RimWorld

RimWorld

CE - Move while reloading(Continue)
24 Comments
Dlitz 7 Oct @ 10:06pm 
No, no. Thank you so much for your reply and for everything you've done for the community. Wish you all the best in your work❤️
himawari  [author] 7 Oct @ 2:22am 
Only works with 1.6.
himawari  [author] 7 Oct @ 2:21am 
Thank you for your report.

I will verify the symptoms myself.
Due to my work schedule, I may not be able to make the fix immediately, so please allow some time for the correction.

I apologize for the inconvenience.
Dlitz 5 Oct @ 4:55am 
If used together with RunAndGun, there is a minor issue: if you reload while stationary and then start moving, the pawn will prioritize aiming at enemies instead of continuing to reload, constantly focusing on enemies as if the weapon has run out of ammunition.
Star1337_online 4 Oct @ 2:56pm 
is the mod now for 1.6?
himawari  [author] 26 Sep @ 10:24pm 
Please use the original MOD for 1.5.
kingrevolucion12 26 Sep @ 9:42pm 
1.5 ?
himawari  [author] 26 Sep @ 8:41pm 
Today we updated the MOD.
We resolved the red error issue in About.xml and fixed the problem where issuing movement commands during reload while conscripting would cancel the reload.

As we only performed basic testing, please contact us with your logs if you encounter any issues.
Puppet 25 Sep @ 12:09pm 
Excuse me, would you be so kind as to update the changes to the previously mentioned plan? Thank you very much.:steamhappy:
plaerjilion_RUS 21 Sep @ 12:56am 
@himawari thanks for answer!
himawari  [author] 20 Sep @ 7:03pm 
plaerjilion_RUS
Thank you for your message.

It appears the error occurred because “ <description>” was declared twice within About.xml.

I will upload the corrected XML file at a later date.
plaerjilion_RUS 19 Sep @ 7:52am 
Hey, i saw error, when download this mod. I told about this xml error in discussion
himawari  [author] 22 Aug @ 10:12pm 
We have proposed a temporary measure until the mod is revised.
It will be necessary to use other mods in conjunction with this one.
himawari  [author] 22 Aug @ 9:59am 
If you delete the MOD and re-upload it, you may be able to fix the tags, but we will leave it as is without deleting it because it will affect users.
himawari  [author] 22 Aug @ 9:46am 
I don't know. The translation was set automatically when I uploaded it.
Eclipse 21 Aug @ 9:47pm 
Why translation category?
the wok 21 Aug @ 3:07am 
best otoko
Str1k3s 20 Aug @ 5:08am 
I LOVE YOU @@@@
Puppet 19 Aug @ 6:49pm 
Thank you for your response. Looking forward to your updates :D
himawari  [author] 19 Aug @ 4:22pm 
Reloading is interrupted when reassigning a move point during drafting, which is a specification as of this stage.

We plan to add a specification to hold the job so that the job will not be terminated after the move instruction is given, but we would like to wait for an additional release because adding the specification also needs to be done after conducting a simple test.

Other MOs
Puppet 19 Aug @ 3:56pm 
But compared to the original 1.5 mod, it seems that the priority of reloading isn't as high. Like, when you guide the chess piece to another location while reloading during movement, the reloading gets interrupted. So, I'm wondering if this is an intentional design or if there's something wrong with my game:D
Puppet 18 Aug @ 2:34pm 
thx:steamhappy:
Retrogam3r_96 18 Aug @ 6:42am 
Jesus Christ finally‼️ I have been waiting since Odyssey released for this you're getting a favourite and a like 😎
石榴石榴 18 Aug @ 4:42am 
thanks!
I love you bro.💕