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Here, take at a look at the
"[Outfitted] Stat is out of bounds [min, max][Apparel_FlakVest][PainShockThreshold]
" errors i am getting. Thanks for continuing this mod by the way, i use it a lot. Good work!
I have hotfix for it, but I want to address it properly. And because it is rare, I hope nobody will encounter it before :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3367570241
If you don't mind, I would prefer to correspond in private messages to avoid cluttering the comments
All vanilla outfits are simple converted.
Try to "generate policies" button. It will re-create "standard" outfits. If you don't want to loose filter selection, uncheck the checkbox in settings.
Or another way - combine stats by some specific groups and allow apply them as group.
Also because after first learning steps it doesn't really required to modify anything very often.
One of the most simple way to start - is to not try apply as many stats as possible. Add couple, let Pawns do their thing. Then after some time check them - do they wear approximately what you would expect? If not, then investigate which stat is more important and why doesn't it affect.
But yeah, UX in general could be better. Well, every suggestion is very welcome!
Yes, it shouldn't be a big issue to implement. Cannot promise for today, but I'll do.
You mean that if you have any existing policy, then in the past this mod didn't allow to create any new?
Well, it definitely allows now. All existed outfits will work and also new outfits can be freely created.
During the load mod checks if there are vanilla outfits and then apply to them some standard set of priority stats (this is a point for discussion btw).
So yeah, in menu they will be from "unknown" mod. At least category is shown.
While you are in game try to now enable displaying "mod" and "category" (it takes effect immediately, you don't need to restart or anything). Let's see. I expect "<UNKNOWN>" to be shown as mod
I'm still trying to figure out which mod screws this up, and after your recent changes all the stats of the mods "Animal Genetics" are appearing at the end. I made a screenshot of the unfiltered stats screen: https://imgur.com/a/QnLiO0s
There is also everything from the "skilled work speed" setting from Niilos QOL appearing at the end
I wasn't able to load your mod list still, but I "simulated" the potential issue and I got the very same error log without fix. After fix no errors, stats displayed.
But I hope it should be fixed now.