RimWorld

RimWorld

CE Aimbot 2.0
11 Comments
LikewiseHH  [author] 15 Oct @ 10:56am 
Not planning to add dedicated 1.5 support. Maybe it happens to work but if not then I am sorry
gamer 15 Oct @ 8:17am 
1.5?
LikewiseHH  [author] 1 Oct @ 9:57pm 
So I work in tech but I am not a developer. The code was mostly written by Chat Gpt. Thanks to Rimworld and even CE being so popular you get good results very quickly.
But if course it massively helps if you understand the code that was produced and if you can somewhat guide and challenge the AI when it codes for you.

The language is C#
KAZAKH_LOVE 1 Oct @ 10:41am 
Man, you are awesome. What skills do u need to write modes for rimworld ?
betonov 27 Aug @ 1:15am 
best
LikewiseHH  [author] 23 Aug @ 11:06pm 
No idea. Not familiar with that mod sorry
hidesuwa 23 Aug @ 6:37pm 
does this conflict with pawntargetfix?
LikewiseHH  [author] 19 Aug @ 12:04am 
I would say for what the mod does, it is optimized very well. The checks for the right aiming and shooting mode are only run when a pawn starts the shooting process. Once a matching rule for the weapon is found and a matching range config is found, the mod doesn't check the remaining rules. I couldn't imagine a more optimized approach without sacrificing functionality.

That being said: Of course there will be some performance impact with many pawns.
Reaper415 18 Aug @ 4:56pm 
What's the performance impact when lots pawns are in combat?
LikewiseHH  [author] 18 Aug @ 8:52am 
Thanks. Yes that was the inspiration. Will cross post!
-=GoW=-Dennis 18 Aug @ 8:38am 
You might want to post your mod over here, I think it does a very similar thing?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2590848610