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Rapporter et oversættelsesproblem






My intention was only to let other CE players who want to use Impactful Skills know about this incompatibility, so they don’t have to spend time troubleshooting like I did with 500+ mods.
From translation
Impactful Skills with Mod Support!
Since, I cannot make a compat patch of this mod :p
I gonna look further to see what I can do to check this later on (I have a couple fixes planed)
When this mod is active, the “Targeted Area” aiming button from CE (used to aim at specific body parts) disappears completely.
From what I tested:
In CE, this button normally requires the pawn’s Shooting skill to be level 8 or higher.
With Impactful Skills enabled, it seems the Shooting skill value or its recognition is altered, so CE cannot detect it correctly.
As a result, the button never appears, even if the pawn should qualify.
Could you please take a look at this compatibility problem?
Thank you for your work on this mod!
From translation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554124215
Looking forward to your harmony version !
Thanks for the fix , the cooldown of shooting skills is now working fine now .
Please update and test with a weapon equipped on a pawn—your rule for RangedWeapon_Cooldown (Multiplicative + Reducer) should now show up and affect the value.
About suppression (Social): That’s an Ideology stat, so it’s not changed by this base mod (no DLC dependency here). I’ll handle DLC stats in a separate add-on.
If cooldown still looks wrong after updating, please share your mod list + log and I’ll check it.
The cooldown on shooting skills and the suppression on social skills don't seem to be working .
This mod doesn’t change leveling. It converts skill levels into StatDef bonuses via XML/UI rules. Endless Growth (EG) only raises/removes skill caps or changes XP. I built this mod with EG in mind: if you use it, bonuses keep scaling linearly beyond 20. Do you need EG? Only if you want uncapped skills. Otherwise, this mod works standalone.
2) StatDefs & Modded Skills
Yes — any StatDef can link to any skill.
[code]Additive01 → 0–1 stats (accuracy, etc.)
MultiplicativePct → % multipliers
Flat → flat-value stats[/code]
Modded skills work too: just use their defName .
Reload XML clears overrides by design. To keep UI edits: enable Use per-stat overrides . For XML edits: save → Reload XML.
3) Docs
I’ll post sample XMLs and a short guide soon (Probably tomorrow after another update so I can make sure everything works properly, please submit the mods you want to test the skills for)
2) Can I use any StatDef for any skill? Can I use modded skills with the same format? I tried both of these and used the reload button in the mod settings and it reverted my changes.
3) If 2 is supposed to work, then can there be a forum post or wiki for custom xml examples? Like a custom XML that reverts the Artistic skill to vanilla-like behavior, or a wacky example that links melee to body size or something. Or even just documentation on how to write the XML for dummies and common StatDefs that the skills use.
I Removed the Harmony dependencies and fixed the code. You should no longer see these errors.
If the issue persists, please submit a report in the Bug Reporting forum so I can investigate further.
Great suggestions! For **Biotech**, you’re right: *Mech Gestation Speed* is already tied to Crafting (base 75% + 2.5% per level), so it could fit perfectly. For **Anomaly**, there’s no “dark research” stat, but it likely maps best to **Research Speed (Intellectual)**. **Odyssey** with a small crafting chance to grant weapon traits is both thematic and fun. For **Royalty**, neural cooling is reasonable, but maybe something linked to *honor* or a social/artistic angle could also work. I’ll look into these more this week — thanks a lot for the ideas!
https://gist.github.com/HugsLibRecordKeeper/ed2ae640f8f779ab074065b95cde61d8
https://gist.github.com/HugsLibRecordKeeper/6b1015f7b7b3db9c7d48a3b50d489423
Next step on the list is making a DLC update (for Biotech, Ideology and Odissey), I'm open to suggestions tho