Arma 3
Predicted Impact Point indication -EBW
53 Comments
Clorox Enjoyer 14 Sep @ 3:32am 
Thanks, good work on the mod btw! Keep it up.
EvilBatW  [author] 14 Sep @ 12:40am 
Fixed
EvilBatW  [author] 14 Sep @ 12:09am 
yes i noticed that , i will fix that soon.
Clorox Enjoyer 13 Sep @ 12:35pm 
When Predicted Impact Point is enabled (the hud is enabled) all hints go away. (I mean "normal hints" not tutorial hints.)
EvilBatW  [author] 2 Sep @ 3:08am 
Fixed.
EvilBatW  [author] 29 Aug @ 2:09am 
Im watching AI generating new codes , i will check this thing later .
rf017 29 Aug @ 1:55am 
@EvilBatW After creating the host, it doesn't display, but it does when I press F10
EvilBatW  [author] 29 Aug @ 1:50am 
Ah, I remember now AI set the default key to F10, next time I update the new TrackPoint feature, I’ will remove F10 so that there’s truly no default key.
rf017 29 Aug @ 1:48am 
@EvilBatW I have solved this problem with F10,:steamthumbsup:
EvilBatW  [author] 29 Aug @ 1:24am 
not sure why, i tested on my own LiberationRX server ,also tested host a End Game multiplayer ,they all works .Did you accidently pressed hotkey turn off the mod ?
rf017 29 Aug @ 1:18am 
It does not display when creating a host on its own
EvilBatW  [author] 26 Aug @ 1:43am 
Think i cant , i asked ChatGPT5 he said no hollow cross marks on ARMA3 . Then he told me a whole bunch about the legal risks of direct copying and imitation. I decided not to do it after all.
Sam 25 Aug @ 9:21am 
I meant make it other symbol option like dot or IRL TrackingPoint X symbol.)
EvilBatW  [author] 25 Aug @ 1:11am 
added
EvilBatW  [author] 25 Aug @ 12:56am 
true , i will make costom color setting .
Sam 25 Aug @ 12:47am 
Now it works, but I suggest you to change red symbol
Clorox Enjoyer 24 Aug @ 7:53am 
Thx :steamthumbsup:
EvilBatW  [author] 24 Aug @ 7:00am 
Fixed
Clorox Enjoyer 24 Aug @ 6:07am 
Most recent update(s) broke the TrackingPoint function. Guided fire simply shoots no matter where you are aiming.
EvilBatW  [author] 24 Aug @ 4:33am 
Fixed
EvilBatW  [author] 24 Aug @ 12:21am 
The CBA citation error fix will be updated together with the ACE refactoring code.
EvilBatW  [author] 24 Aug @ 12:18am 
Of course , ACE part is currently under maintenance .
Sam 24 Aug @ 12:16am 
I turn on debug impact lines, as I said before ,there is about 50sm offset with ace mod.
EvilBatW  [author] 21 Aug @ 1:07pm 
Turn on ballistic lines , is impact point indication actually landed behind your target ? Since this mark isn’t covered, it might look like an illusion when viewed up close.
Sam 21 Aug @ 12:51pm 
Again for me - bullet land aprox.50-60sm up. So when I fire at AI chest I hit head when I aim head bullet fly above target + error File \x\cba\addons\keybinding\fnc_addKeybind.sqf..., line 124
EvilBatW  [author] 21 Aug @ 5:15am 
New fast approximation solution out .
EvilBatW  [author] 19 Aug @ 12:46pm 
you can test each zeroing when just shooting at ground .
Sam 19 Aug @ 12:42pm 
I was thinking it was weapon shaking problem when auto fire)
EvilBatW  [author] 19 Aug @ 12:33pm 
Not every zeroing setting on a weapon is perfectly accurate. This has to do with ARMA 3’s built-in “auto-gravity” system, which forces the game to recalculate the weapon’s true orientation every frame. Because of that, some weapons can accumulate tiny errors in their zeroing settings when you look at them under very high precision.I will ask for a better ‘fast approximation’ version.
Sam 19 Aug @ 12:04pm 
Mod works. But precision is not that accurate even at 500m with semi automatic mode. Also game always throw error cba fnc addkeybind line 124
EvilBatW  [author] 19 Aug @ 12:22am 
ACE part are rebuilding .
EvilBatW  [author] 18 Aug @ 11:06pm 
After I figured out the hidden part of ARMA3’s zeroing system, the accuracy of my code improved a lot.
EvilBatW  [author] 18 Aug @ 4:35pm 
The problem’s been found: this mod was originally based on the old 40mm grenade launcher prediction mod. The aiming code used by all the AI wasn’t very accurate, which is why rifles felt so off before. I’ve now had the AI switch to a new algorithm, and accuracy has improved a lot (except for the ACE branch). Work is still ongoing to make it even more accurate.
Nikomega 18 Aug @ 1:30pm 
ai generated thumbnail, :steamthumbsdown:
EvilBatW  [author] 18 Aug @ 11:08am 
I’m still working on a way to make the mod automatically adapt to each gun’s ballistics, without needing to set the parameters manually. Right now, the parameters only give 100% accuracy if they’re set to the exact right values, and there are still some bugs. But the code for this mod is open to everyone, so you can go ahead and make your own XM157 or TrackingPoint scope if you want.
Sam 18 Aug @ 10:47am 
Thanks for update. I will test it tomorrow. Maybe you can config clone some vanilla lprs clone and apply this TrackingPoint function only on this scope
EvilBatW  [author] 17 Aug @ 6:49pm 
Currently correcting some new ballistic errors.
EvilBatW  [author] 16 Aug @ 10:17pm 
TrackingPoint function added with motion tracking .But had some bugs , im talking with GPT5 .
FlyingTarta 16 Aug @ 3:23pm 
thank you for saying is AI generated code lol, it save me the trouble
EvilBatW  [author] 16 Aug @ 7:21am 
cool . When update vegetation penetration mode , this mod can already identify what you aiming at . I will tell GPT5 about this .
Sam 16 Aug @ 1:21am 
Is it possible to do something like set ACE auto zeroing with sight like IRL optic system like IRL "Tracking point" scopes family. They read all data from sensors whic is in the some kind triple tube scope. You can see it on YouTube
EvilBatW  [author] 15 Aug @ 8:40pm 
ACE added .
JFKgotTKd 14 Aug @ 2:30am 
great mod i can’t figure out long distance sniping for the life of me but this is essential now, Can finally use more sniper rifles
EvilBatW  [author] 13 Aug @ 5:04pm 
yes , for local player , not server version .
Chief33 13 Aug @ 3:45pm 
@EvilBatW is it client side ??
EvilBatW  [author] 13 Aug @ 7:03am 
that CBA hotkey is .
JFKgotTKd 12 Aug @ 9:14pm 
could do make it toggleable so the its not on screen the entire time?
EvilBatW  [author] 12 Aug @ 4:12pm 
ChatGPT5 tried his best ,but still cannot figure out the 100% accurate impact position of RPGs .
ACE support attempts is his next job .
EvilBatW  [author] 11 Aug @ 8:03am 
40mm GL support added ,im working on RPGs support . ACE support may add in few days .
Slay No More 11 Aug @ 3:21am 
Would be cool for grenades.