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送了点steam点数,不成敬意
at com.megacrit.cardcrawl.monsters.exordium.Hexaghost.update(Hexaghost.java:324)
at com.megacrit.cardcrawl.monsters.MonsterGroup.update(MonsterGroup.java:337)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:278)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
at sts.ryoikitenkai.patch.PowerEffectsPatch$OnVictoryPatch.Postfix(PowerEffectsPatch.java:64)
at com.megacrit.cardcrawl.characters.AbstractPlayer.onVictory(AbstractPlayer.java:2550)
at com.megacrit.cardcrawl.rooms.AbstractRoom.endBattle(AbstractRoom.java:549)
at com.megacrit.cardcrawl.monsters.AbstractMonster.updateDeathAnimation(AbstractMonster.java:1165)
先在设置里关了特效开始游戏,战士白嫖开,跳到boss前一个火堆,退出关了loadout ,然后把能力开完干掉BOSS
在打boss时小退或者大退,在打死boss后都会触发,但是不sl就没事
随便开一个改变卡面的mod,按照上面操作,不sl也会触发闪退
开启能力牌,但对应特效被关闭,打赢第一层BOSS后就会闪退。
基本上会有外观显示的都会触发闪退,比如腐化、天人、黑拥、恶魔、余像、幽魂、雷暴等,像无惧这些在出牌时才触发特效的就不会闪退
特别是灵动、燃烧,一旦关闭特效,点击继续游戏就会闪退,我猜是因为敏捷就是灵动的特效逻辑,而力量也是燃烧的特效逻辑
有一个错误,即即使在击败具有支持增益的敌怪(例如路障)后,效果似乎仍然存在。