Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Modular Laser Beam v2.27a Meltdown Fix
4 Comments
cyRix  [author] 5 Sep @ 11:24am 
Well there is something like handle shields as armor on true u can just set this to false should fix the emitter instant termination. Cant check whats it called exaclty im not home rn.
shephjr15 28 Aug @ 6:04pm 
So what I did was replace the "Type=fire" block with "Type=StatusApplication" block from the penetration section of vanilla munitions shots, and changed the chance value to what this mod expects it to be. There's also a few reference points that'll have to be updated to accommodate the structure of this, (anywhere in the stats that looks to it for fire chance) but since the stats JSON is actually where most of that stuff is defined, that might not actually be a problem. Doing this should restore the fire damage on HitOperational. Apparently this mod never did set the shield rooms on fire like I thought it did, but that kinda makes sense with how it just deletes emitters entirely.
cyRix  [author] 27 Aug @ 2:41pm 
did just remove it yet, some how i didnt manage to find the vanilla guns to copy it and time is kinda limited atm. Do u know the location?
shephjr15 26 Aug @ 12:49pm 
but... does it light shield rooms on fire still, or is this just removing the fire damage because of the changes?