The Riftbreaker

The Riftbreaker

Infinite Mining
29 Comments
SpaceGoat  [author] 24 Sep @ 8:52am 
New version where I made the actual vein infinite instead of adjusting buildings. It does require a new save to work.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574019063
Peliconious 24 Sep @ 5:19am 
@BSY @SpaceGoat Yes, it does work in co-op (both co-op campaign and survival). Just a note though, your rig itself will still drain the resources but the buildings won't.
SpaceGoat  [author] 6 Sep @ 10:19am 
I don't have anyone to test it with but I don't see why it wouldn't
BSY 6 Sep @ 2:51am 
Hello does this mod work in coop?
KenshiSaan 30 Aug @ 9:39am 
awww man i love Dons mods because it balance to not being op and it was the only mod to offer more energy but cost a lot higher and miner was a lot more expensive
SpaceGoat  [author] 29 Aug @ 6:41pm 
@RogueSeraph257 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558520696

5x ore in veins for campaign and survival
SpaceGoat  [author] 29 Aug @ 5:07pm 
Gotcha, I'll see what I can do and let you know
RogueSeraph257 29 Aug @ 3:55pm 
5x in the vein, I don't have an issue with amount extracted. It just seems I go through resources way too fast.
SpaceGoat  [author] 29 Aug @ 12:05pm 
@RogueSeraph257 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558334430 I will add pumps (and reduce the placement restriction) + filtration structures when I have more time.
SpaceGoat  [author] 29 Aug @ 11:44am 
Meaning instead of one per second it will be 5? Or more resources per vein?
RogueSeraph257 29 Aug @ 11:42am 
Don't suppose you could make a x5 resources mod? All the others haven't been updated, and it looks like they never will.
SpaceGoat  [author] 29 Aug @ 5:56am 
Would make sense that it would conflict with mods changing the output of the miners since they modify the same files as this one. I'll see if I can find a work around. Maybe add a entirely new miner with it's own files... Though I will need to do some learning first. Thank you for the troubleshooting you guys did.
Peliconious 29 Aug @ 3:11am 
Hey SpaceGoat,

I'm running your mod with the following mods (on the latest game version):
- 3x Storage
- Infinite Mining (This one)
- Heavy Artillery and doubled radar range
- Outpost limit increased - 50 outposts
- Better liquid pump area
- Dons repair tower
- 30 tile connector w/ increased HP

And your mod is working fully as intended. Hope that information helps, Thanks a ton for the mod itself too!
Wombel 29 Aug @ 1:48am 
Got it to working now. It seems that every other mod that changes the output of buildings is the problem.
Weirdly i had a 3x storage mod and even that broke it.
Wombel 29 Aug @ 1:36am 
I don't have that mod. But i will test removing other mods. Maybe its the armory output x10. Thanks for the tip and i will test with only this mod and then add the others.
Edy 28 Aug @ 10:59pm 
The conflicting mod was - "Resource and Energy ouput * 10"
Edy 28 Aug @ 10:45pm 
Mod WORKS fine. Problem was another mod I had installed. Dunno witch one was the problem (will test and let you know) but when I started a new game with ONLY the Infinite Mining mod, it works. No resource was consumed. Thank you for your imput.
SpaceGoat  [author] 28 Aug @ 4:14pm 
I started from scratch, fresh game install with no mods, downloaded the mod via workshop started a new campaign on hard and it works without needing to rebuild the miners even. Did the same but used the in-game mod browser and that also worked fine. Everything with the mod itself seems to be in order. Though I would like to get to the bottom of this. @Edy (Or anyone else still having issues) are you willing to send me some game files in discord? if so send me a DM, my username is dimensional_spacegoat
SpaceGoat  [author] 28 Aug @ 3:30pm 
So weird, I'll keep looking into it.
Edy 28 Aug @ 3:25pm 
Tested it again just now. Uninstaled mod, fresh install, mod active in list, fresh game start (hard dificulty), miners still deplete.
SpaceGoat  [author] 28 Aug @ 8:29am 
It is working on my end, both survival and campaign. I'll look into it further to see if I can find anything. All I can suggest for now is making sure the mod is enabled and maybe resubscribe to trigger a fresh download.
tom44499 28 Aug @ 7:11am 
can confirm, new campaign and neither ironium nor carbonium is infinite, its all decreasing its capacity
Edy 28 Aug @ 2:48am 
Same. Doesn't work in a new game, not even after a reload. Still needs update.
Wombel 28 Aug @ 2:36am 
Doesn't work. Not with a old save and rebuilding and doesn't work with a completely new save. Maybe it needs another update?
Decky 27 Aug @ 9:14am 
Thx for the update.
SpaceGoat  [author] 27 Aug @ 9:00am 
Updated
Saranea 27 Aug @ 5:45am 
This needs an update for 2.0
Mines have an "error" message over them
SpaceGoat  [author] 18 Aug @ 7:32am 
Miners need to be rebuilt if adding to a existing save.
Should work from the start in a new save.
Ryus 17 Aug @ 12:55pm 
Not working for me