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Exception ticking Peacock327609 (at (215, 0, 211)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52ED4CB4]
at RimWorld.Pawn_FlightTracker.Notify_JobStarted (Verse.AI.Job job) [0x0004c] in <24d25868955f4df08b02c73b55f389fe>:0
- PREFIX Ancot.MiliraRaceHarmonyPatch: Boolean Milira.MilianPatch_Pawn_FlightTracker_Notify_JobStarted:Prefix(Job job, Pawn_FlightTracker __instance, Pawn ___pawn)
- PREFIX fxz.glitterworldDestroyer: Boolean GD3.Notify_JobStarted_Patch:Prefix(Pawn_FlightTracker __instance, Pawn ___pawn, Job& job)
file: D:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3550544871\Biotech\Patches\Patch_Biotech.xml
正在执行启动时的初始化操作
GlitterWorld Destroyer: Now Reinforce Condition: 0||False
GlitterWorld Destroyer: Now Reinforce Condition: 0||False
GlitterWorld Destroyer: Now Reinforce Condition: 0||False
GlitterWorld Destroyer: Now Reinforce Condition: 0||False
出现四条此消息后直接闪退,也没有额外的记录了
GlitterWorld Destroyer: Now Reinforce Condition: 0||False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
GD3.MainComponent:WorldComponentTick ()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
四是1.5的 5是1.6的(
区别还是比较大的,4里面有一个对敌方机械体的强化很抽象,是直接在远程打到被强化的这个机械体的单位头上直接掉一个既不是高角也不是低角的80伤炸弹,5里面改成会撞墙的高角导弹了
还有就是5新加了另一条主线,然后4里面的一个可选的高强度最终boss被改大改放进这条主线当最终boss了
(
以前玩過閃毀3所以不敢一開始就裝閃毀5
>先裝全面戰爭玩完,接著安裝閃毀5來試試
>找不到如何開始黑衣機械族任務,一邊看B站實況找找線索
>日子過著過著突然出現一個機械族座標開心地衝上去
>出現了個機械巨黽
>幹倒了,繼續過日子等任務
>礦場跟集群都被我揍過兩輪還是沒進度
>想到過來翻這裡有沒有線索,結果寫在QA上要我自己生成生鏽屍體啊....
咦最終BOSS就是機械巨黽喔
您好,我对您的模组“Glitterworld Destroyer 5 - Mechanoid Addon”有疑问——它与“ATH 的 Styleable Framework”冲突。当两者都启用时,游戏会在地图生成过程中崩溃,并出现以下错误:
Error:Error in GenStep: System.InvalidCastException: Specified cast is not valid.[参考文献DBD8EEB4]
GD3.GenStep_MechGrave.GenerateGrave (Verse.IntVec3 loc, Verse.Map map) [0x00024]
GD3.GenStep_MechGrave.ScatterAt (Verse.IntVec3 loc, Verse.Map map, Verse.GenStepParams 参数, int count) [0x00001]
Verse.GenStep_Scatterer.Generate(Verse.Map 映射,Verse.GenStepParams 参数)[0x0004f]
关键信息:错误源于你的模组的职业(机械坟墓生成)。该方法具有无效的类型强制转换,并且仅在“ATH 的可样式框架”处于活动状态时触发——可能是由于重叠的映射生成或对象处理逻辑。GD3.GenStep_MechGraveGenerateGrave
Hello, I’m having an issue with your mod "Glitterworld Destroyer 5 - Mechanoid Addon"—it conflicts with "ATH's Styleable Framework". When both are enabled, the game crashes during map generation with this error:
Error:Error in GenStep: System.InvalidCastException: Specified cast is not valid.[Ref DBD8EEB4]
GD3.GenStep_MechGrave.GenerateGrave (Verse.IntVec3 loc, Verse.Map map) [0x00024]
GD3.GenStep_MechGrave.ScatterAt (Verse.IntVec3 loc, Verse.Map map, Verse.GenStepParams parms, int count) [0x00001]
Verse.GenStep_Scatterer.Generate (Verse.Map map, Verse.GenStepParams parms) [0x0004f]
Key Info:The error stems from your mod’s GD3.GenStep_MechGrave class (mechanoid grave generation). The GenerateGrave method has an invalid type cast, and this only triggers when "ATH's Styleable Framework" is active—likely due to overlapping map generation or object-handling logic.
1.将你的基地移动到逆重飞船上(动用超凡智能的力量给基地铺满飞船甲板。如果基地过大需要使用一些扩大逆重飞船的mod),如果本来就是飞船请无视
2参考“逆重飞船白嫖超凡枢纽”的办法,留下35w财富(可以动用超凡智能铺一片黄金地板)、逆重锚和一个留守小人。在逆重飞船飞往预定地点的同时接取超凡枢纽任务将留守小人也送到相同地点。
3到达新的殖民地后你的任务记录会被清空,但黑衣线的进度会被保留并且可以继续进行下去,殖民地地图缺失的问题没有再次出现
使用了格式塔引擎这个mod,在建造格式塔并将其升级后,会莫名提升这个格式塔建筑的炮塔加固等级,但是格式塔建筑本身是没有炮塔加固选项的。同时这个炮塔加固等级会反过来导致格式塔升级失败,具体表现为读档后格式塔等级下降回和炮塔加固等级一样的等级。该情况也同样出现在失能机关mod与格式塔引擎联动的中央司令塔上。