RimWorld

RimWorld

Degrading Weapons
22 Comments
subhuman_p0s 29 Sep @ 4:54am 
@Elv
thank you so much. although, there is a gamebreaking bug. I listed a link to a video in the bug report discussion
Elv  [author] 28 Sep @ 11:22am 
@subhuman_p0s
Added 1.4 tag, but I'm not sure there won't be any problems
subhuman_p0s 28 Sep @ 8:45am 
can you make this 1.4 compatible?
Elv  [author] 25 Sep @ 1:10pm 
@kyrambox I'll try to implement this in future update
kyrambox 25 Sep @ 11:07am 
It would be nice to show a message when weapon is broken. And play a "crack" sound ))
Elv  [author] 29 Aug @ 12:42am 
Update:

Added: ModIcon
Fix: Game crash that occurred when a colonist's weapon broke while performing a task
Elv  [author] 29 Aug @ 12:41am 
@Lemniscate_Mike
Should be fixed now
Lemniscate_Mike 28 Aug @ 5:42pm 
I get a freeze then crash to desktop whenever a colonist's gun breaks when they're on a hunting task.
Just tried with a vanilla bow(was how I noticed it to begin with, my hunter was causing all these dang crashes!) and a couple modded guns.

It's not generating any type of log sadly... But it's highly repeatable; use dev. mod to spawn and damage gun > set hunting jobs > force colonist to hunt until weapon dies > crash.
csc001 25 Aug @ 6:20am 
Nice mod:steamthumbsup:
Elv  [author] 20 Aug @ 11:31am 
@Axel
Not tested on 1.5 but I think it should be compatible
Axel 20 Aug @ 7:57am 
its this work on 1.5?
On screen is only 1.6. In tag 1.5 also.
Geojak 19 Aug @ 2:32pm 
Thanks for checking!
Elv  [author] 19 Aug @ 12:27pm 
May be due to length of description or smth... so it's vanilla bug
Elv  [author] 19 Aug @ 12:20pm 
It seems like they degrade, but for some reason health does not show up in the pawn’s inventory
Geojak 19 Aug @ 10:56am 
the new odyse uniqe named weapons dont seems to degrade. is that easy to fix?
CrazY 18 Aug @ 8:31am 
Pairs well with Weapon Condition Matters
Geojak 18 Aug @ 5:47am 
Elv  [author] 17 Aug @ 10:58pm 
@Geojak
I honestly didn't know that there was such mod in 1.0

The effect is limited to pawns only, it should not affect mechs or turrets
Geojak 17 Aug @ 1:24pm 
I will try the mod tommorow but one thing when I nodded degradation back in 1.0, I quickly realised, that this weapon wear needs to be limited to player pawns and disabled for turrets, mechs, and enemy pawns to prevent unwanted side effects
Geojak 17 Aug @ 1:21pm 
Thank you so much I have been waiting for someone to resurrect the 1.0 degradation mod.
SanguinarcAQL 17 Aug @ 1:38am 
Nice !!
Limavian 16 Aug @ 6:11pm 
Gonna have to try this mod out. Always felt like weapon durability was missing from the game.
(Especially now with Odyssey. A legendary obsidian longsword is suddenly the best sword in the game! The low hp value has no gameplay effect)