Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I agree, the music can be too "action focused" sometimes. I reduce just the music volume sometimes and that makes it far better when I am not in the mood for adrenaline
But it`s a cool mod for the rest! A better version of vanilla, just what I needed, thank you :)
Added to description btw, for both Part 2 and Part 1.
Your feedback is appreciated
Just add this to the description, mate. Don’t leave it open to interpretation and self-created expectation, it’s really that simple. Right now, you’re the one provoking interpretation and self-created expectations.
But, as I said… ego.
There is nothing to fix on our part. We never claimed that vanilla would be save game compatible with saves created when the mod is enabled.
It was always your own interpretation and self created expectations.
This is a big mod, that is why this Part 2 alone is 700MB and we change animations, add music, change stats, change models, add textures, units, tables etc.
Just because the mod says it respects the vanilla "feeling" doesn't automatically means that it is compatible with vanilla saves and vice versa.
Take care!
That’s exactly my point. The mod’s own description says: “Refining the Rome 2 Vanilla experience, but without altering its core features, base mechanics and signature gameplay” and that “99% of the units keep their vanilla stats intact.”
So if it’s meant to be a visual and battle enhancement without changing the game’s core, it’s misleading to say “every mod breaks saves.” Full overhauls and invasive mods do, yes, but this one advertises itself as non-invasive. That’s why I’m warning people: despite the description, it affects far more than just visuals/optimization, which is why it breaks saves when removed.
I use tons of mods that add new units, and I’ve removed many of them (because of bugs or balancing issues) without ever encountering problems. As I said, your mod touches things you do not mention in its description, and not only units. That’s why it has bugs and breaks the game.
We stated that "It focuses on enhances visuals and battles".
I guess I should have completed the whole sentence in my previous response:
"Every mod that adds units, models and textures" like we clearly state in the description, will cause its saved games to not be compatible with a vanilla only environment.
The term "Enhanced Battles" that we use could have a huge scope depending on the mod and in the case of Hearts and Minds Part 2 it restores hidden units, textures and models that will cause save game issues when trying to load a saved game that expects those extra assets but does not find them because the mod is disabled.
Well... No, it doesn't. lol
A mod that, in its description, says it only enhances visuals and battles, along with general optimization, should not break your save file. It’s the first mod I’ve had in any Total War game that isn’t a complete overhaul and still breaks my save file.
You shouldn’t call it Visual & Battle Enhancements / General Optimization. I took a look at the .pack file, and it touches many other files as well, and that's why it breaks the game. It's just a heads-up for people willing to try the mod: if you encounter bugs like I did and want to remove it, it will break the game.
Every mod does that!
Was that happening when playing a new campaign?
Because old save files are not compatible with the newest version of Part 1 of the mod.
Please try to replicate the bug on a new campaign.
Are you also subscribed to Part 1 of the mod? Because Part 1 does the campaign enhancements while this Part 2 is just visual stuff and units reskins
We keep each campaign's unique art style but we do add custom icons for new units. Remember that we aim for a Vanilla+ experience and not turning Rome 2 into a whole new game. We just take the base game that one extra mile that we didn't get from the official devs.
Most likely yes, just add that mod above Hearts and Minds Part 2 on your Mod Load Order.
I've added a Compatibility section on the description.
Thank you for trying out the mod and let me know of any conflicts you find if any