RimWorld

RimWorld

CE Aimbot 2.0
7 Comments
lean+asics 27 Aug @ 1:15am 
best
LikewiseHH  [author] 23 Aug @ 11:06pm 
No idea. Not familiar with that mod sorry
hidesuwa 23 Aug @ 6:37pm 
does this conflict with pawntargetfix?
LikewiseHH  [author] 19 Aug @ 12:04am 
I would say for what the mod does, it is optimized very well. The checks for the right aiming and shooting mode are only run when a pawn starts the shooting process. Once a matching rule for the weapon is found and a matching range config is found, the mod doesn't check the remaining rules. I couldn't imagine a more optimized approach without sacrificing functionality.

That being said: Of course there will be some performance impact with many pawns.
Reaper415 18 Aug @ 4:56pm 
What's the performance impact when lots pawns are in combat?
LikewiseHH  [author] 18 Aug @ 8:52am 
Thanks. Yes that was the inspiration. Will cross post!
-=GoW=-Dennis 18 Aug @ 8:38am 
You might want to post your mod over here, I think it does a very similar thing?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2590848610