Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

HEARTS AND MINDS (Part 2)
26 Comments
Valmont  [author] 5 Sep @ 4:48am 
@vovakolo1999
I agree, the music can be too "action focused" sometimes. I reduce just the music volume sometimes and that makes it far better when I am not in the mood for adrenaline :winter2019coolyul:
vovakolo1999 5 Sep @ 4:35am 
Maybe it`s just me, but I had to delete the mod`s music (good thing that it`s easy to do with the "pack file manager"). It seemed somewhat too intrusive and loud. Like a non-stop culmination, that is. Gave me a headache after 15 minutes.

But it`s a cool mod for the rest! A better version of vanilla, just what I needed, thank you :)
Valmont  [author] 2 Sep @ 1:14pm 
@Branco
Added to description btw, for both Part 2 and Part 1.
Your feedback is appreciated
Branco 2 Sep @ 10:55am 
@Valmont

Just add this to the description, mate. Don’t leave it open to interpretation and self-created expectation, it’s really that simple. Right now, you’re the one provoking interpretation and self-created expectations.

But, as I said… ego.
Valmont  [author] 2 Sep @ 10:07am 
@Branco
There is nothing to fix on our part. We never claimed that vanilla would be save game compatible with saves created when the mod is enabled.

It was always your own interpretation and self created expectations.

This is a big mod, that is why this Part 2 alone is 700MB and we change animations, add music, change stats, change models, add textures, units, tables etc.

Just because the mod says it respects the vanilla "feeling" doesn't automatically means that it is compatible with vanilla saves and vice versa.
Branco 2 Sep @ 6:27am 
But whatever, mate, you’re right. No point in arguing. My mistake, I genuinely thought you wouldn’t be so full of ego and that you’d actually try to fix whatever you’re messing with in the files to prevent people from losing their save files.

Take care!
Branco 2 Sep @ 6:27am 
@Valmont

That’s exactly my point. The mod’s own description says: “Refining the Rome 2 Vanilla experience, but without altering its core features, base mechanics and signature gameplay” and that “99% of the units keep their vanilla stats intact.”
So if it’s meant to be a visual and battle enhancement without changing the game’s core, it’s misleading to say “every mod breaks saves.” Full overhauls and invasive mods do, yes, but this one advertises itself as non-invasive. That’s why I’m warning people: despite the description, it affects far more than just visuals/optimization, which is why it breaks saves when removed.

I use tons of mods that add new units, and I’ve removed many of them (because of bugs or balancing issues) without ever encountering problems. As I said, your mod touches things you do not mention in its description, and not only units. That’s why it has bugs and breaks the game.
Valmont  [author] 1 Sep @ 6:41pm 
Also, we never stated that "the mod only enhances visuals and battles".
We stated that "It focuses on enhances visuals and battles".
Valmont  [author] 1 Sep @ 6:38pm 
@Branco
I guess I should have completed the whole sentence in my previous response:
"Every mod that adds units, models and textures" like we clearly state in the description, will cause its saved games to not be compatible with a vanilla only environment.

The term "Enhanced Battles" that we use could have a huge scope depending on the mod and in the case of Hearts and Minds Part 2 it restores hidden units, textures and models that will cause save game issues when trying to load a saved game that expects those extra assets but does not find them because the mod is disabled.
Branco 1 Sep @ 12:42pm 
@Valmont
Well... No, it doesn't. lol
A mod that, in its description, says it only enhances visuals and battles, along with general optimization, should not break your save file. It’s the first mod I’ve had in any Total War game that isn’t a complete overhaul and still breaks my save file.
You shouldn’t call it Visual & Battle Enhancements / General Optimization. I took a look at the .pack file, and it touches many other files as well, and that's why it breaks the game. It's just a heads-up for people willing to try the mod: if you encounter bugs like I did and want to remove it, it will break the game.
Valmont  [author] 1 Sep @ 12:32pm 
@Branco
Every mod does that!
Fourth Box 1 Sep @ 11:55am 
@Valmont that’s definitely what it was, I was continuing my old save file. Thanks for the reply!
Valmont  [author] 1 Sep @ 6:25am 
@shibboleth
Was that happening when playing a new campaign?
Because old save files are not compatible with the newest version of Part 1 of the mod.
Please try to replicate the bug on a new campaign.
Branco 1 Sep @ 5:41am 
Unfortunately removing this mod corrupts the save game.
Fourth Box 31 Aug @ 11:11pm 
Idk if this is by design or if I found a bug, but after the recent update I no longer have the ability to progress my leaders' political careers. When i hover the cursor over the button, the in-game tool-tip says they aren't old enough, and must be at least 999 years old to be eligible. Absolutely loving your work otherwise; its a great toe-dip into modding this game!
Valmont  [author] 29 Aug @ 10:49pm 
@tyrex By the looks of your issues it seems like you are playing on an older version of the mod. Did you do the moving the pack files to the Data folder optimization? Because if you did you will need to move the files again after each update otherwise you will be playing with the older version.
Valmont  [author] 29 Aug @ 9:33pm 
@tyrex
Are you also subscribed to Part 1 of the mod? Because Part 1 does the campaign enhancements while this Part 2 is just visual stuff and units reskins
tyrex 29 Aug @ 1:03am 
also the recruitement is not strong after like 100 turns he still has like eastern npikeman and levy
tyrex 29 Aug @ 12:57am 
hi I am playing a few hours on this and I noticed that the new specialities for agents and generals I cant see the effect on the cards. and I think the campain is to easy to play against the ai. he is not really attackin or recruiting
Valmont  [author] 28 Aug @ 10:28am 
Reskins for Pergamon, Syracuse, Saba and Masaesyli are comming in the next patch :steamthis:
Valmont  [author] 24 Aug @ 7:30am 
@tonetone
We keep each campaign's unique art style but we do add custom icons for new units. Remember that we aim for a Vanilla+ experience and not turning Rome 2 into a whole new game. We just take the base game that one extra mile that we didn't get from the official devs.
tonetone 23 Aug @ 10:33pm 
Did you use customer unit icons or are they vanilla?
Valmont  [author] 18 Aug @ 10:33pm 
Do comment on the balance of the units guys, specially in Multiplayer. We've got an eye or two on some of the new units.
Jason Wolf 17 Aug @ 8:34pm 
will do
Valmont  [author] 17 Aug @ 8:08pm 
@Jason Wolf
Most likely yes, just add that mod above Hearts and Minds Part 2 on your Mod Load Order.
I've added a Compatibility section on the description.
Thank you for trying out the mod and let me know of any conflicts you find if any
Jason Wolf 17 Aug @ 8:04pm 
Will unit mods that add units work with this?