Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

We the Few - Infantry Conquest
24 Comments
equanimity  [author] 28 Sep @ 11:25pm 
@roflcake$ please let me know, been busy lately so not much time spending to troubleshoot

@nox probably not - I think you could just play regular Conquest Enhanced by Red_Snow and change the maps/economy to late war

@s.i.black not sure how to make maps; I simply revived Mr_Cookie's old mod with new units, balancing and made it compatible with current version of the game.
nox 27 Sep @ 2:38pm 
I was wonderin if you ever considered doing one where it's only maps for the late war period in the western front, while still allowing tanks/vehicles.
roflcake$ 26 Sep @ 11:38pm 
I believe it was crashing with the recent updates but I'm not positive. Will check soon and report back
equanimity  [author] 25 Sep @ 6:38pm 
@FrodoSynthesis2

Sure, I'll need to put in some time to develop a submod and figure out vehicle balance in terms of research.

But first, is the mod itself still working for everyone? Last I tested it, I've run into crashes.
FrodoSynthesis2 25 Sep @ 6:08pm 
that could be cool, if it was an option and not mandatory yk? :beeped:
equanimity  [author] 4 Sep @ 12:44pm 
@ >> Cpt. Fives
Introducing vehicles for the AI might not be too hard, but might be buggy and I don't think I can control what it will buy for player attack missions.

Adding it for the player is a bit harder just having to do the research tree.

Might be interesting to make it AI only, so that you can use captured vehicles at best, and emphasis the need for AT inf?
≫ Cpt.Fives 4 Sep @ 8:42am 
for both players and AI, i mean the possibilitie to have greyhound, m20, halftracks, or even a stuart of a exemple of american side. but with a high cost and low priority to IA to buy.
equanimity  [author] 4 Sep @ 1:05am 
What do you consider "light armour"? And for player or AI?
≫ Cpt.Fives 3 Sep @ 6:59am 
can you make a ''light armor'' version? should be nice to see sometimes armor and vehichles on the battlefield, even if is hard to play or low priority, I tried to edit by myself but not sucess.
equanimity  [author] 1 Sep @ 1:15pm 
Go for it!
hanq1016 1 Sep @ 12:04pm 
hey man, I'm absolutely loving the mod. I ran into am unexpected token error, would you mind if I messaged you so I can send the screenshot?
Fat_Albert 56 30 Aug @ 12:36pm 
I just got Mrcookies mod manager working again ill try it through that. Thank you for getting back to me
equanimity  [author] 29 Aug @ 8:40pm 
The in-game mod menu isn't actually set up to configure load order. See this guide on how to set up a mod load order in CTA:

https://www.reddit.com/r/GatesOfHellOstfront/comments/11pzud1/guide_how_to_fix_your_mods_order_so_that_the_mods/
Fat_Albert 56 29 Aug @ 6:44pm 
Ingame
equanimity  [author] 29 Aug @ 6:40pm 
@Fat_Albert 56 how are you setting up your mod load order? Is it through the in-game menu or in your options file in your documents folder?
Fat_Albert 56 29 Aug @ 6:28pm 
Every time i put all the mods in order I still get vehicles even though this is an infantry only mod
equanimity  [author] 24 Aug @ 4:57pm 
@BlackRAZ3R, no it needs the MOW2 and contact mod for map assets and conquest rebalanced for the units.

To clarify my comment further below, what I mean by "unmodified" is without the IAEM AI mod.

I've noticed that installing that makes the AI smarter (overwriting my AI changes), but also slightly messes with unit health balance and makes health regen significantly faster.

Static MG's might be good for my mod + IAEM, but it'll be unbalanced for my mod alone I think
BlackRAZ3R 24 Aug @ 10:20am 
is the mod can be standalone ? i mean without installing what you clearly says in the installation guide?
equanimity  [author] 24 Aug @ 5:56am 
@VerifiedPelican I've thought about including static mg's; feels like it'll be a bit imbalanced for the unmodified version of the game.
VerifiedPelican 23 Aug @ 4:46pm 
You should allow players to use heavy machine guns
roflcake$ 23 Aug @ 10:50am 
This is a lot of fun. Played it all day yesterday. Great time, was waiting for something like this.
roflcake$ 21 Aug @ 12:23am 
Love it. Thank you!
equanimity  [author] 19 Aug @ 2:00am 
@roflcake$ I have done some preliminary testing with @22222222's infantry AI submod of IAEM. His mod should be compatible with mine, overwriting my AI changes.

I will add this to the list of recommended mods.
roflcake$ 18 Aug @ 12:57pm 
Is there any way you could make this compatible with @2222222's IAEM? The version without the armor changes or the AI infantry changes barebones version? The changes that mod makes to infantry to make them more intelligent are a must in this game. I think it would be huge in making your mod as good as it can be.