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I launched “Elin” for the first time in quite a while.
On my system, I have over 150 MODs installed without any special modifications, and none of these have caused issues with “EA 23.222 にゃん定版”.
The only problem occurred with a MOD called “Make Learning Great Again”, which I installed last year
I am 100% positive I'm only subscribed to this version here of "TextureExpand".
I spent some time this afternoon looking further into the issue, since I don't want to waste your time if it's a me issue.
I cleaned all my local Bepinex/config files so that there wasn't any hidden cache somewhere since I have used the previous version in the past (before this one even existed). I deleted my Elin folder and downloaded the game again from Steam.
I can reliably reproduce the issue when your mod here loads at the same time with (Stable) Custom Whatever Loader . When your mod loads alone, the error message does not appear.
Could you please confirm ? and if yes, what could be done about it ?
I'm currently on game version EA 23.213 (latest Steam version, STABLE).
My system time settings are UTC+1.
I'm getting the following error when launching the game with the mod activated :
FormatException: String was not recognized as a valid DateTime.
```ts
//Sequence of events (most recent on top):
System.DateTimeParse.Parse
DateTime.Parse
TextureExpandRecompiled::TextureExpand.<InitTextures>g__UseCache|27_9
TextureExpandRecompiled::TextureExpand.InitTextures
TextureExpandRecompiled::TextureExpand.OnStartCoreCustom
TextureExpandRecompiled::TextureExpand.OnStartCore
UnityEngine.GameObject:SendMessage
Core:StartCase
Core:<StartCase>b__39_0
<RefreshMods>d__11:MoveNext
UnityEngine.SetupCoroutine:InvokeMoveNext
```
Will this cause issues if I keep playing ? Is there any way I can help you fixing this bug ? Perhaps by telling me which log files you'd need ?
Thank you for keeping this mod supported for the community. It's much appreciated.
So, if I equip a armor or a helmet, it's going to change my appearence?
I used the old version of this mod back then but nothing really happened and tbh I didn't quite understand what this mod did. Can anyone answer this?
I'll try testing it again when the stable branch gets updated.
For reference, when I reported that the mod wasn't working, here's what I had tried: I unsubscribed from the original mod on Steam Workshop, manually deleted any remaining data files, and also manually cleared your mod's cache before launching the game to test it.
I'll have very limited Internet access until the 2nd...
Regardless, thank you!