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While it's cool that the "No Grenades" style also gets rid of Heavy's bullets, there's just one problem when making a style that hides Heavy's bullets for an item that can also be worn by the Sniper...
Both Heavy's bullets and Sniper's darts bodygroup (when the Sydney Sleeper is equipped) are internally named "bullets". I have already tested this via itemtest, but if the Sniper were to wear an item that defines that bodygroup to be "hidden" (from 0 to 1), his darts bodygroup will also show up (since it's also from 0 to 1). That means he will have darts even when using any other Sniper Rifle, which can be a problem.
Valve should probably change the name of Sniper's "bullets" bodygroup to something else, as it will be easier as there's just only one item that uses it (as opposed to change to all the cosmetics that will be using "bullets" for Heavy's bandolier).
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