quite humorous, like the "Prod" in the Worms series.
But I feel that ir's too much. Even tho we got some taunts with huge objects like trash can or target stand - they at least looks like they was conveniently placed and made for simple quick visual joke, but this... Pyro carries it, use it as weapon, and over all design is literally the staple of slapstick - giant boxing glove on spring.
I'm against it - we need some kind of limit with it.
paid taunt kills shouldnt be actually viable alternatives to weapon locked taunt kills