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thank you so much. although, there is a gamebreaking bug. I listed a link to a video in the bug report discussion
Added 1.4 tag, but I'm not sure there won't be any problems
Added: ModIcon
Fix: Game crash that occurred when a colonist's weapon broke while performing a task
Should be fixed now
Just tried with a vanilla bow(was how I noticed it to begin with, my hunter was causing all these dang crashes!) and a couple modded guns.
It's not generating any type of log sadly... But it's highly repeatable; use dev. mod to spawn and damage gun > set hunting jobs > force colonist to hunt until weapon dies > crash.
Not tested on 1.5 but I think it should be compatible
On screen is only 1.6. In tag 1.5 also.
https://ludeon.com/forums/index.php?topic=46890.0&__cf_chl_tk=Np6VNizXfaUZXNGo1tCJL7FxoFh7_V1gdcQZBBv5enk-1755521234-1.0.1.1-CSdAM9oiFGhy6wK._mp0nkgG3vWw.hQWzjts64KHnrA
I honestly didn't know that there was such mod in 1.0
The effect is limited to pawns only, it should not affect mechs or turrets
(Especially now with Odyssey. A legendary obsidian longsword is suddenly the best sword in the game! The low hp value has no gameplay effect)